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Moon Jelly Xenotype

2
Mod version:1.4 - 1.5
Game version:1.4
The mod has been successfully tested for the absence of viruses
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About This Mod

In 2500 AD, humans used biology to explore space.


At first, they experimented with the creation of auxiliary aquatic species.


Many aquatic animals and humans have been genetically modified, and huge sacrifices have been made.


The public vehemently objected, but the leadership disobeyed.


The best of the many experimental animals were presented to the world as the project Scyphozoa - the progenitor of modern lunar jellies.


Residents again opposed, but time moderated their anger.


Obeying many, the Skyphozoa project was placed in homes on several planets, and peace and quiet prevailed for a time.


In 3500 AD, the secret and shadowy organization Anti-Medusa unusually comes to power and has the upper hand over various forces.


They consider the Scyphozous to be useless instruments of society and decide to destroy them all.


However, when some people try to destroy the Skewpozoa project, which has become a family for them, many of them take up arms, leading to the first uprising of people.


Many of these people enslaved Moon Jelly.


In 3600 AD, after 100 years of war, the two factions finally reached an agreement.


Mungelly had to live on another planet.


In 3700 AD, the Scyphozoa (Lunar Jelly) project became a reasonable form of life and founded a small humane oligarchy.


Called the Lunazel, this civilization has a unique system of governance, not found in any other civilization.


This oligarchic medical cult elevates one person who becomes the idol of other lunagers and is called the Wise Jelly.


Moonjellies are inherently vulnerable and prone to aggression from others, but this is compensated by guerrilla tactics.


Known as "moonbats", they move around pretending to be natives, catching enemies by surprise, and showering them with minigans and grenades to unprecedented success.


Rarely does an entire tribe have a single ideology. But Mangel’s men are another matter altogether. They all worship medicine and believe in it.


Unusually, they often heal their enemies and do not care about the defeated enemies.


They were originally created in Echo as beings to heal humanity, but after a long struggle their bodies changed.


The umbrellas on their heads that help them swim no longer work, and they can now wear helmets. The tentacles, which once produced anesthetics, became a means of attack to confuse opponents in melee combat.


In the year 5500, the Munsirs flourish in many star systems and are well known on frontier worlds: evil will use them to its advantage, and good will find them attractive.


Attribute


Advantages.

+ Munziers are extremely fast! They move around the map much faster than people.

+ Significantly increase the speed and quality of healing!

+ Increased immunity to poisons and immunity speed!

+ Basic melee attacks causing anesthesia.


Cons.

- Low load capacity.

'Very fragile in battle.

- Susceptible to temperature effects.


Other information.


He can wear any type of clothes.

Produces unique medicines when slaughtering cattle.

Produces unique racial names.

Similar Mods/Addons

Game Version *

1.4 (2966988322_gril_zombie.zip)