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- Gameplay for Sekiro: Shadows Die Twice-
- For Ashina's sake
For Ashina's sake
About This Mod
Fixed a bug, which caused the samurai general's uppercut to lack a hit box.
Fixed a rare error when Nightjar Slash had an incorrect subsequent R1.
Fixed a bug where Geni could fixate on counter-punches if the player used Hidden Tooth at the beginning, but its opening in a roof battle is now not always the same.
Added the first changes to the user interface! So far, this is a menu retexture with an objectively better color scheme, which also turned out to be a fashion-friendly color scheme - red foreground on a black background. The main menu is also planned to be replaced.
Ema can now consistently dodge praying blows.
Enemies in the air can now reproduce the stagger "fall to the ground" when hit by higher hitstones.
Logo regeneration has been rescheduled for every 6 reflections.
The logic of flame vent projectiles has been changed, now the projectile decreases in force with distance, but increases in size. The effective range of fire vents is very small, but lapis lazuli vents have a much greater range and damage, but cause smaller stagger and less delay. The cost of the logo has been reduced to 4.
Yisin Ashina now backs away and ducks when the player is revived. He will no longer attempt to use Ashina Cross as a punishment for healing if he has accumulated more than 30% of his posture.
Increased the speed at which the player can attack after special deflection animations (Ichimonji Ishina/Geni Floating Lane, etc.).
The subsequent action R1 of the deflection animation on the left side of the BlowBack-Medium is now a slash up in stage 2.
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