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- SnapBuilder - Snap to Grid for Subnautica Below Zero

SnapBuilder - Snap to Grid for Subnautica Below Zero
About This Mod
SnapBuilder is the fashion for Subnautica: Below Zero you've been dreaming of!
What is it?
SnapBuilder is the mod for Subnautica: Below Zero that you have long dreamed of!
Features
Snap to grid is enabled for all items (not rooms).
When aiming at a wall or near an object, it automatically snaps to its position!
Automatically picks up misguided hitboxes to ensure that items are fixed correctly!
The range of buildings can be extended and adjusted!
All key bindings and settings can be configured in the game using the configuration manager (just press F5 to open the configuration window).
Fully compatible with QMods!
Thank you to Sketchy for supporting Nitrox. Below you can see how SnapBuilder works!
Installation
Prerequisites (please install them first)
What You Need
BepInEx for Subnautica: Below Zero
Highly recommended
Vortex Mod Manager (Windows only) - simplifies mod installation.
BepInEx Tweaks - without it, SnapBuilder and many other BepInEx add-ons will be disabled each time you return to the main menu and will not work until the game is restarted.
Configuration Manager - allows you to customize SnapBuilder and many other BepInEx plugins in the game.
Installing SnapBuilder
Automatic (Windows only)
Acquisition of Vortex Mod Manager
To install, click the Vortex button at the top of this page.
Manual
Click the Manual button at the top of this page to download it.
Extract the contents of the archive into the [game dir]◆BepInEx folder.
Default controls.
All of the following controls can be configured in-game using the Configuration Manager; simply press F5 to open the configuration window.
Disable Snap to Grid/Free Hand: Mouse Center
Disable Snap To Thin Grid: left ctrl key
Enable thin rotation insert: bottom left
Parts Collider On/Off: f
Enable build range extension: b
Extend Build Range: mouse4
Decrease Build Range: mouse3
Reset Extended Build Range: mouse4 + mouse3
Need help?
Most issues can be resolved by carefully reviewing the installation instructions and sticks at the top of the Messages tab, but if you encounter an error, please file an error message under the Errors tab, providing as much information as possible.
I'm a developer, how can I make my mod compatible?
By default, most items added to the game by other mods must work in SnapBuilder. In extreme cases where this is not the case, or SnapBuilder does not by default understand the direction of rotation of objects, it is easy to make objects compatible without relying on SnapBuilder.
Simply add a child GameObject named SnapBuilder to the GameObject's assembly model. Whatever localRotation and localPosition values you set for this GameObject, SnapBuilder will treat them as transformations of the default element.
GameObject named SnapBuilder must be a direct child of GameObject in Builder.ghostModel when the user is interacting with Habitat Builder.
For example
public override GameObject GetGameObject().
{
GameObject prefab = ... // Here is the code to download the prefab.
// Get a model
GameObject model = prefab.FindChild(«MY_MODEL'S_TRANSFORM»);
// Make sure SnapBuilder understands the model
var snapBuilder = new GameObject(«SnapBuilder»);
snapBuilder.transform.SetParent(model.transform, false);
snapBuilder.transform.localEulerAngles = new Vector3(-90, -90, 0);
// Other operations.
}
Need help?
Most issues can be resolved by carefully reviewing the installation instructions and the sticker at the top of the Submissions tab, but if you encounter an error, please file an error in the Bugs tab with as much information as possible.
See more Subnautica mods made by Toby!
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