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NoCrosshair
About This Mod
Hide the default cross hairs. Interaction hints remain visible. The crosshair is also displayed in the browser room interface and the Cyclops HUD.
QMods installation is required.
New experimental version:
This version uses a more general method of determining when a crosshair should appear. This adds support for screens not present in the main version, such as the keyboard and some icons in the console of the car.
It can also work with screens added by other mods. I only tested the Resource Monitor, but there is no specific code for it.
When driving the cyclops, the crosshair appears only when it is above the HUD controls.
There are no known problems, but this technique is a bit experimental, and the crosshair may get stuck. In this case, press Alt+F7. This will hide them again and the debug information will be sent to the output_log.txt file.
History of changes
v1: Initial release.
v2: Reconnect to the version of Harmony that shipped with QMods.
v3: My own fashion didn't work together lol. Fixed.
v4: Packed to correct whirlwind conflicts.
v5-experimental-a: new experimental version.
v5-experimental-b: Fixed the escape menu where the cross-hair was stuck in unsuccessful situations. Improved detection of disabled and inactive game objects.
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