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- No time for positives (XP Multiplier)

No time for positives (XP Multiplier)
About This Mod
Sekiro is a great game, and I'll willingly play it again sometime in the future, but four runs at a time? No, I have homework.
In a vanilla game, every NG+ multiples the experience, and usually all the skills require 4 passes, so I've summed up their multiplier and applied it to NG, which might seem too big at first.
But let me show you some numbers:
When you reach 100, which is when you're trying to get the coolest skills, the experience needed for one level is 46,828, and how much do you get by beating a purple ninja? 784. And level 100 is far from NG, usually at the end of NG you get only 85 (seen in the internet, the game is not finished yet), which is still worth 31723 per level, not a small amount, and when you get to level 120, you will not have only 5 points, you have passed the point of no return, you will not be able to give up these stupid five points, and guess what level for raising the level by 120? 72932.
Life is beautiful, don't waste your time on NGplusplusplusplus.
Installation: Mod\param\gameparam
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