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Big and small races
About This Mod
This fashion adds a race with a Norwegian theme to the game. This mod is the main fashion of Big and Small Genes. This mod adds various giants and dwarfs to the game.
Main features.
- New different races.
- Two additional factions.
- Access to numerous genes that are rare in other mods or do not appear in the mainstream Big and Small Genes fashion.
Xenoludia.
The mod contains a total of 14 xenotypes (at the time of writing). Some of them can be found accidentally, and others are very rare and sent only by the respective factions.
Top, clockwise from left: fiery yotun, yotun, frosty yotun, ogre, door, niss and Svartalf. In the center is a red hat.
Ogre.
Ogres are large bony-headed creatures whose primary mission is to fight and eat. They are rumored to be excellent cooks, and they unhesitatingly prefer to cook other humanoids. It's a shame to say, but they prefer to cook other humanoids.
Annoying ogres can be a powerful aid to the colony, but their size makes them competent couriers and miners. And they're also remarkably good at cooking. Just don't ask where they got so much pork.
Jotunes.
These elusive giants are hiding in mountainous areas. Some of them endure extreme temperatures, and many earthlings believe that they were created as a workforce in the extreme world.
Jotuns often hide in the mountains, sometimes with a few slaves from lower races. They regard themselves as superior to the lower races, but in fact their intelligence is rather slow.
Fiery and frosty iotunes are practically unaffected by the elements. Poluyavtuns are much smaller than the true Yavtuns, but much smarter than their larger ancestors.
Door.
A small, elusive, bearded man, whose skill is said to rival that of the best sequin factories, and is often sought after. Some Imperials say they were created to work as starship mechanics.
Dovagras are unsociable and rarely live with anyone other than siblings or parents. Most often, they prefer to hide in burrows, where they can drink honey. Unfortunately, because they are rather poor farmers, they often have to trade with other tribes to obtain alcohol. Aside from farming, they learn hard and are clearly quicker than ordinary people to acquire skills they are not passionate about.
The door can neither take nor throw blows. The main reason why we should take lightly offended doorways seriously is that they tend to have armor and weapons of absolutely superior quality. And here are their cousins, the Svartalfs.
Nissé.
They are sometimes claimed to have been created for the same purpose as the doors, but their machine-like appearance and impressive animal friendship suggest otherwise.
They do not like companion animals very much, but their difficulty in resisting the elements and building their own dwellings often forces them to enter settlements of other species.
Nissa have an amazing intuition about the flora and fauna and can cause wild animals. If they are offended for any reason, and they are easily offended, they can become very vengeful.
Other.
There are a number of rare or indeed rare variants, some of which appear only in some other modifications. Most have a low chance of appearing as non-faction characters, and some appear only in faction raids as part of this fashion. Recommended and Compatible Modes
Large and small - Medieval faction
Big and Small - Medieval Faction
Alpha gene
All biotech expansion modes
Vanilla gene balance correction
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