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Increased duration and correction of irritations
About This Mod
There are a few things in Skyrim that are annoying and tiring. For me, reusing frequently used spells such as candles, armor spells, and enchantment spells all the time is annoying and tiring. This mod solves many of these problems. It is very unpleasant when you have to stop enchantment or blacksmithing to reuse potions, because their duration is very short. It often happens that I've almost finished enchanting the item, but the potion ends before I can rename it.
I also increased the regeneration rate of combat endurance and combat magic because they seemed too low. In real life, wars and battles often last for hours, sometimes days. In vanilla Skyrim, you run out of stamina or magic after you wave a sword four times or cast four spells. After that you will work at a low level of endurance or magic until the end of the fight, which can last for a long time. This may be real for inept and not in human form, but not for experienced warriors and wizards.
Double spells seem too expensive to benefit from. Unless the player puts most of their bonus level into magic and neglects health, it is difficult to justify double casting in its current form.
I also did not like the light that the torches throw away by default, as well as the radius. The torch light is supposed to be red, but in vanilla Skyrim this effect goes too far. The same applies to candlelight and magical light.
The distance to the crime alarm is too long. The guards will respond to the crime halfway through the city (out of earshot).
The amount of time that passes during a quick move is ridiculous. It took so long to crawl.
The quest and location markers on the player's compass were displayed when the locations were very far away and not within reasonable limits. We have lowered these settings to reflect which quests and locations are actually close to the player. This will reduce the amount of spam on the compass.
Added several settings for followers to help them get out of the way when the player bumps into them. This problem is especially relevant when entering the door (still a little glitzy even with improved settings - thanks to Bethesda). Maximum number of followers increased to 100. Followers are moved faster when they are behind.
The damage from the drop height in vanilla Skyrim is too large, so I reduced it by 50%. I also slightly increased the height of the jump.
When there are more than 20 enemies in a single cell, they simply stand still and have no AI. I changed the AI settings to increase the number of enemies with AI. I've also increased the number of cops that can exist in a single cell. Currently, Skyrim starts deleting them as soon as the number reaches 20.
I have changed the number of blows to friends and allies in and out of battle to better reflect human tolerance - followers, friends, and allies are not mindless robots.
The distance at which NPCs can greet the player is reduced. This will reduce the likelihood that NPCs will interrupt the quest and other important conversations.
The player's default running speed is increased by 25% and the walking speed by 50% - the vanilla speed seems too slow and tiring. For compensation, the player's catching-up speed is increased.
The annoying ball of light from the spell "Candle" is removed. An empty grid was used to remove it. The Candle spell still works perfectly.
Much more! See the "Details" section below for all changes and additions.
I originally wrote this mod for myself, and then I decided to share it. These changes reflect my personal style of play and may not suit everyone.
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