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- Shea's Living Area (A-Life mod)

Shea's Living Area (A-Life mod)
About This Mod
The only fashion for a-life with exciting long distance rendering, no more sudden collisions at 80m, now you will naturally go for them or they will go for you!
With this mod you will be able to shoot from 200 meters or more, you will be able to see stray stalkers, battling stalkers, mutants in their lair.....
safely add and remove in the middle of a save (ba).
THE MAIN VERSION IS NOT STABLE BECAUSE AXXII BROKE WITH THE NEW GSC UPDATE, USE THE OFFLINE VERSION (IS IN THE ADDITIONAL FILES SECTION, MAKE SURE IT IS VERSION 1.01) WHILE THE FASHIONS, WHICH YOU LIKE WILL NOT BE UPDATED, WE ARE WORKING ON A NEW UNITED VERSION
Small update:
Currently 4:15 am I have been home for the last hour to get test versions to get people to check out some of my and other ideas, currently we are still hard to work trying to get new versions with all the tweaks that players want pushed. we are most likely going forward with the main file is offline so that users can choose the mods they want with it. we will update the compatibility list as the time goes with mods most like. currently we are testing the following versions for release:
1x version with timeline with the same spam values as in the current major version
current major version with 20% spam slowdown
current major version with 40% spam slowdown
standalone version with 1x timeline
standalone version 4x with 20% spam slowdown
standalone version with 1x timeline with 40% spawn slowdown
I'm going to leave the list of updates below until tomorrow, and then I'll clean it up a little bit again.
(What I mean by "we" is me and the modding community in the g.a.m.m.a discord server, all mod changes in cfg files are mostly made by me or Meo. We have others, such as Yerts, Breeki, Flic, Enthropy, and dozens, I mean DOZENS other testers and theorists working as a single organism over this broken A-Life) Of course, we can not test it alone, so I do not use the word "I" often in this fashion, it is the collective effort of a group of dozens of people striving for one thing, come and join us and have fun too thanks again)!
KEY UPDATES:
Brothers, it's 00:13, as you can see from the font, I'm still not back.
Me and Meo are getting more and more messages saying the timeline doesn't work with scripting things, rest assured we're still working on a 1x timeline to compare and release it with the spawn frequency changes.
Thank you again, Shay.
UPDATE 20:30 GMT+1:
Sorry for the font style, I'm currently unavailable and doing this quick update on your phone, both the main and offline versions are now updated to version 1.01.
No new weird things should happen (if so, testers have reported that not many bad changes have happened since the upgrade)
Thank you for your support and love, tomorrow I will work on 20% and 40%!
UPDATE 18:00 GMT+1:
I know there are people who are waiting for a slower version of my fashion, but I would be uncomfortable letting it out in this state, as it's not ready. I'll do it 100% tomorrow. If you want to test 20% yourself, then go to discord g.a.m.m.a., where this file is located and a ton of other versions not only from me.
UPDATE 17:20 GMT+1:
I quickly make an updated VARIANT FILE that can be used by myself with a 20% reduced SPAWNRATE.
THIS FILE IS NOT ADAPTED TO THE CHANGES THAT GSC IMPLEMENTED IN PATCH 1.01!
I'll be working tomorrow on a clean version that has been more tested and compared with vanilla changes and is also offline. IT WILL OF COURSE ALSO BE AN OPTIONAL FILE
UPDATE 16:50 GMT+1:
There are reports that my mod can still work (using it at the moment will most likely not give you 100% of the desired effects)
there should be no big changes, but as mentioned in the update below, i don't have time to review it today and make an accurate updated version, i promise it will be released in the next 26 hours! so far you can still use my mod, and if you made a post-patch message to me about the feedback, it would be great, thanks!
UPDATE 16:30 GMT+1:
It seems that the CSG update had a significant impact on the a-life in the vanilla version, and it most likely led to the breakdown of my fashion!
I need time to deal with this, but since I have plans for the evening, the fix won't be today.
The community needs to learn about the changes and understand what’s happening behind the screens.
I contacted Mol1t to get more information about the changes and a full changelog (not the one in Steam only).
thanks again for understanding 🙂 .
UPDATE 15:30 GMT+1:
I am aware of the GSC update, will work on the comparison and making the appropriate changes.
SO FAR, DON'T USE MY MOD, IT CAN CAUSE UNWANTED EFFECTS AND STRANGE RESULTS UNTIL I CONDUCT FURTHER INVESTIGATIONS.
thanks for understanding
UPDATE 14:00 GMT+1:
I’m currently tracking and working on 20% reviews
added the compatibility list and cfg files to the list below.
UPDATE FROM YESTERDAY 11 HOURS AGO:
Good progress on the 20% version, but agro at times remains a problem, not reaching the desired 100%.
