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XVI-MECHFRAME addon
About This Mod
This mod adds a new kind of manned mechanical battle armor, allowing you to dominate the battlefield and defend your colony with unique weapons and skill sets.
This mod should be placed as far away as possible in the mod list.
Assembly: The mahframes are assembled automatically through the assembly bay connected to the assembly hub, freeing artisans from the lengthy assembly process.
Fuel: Mechframes run on electricity. Electricity can be recharged in the assembly bay or replenished by replacing the battery.
Resilience: The mahframs are protected by a layer of regenerative shield, backed by non-regenerative armor panels that must be repaired in case of damage.
Weapon: Each mhframe carries its own heavy weapon, which is automatically mounted upon landing.
Skill Sets: Each Mhframe can influence the course of battle with its own special abilities!
Intelligent combat: if you turn on Assisted Combat, the MechFrame pilot will fight on his own! Less micromanagement!
Modular Upgrades: By installing certain upgrades, you will be able to add some additional abilities. Is the pawn hungry in battle? Is your whale battery out? Leave it to us.
Fighting vehicles don't stop or knock down in attacks, some skills can be adjusted in the fashion settings to avoid damaging allies, automatic ejection in case of mental collapse, useful static display and much more!
Warning! As you master the mechaframs, you'll have to keep an eye on the mechanoterrorists, who pose a unique threat. Not only are they armed with weapons designed to fight mchaframs, but they also use smarter tactics and even change roles when necessary!
Extensibility: This mod has been written with modularity and third-party extensions in mind and can be augmented. Please contact the author for more information!
Built-in Combat Extended compatibility! You can control your fur frame by wearing a Mexican sombrero without waiting for the patch!
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