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Mod “[sd] Advanced Powergeneration (Continued)”

9
Mod version:1.0 - 1.5
Game version:1.0
The mod has been successfully tested for the absence of viruses
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About This Mod

The corners are equipped with lamps, an additional countertop and possibly another kitchen countertop.


This modification is a simple attempt to add power to the "late game". It does not require maintenance and lubrication, and for power generation it only needs to be connected to the network.


Details.

Add advanced wind turbines, improved solar panels, improved geothermal power plants, and improved nuclear power plants. All of them must be studied before they are built. Tests depend on vanilla studies (electrical/solar/geothermal). Wind/geothermal stations continue to be subject to location restrictions.


Electricity generated


Advanced wind turbines: Up to 6k. 6k (twice as large as a conventional wind turbine).

Advanced solar energy: Up to 3,4 thousand. (twice as large as conventional solar cells)

Improved geothermal energy: 7,5 thousand.

Nuclear power 20,000

Advanced water turbines: 2.2k

Research.


All intermediate parts are technically advanced and require high-tech research benches and numerous analyzers.

"Tree Research".


Energy Research: Advanced Wind Turbine Research

Solar Energy Research - Advanced Solar Panel Research

Geothermal research - Advanced geothermal research - Advanced nuclear research.

This study now uses the position of the ships in the tree after the study (x13 and 14). The vanilla tree did not allow the vessels to be placed as desired. This causes a strange connection in the research tree and can "conflict" with other mods. At the moment, I don't know how to fix it.


You can safely add it when you save it. It is recommended to remove all buildings from the delete mode.


Russian localization available!


Fashion Author: mlie

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Game Version *

1.0 (_sd__Advanced_Powergeneration___40_Continued__41_.zip)