It's 3:15 in the morning, and I was thinking about releasing an unstable version of 20% and 40%, but after messages from testers and new finds I can't release it today. This will not be a big enough jump compared to what we have now. I always strive to first get decent changes in my versions that really feel different instead (has it changed or is it a placebo?) I will 100% work to release it tomorrow before the weekend! I hope the gsc update doesn't take me too far back 😛
ps: I understood you what a 2x time scale is 🙂 At present it is difficult to implement, since you need to make it the same for all users, once I get the majority on the 4x formula, I will add it to the 2x. Currently, changing a certain value, such as the timeline, can destroy the entire spawn system, hopefully you understand. THIS WILL BE DONE 100%, BUT NOT BEFORE THE WEEKEND.
At this point, I know the following:
spam speed in the main version is too high, we work with testers to achieve a better balance
You asked for a standalone version, and I did that, I'll also work on a leaked and semi-leaked version, all under additional files
"garbage is so dead" -> skip the garbage, this place is cursed for some reason, you won't see much change there.
The mod "Novichok" works and MUST LOAD AFTER MY FASHION, so it overwrites my mod cfg files in case you decide to run my mod with Novi. I'm working on a version compatible with Novi.
Testers report that a new save with this mod is really something different, and it helps to cope with strange things happening not only because of my fashion (no, my mod does not fix the problems of other mods by launching a new save, I do not say this, haha).
Features:
a unique variation of scenarios that occur around the player, unlike other modes (according to testers who tested other a-life modes)
a pleasant mixture of tranquility, but also some pepper
patrols, remote gunshots, battles at a distance between ai, not everything in this fashion will be aimed at you 🙂 .
a working quest line that does not depart the nps and scripted things
several verified regions, all active (not you, garbage, you are not called garbage for nothing)
reactive ai that involves itself in other situations
the faction-specific npcs are in the regions where they should be (no more duty in the Gulf)
mutants will be vagrant in some ways (they won't move like a flock of birds, but you'll bump into them).
To be implemented:
The weight of region-based scenarios is tuned to create more variety depending on the location and progress of the quest line. (already have test results, you can sleep hundreds of ai, see video)
custom modular standalone versions with some bugs (test results) think of a zone only for mutants or only for hostile npcs (here you decide)
different sizes depending on the strength of the faction (why is the Spark so large? etc.)
and much more, of course
WHAT IS INSIDE THE MAIN VERSION AND HOW IT DIFFERS FROM THE OFFLINE ONE:
The main version of this mod is a merger of the following mods:
Maklane's Better gunfights - NO Aimbot NPCs by TheRealMaklane
Axxii's Stealth Mod by Axxii59
My own fashion a-life
Default in my live fashion 4x timeline (courtesy of roadside)
The standalone version of this fashion is a NO fusion of any other mod, it still has a 4x scale baking time in hard.
I can't guarantee the same results as in the main version, but running it with an AI-changing mod such as axxii, novi or pats vision (if you have access to it) will help A LO
ABOUT ADDITIONAL FILES:
Warzone is separated from the main life zone and is autonomous, CAUTION, it is very performance demanding!
Standalone is said to be a standalone version WITHOUT axxii stealth mod OR maklane's aim mod.
(if you do not run any mod that modifies ai in the offline version, the results may not match what i promised in the main version)
A new save might help if you notice strange things, but trust me, it's worth it!
ANYWAY, BACK UP YOUR SAVES.
no tester reported a broken or damaged save.
Compatible with the following mods:
Novichock
Maklane's Better Zone - Total Overhaul
Modular Hard Mode
Optimized S.2 tweaks - Reduced mouse stutter Improved performance Reduced latency
The Modular Health of Grock's Mutants
Trying to Fix the Economy and Grock's Complexity
No (or decrease) weight of cartridges, medicines and food
Reduced repair cost
Stalker Optimizer
Readable cartridges
Ledge Capture from Kennymylenny
Smart Weapon Degradation by VAXIS
(more to be added)
IT SHOULD BE NOTED THAT THIS MODE DOES NOT WORK WITH OTHER A-LIFE MODES!
Files that MAIN VERSION of Fashion changes:
HearingSensorPrototypes
ThreatPrototypes
VisionScannerPrototypes
VisionTickPrototypes
ALifeDirectorScenarioPrototypes
ALifePopulationManagerFactionPrototypes
GenericLairPrototypes
NPCWeaponAttributesPrototypes
AIGlobals
CoreVariables
Files that are modified by STANDARD Fashion VERSION :
ALifeDirectorScenarioPrototypes
ALifePopulationManagerFactionPrototypes
GenericLairPrototypes
AIGlobals
CoreVariables
Author: Shay
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