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Realistic Conversations
About This Mod
Treat this mod as an update to Skyrim communications designed for use with (optional) Relationship Dialogue Overhaul and Immersive citizens.
Have you ever wondered why npcs always have a longer pause between each offer? No more, now they speak as people should.
All social logics in Skyrim for npcs are changed, they talk to each other more often. And less often greet you at a distance, they also say hello less often, which makes them behave like non-robots. The NPCs have also become more intelligent and, for example, know that if they have spoken to one npc, they will talk to another or they will not talk at all. After a while, they talk to each other again.
Expressions are also reworked, they express their thoughts when they are really needed.
Emotions are also reworked, you can see how the ntc faces look more alive.
Did you happen to stumble upon something by accident and the npcs started yelling at you?
Now it won't happen as often as in vanilla.
This is a must-have mod for anyone with audio enabled during play.
What it includes:
This applies to all speakers/singers of npcs (also new modified npcs), regardless of your language.
It also includes modified proposals.
Compatibility:
Relationship Dialogue Overhaul (RDO) is compatible.
Immersive Citizens - AI Overhaul is compatible.
Follower Comments - FCO compatible.
Guard Dialogue Overhaul is compatible.
Conversation face to face - compatible.
No nps greetings are compatible, use optional ones.
Not compatible with:
FSS - No pause between replicas - This mod already does what this mod does and even more!
Compatible with Savegame and clean:
The mod is compatible with savegame and is also safe to remove.
This mod is completely script-free.
Install:
Please select one of the primary files or one of the secondary files.
Activate with the mod manager
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