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[FSF] Advanced Bionics Expansion addon

5
Mod version:1.1 - 1.5
Game version:1.1
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About This Mod

This mod contains all the missing vanilla dentures, bionics and my other extra mods for vanilla bionics that are used in archotech, so I'm sure this mod extends the functionality of traditional vanilla bionics. It adds a new set of advanced bionicles with 150% efficiency and several different implants that can be installed in different positions. To create them, you need to explore new ultra-technological research projects (if you have royal powers, you need a technical imprint). Advanced bionics usually costs 2 times more than normal.


Vanilla archotec, which was 150% effective, now stands at 200%. Now, as the hints suggest, it really is beyond human comprehension. It is a very powerful tool, but at the same time very rare and expensive.


Bionics/Implants


This mod contains everything that is in my extension module Vanilla Bionics, which complements prosthetics/bionics/archetypes such as nose, ears, eyes, jaw, hands, spine, heart, lungs, kidneys, liver, stomach, legs, etc. This adds a new level of advanced bionics, as well as a number of more unusual details for advanced bionics and Archotech.


List of bionics


Elite Bionics Framework Add-on


If my mod is uploaded to Elite Bionics framework, all bionics will receive a bonus to HP. This mod is optional, just an optional add-on. Here is the logic of getting a bonus to HP.


Bionics + 25% horsepower

Advanced bioengineering +50% c.p.

Bionics Archotech +100%c.s.

Long-lasting bionics +25% HP at the highest bionics level (total +75% HP)

Fragile bionics - 25% HP at the top Bionics level (total +25% HP)

Similar Mods/Addons

Game Version *

1.1 (2006925330_fsf_advanced_bionics_expansion 1.zip)