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- Optimizing Low Graphics Settings for Weak PCs

Optimizing Low Graphics Settings for Weak PCs
About This Mod
Optimize low-level graphics settings for low-power PCs. For graphics cards with less than 4 GB of VRAM. This greatly reduces the quality and removes shadows, and eliminates the bug with too bright light in the rooms.
Read this to understand what settings you need to set:
An even stronger downgrade:
If you need to drastically downgrade the graphics settings, then along with my mod, use the file zCustomGraphics_P.pak from mod
but this will remove trees, bushes and many other small things, but the performance will be even better.
A common bug with bright light, just add to Engine.ini
r.EyeAdaptationQuality=1 ; IF YOUR ROOM IS TOO BRIGHT.
Read this!
In Engine.ini, you can set various preferences by deleting or adding conditions or editing parameters. Google and gpt chat will help you if you have any difficulties.
In my fashion there are 3 versions of the file to choose from (improved graphics, medium and maximum performance), but they just have different settings of Engine.ini, which are given here in the description.
General settings:
1) you can disable shadows by replacing r.ShadowQuality=0 with r.ShadowQuality=1
2) you can not disable Lumen, but simply delete or change the values in the settings containing the word Lumen
3) you can remove conditions from r.StaticMeshLODDistanceScale to r.StaticMeshLODDistanceFactor=1.5 to improve the graphics if you already have enough FPS
and so on...
Also in the Maximum performance section there is a file zCustomGraphics_P.pak, use it only if you could not achieve the desired fps and want to further reduce the graphics.
Where can I find Engine.ini? Find Google stalker 2, where engine ini is located.
How to install mod.pak? Also check Google stalker 2 for ways to set the mod.
Now your graphics as in the shadows of Chernobyl in 2007)))
You can download my mod or customize the graphics yourself at your discretion, to do this, add the necessary lines to the file
Engine.ini
System Preferences
r.VSync=0
t.MaxFPS=60 ; specify desired maximum FPS
r.DynamicRes.OperationMode=2
r.DynamicRes.ResolutionFractionMin=0.3
r.DynamicRes.ResolutionFractionMax=0.6
r.DynamicRes.FrameTimeBudget=20.0 ; Target: 50 FPS. specify your
r.StaticMeshLODDistanceScale=2.0; Increases the switching distance to low-polygon LODs.
r.SkeletalMeshLODBias=2 ; Force LOD demotion for animated models.
r.LodBias=3 ; Total LOD reduction for all objects.
r.DetailMode=0 ; Deletes details that do not affect gameplay (e.g. small objects).
r.ViewDistanceScale=0.5 ; Decreases the drawing distance of objects.
r.StaticMeshLODDistanceFactor=1.5 ; Accelerates the transition to low LOD for static objects.
r.MaxAnisotropy=1 ; Reduces anisotropic filtration.
r.MipMapLODBias=4 ; Forces low-resolution textures to be loaded.
r.Streaming.MipBias=3 ; Decreases texture detail.
r.Streaming.UsePerTextureBias=1 ; Customize the Mip offset for each texture.
foliage.LODDistanceScale=0.1 ; Sharp decrease in foliar quality.
r.HLOD.DistanceFactor=2.0 ; Accelerates the transition to HLOD (Hierarchical LOD).
r.HLOD.Simplify=1 ; Simplifies geometry for HLOD.
csv.trackWaitsGT=0
csv.trackWaitsRT=0
fx.Niagara.DebugDraw.Enabled=0
bEnableMouseSmoothing=False
r.VolumetricCloud=0
r.VolumetricFog=0
r.Nanite.Streaming.MaxPageInstallsPerFrame=0 ; 2
r.GeometryCollection.Nanite=0
landscape.RenderNanite=0
r.Nanite.DisocclusionHack=0
r.Lumen.DiffuseIndirect.Allow=0
r.Lumen.DiffuseIndirect.SSAO=0
r.Lumen.Reflections.AsyncCompute=0
r.LumenScene.Lighting.AsyncCompute=0
r.EyeAdaptation.ExponentialTransitionDistance=1; 2
r.InstanceCulling.OcclusionCull=1
r.Refraction.OffsetQuality=0; 1
r.Shadow.Virtual.Enable=0
r.LightShaftQuality=0
r.BloomQuality=0
r.PSOWarmup.WarmupMaterials=0
r.DefaultFeature.AntiAliasing=0 ; 0=Disable TAA, 1=FXAA, 2=TAA
r.PostProcessAAQuality=0 ; AA Quality, 0-6 for UE5
r.SceneColorFringe.Max=0 ; Disable chromatic aberration
r.Tonemapper.GrainQuantization=0 ; Disable film grit
r.DepthOfFieldQuality=0 ; Disable depth of field
r.ToneMapper.Quality=0 ; Disable Vignette
r.VRS.Enable=1
r.EyeAdaptationQuality=1 ; IF YOUR ROOM IS TOO LIGHT
r.ShadowQuality=0 ; disable shadows
Author: mark2712
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