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- Your time in Portia 0.2.1

Your time in Portia 0.2.1
About This Mod
First of all, I'm not sure how much this could disrupt the game... i don't think so, but there's no guarantee... if you break the game, you keep both pieces. See the notes below.
This mod adds the following customizable options and hotkeys to the game:
TimeScaleModifier: game time speed as a number between 0.1x and 10x (default: 0.5x or half normal speed)
StopTimeKey: key used to stop and start time (default: "\")
SubtractTimeKey: key used to subtract one hour from game time (default: "[" <- left bracket next to "p")
AdvanceTimeKey: Key used to add one hour to game time (default: "]" <- right bracket)
SlowTimeKey: key used to slow game time by 0.1x (default: "-") (use left Shift to slow game time by +1x)
SpeedTimeKey: Key used to accelerate game time by 0.1x (default: '=') (use left Shift for -1x acceleration)
You should be able to change all these settings in the game from the mod manager.
Notes:
The TimeScaleModifier modifier and its associated function were adapted from the already useful Longer Days mod, but that mod only allowed to slow down the time. Anyway, thanks to the fashion author for their work.
The time slowdown will probably be interrupted when the game tries to stop and start the time hopefully without negative consequences, but I haven't tested it yet.
Time subtraction does not cancel appointments, events, etc. that have already occurred. This can have strange consequences for quests and the like. Use at your own risk! The game itself attempts to clearly prevent a return to the past... I don't know if there's a reason, but I was looking back to the future.
The addition of time should be fine, as in the game it should just run things that would normally work anyway. The game itself uses this feature, for example when you are in a dungeon.
Slowing down and accelerating time should have no negative consequences, it's just math.
Installed using Unity Mod Manager.
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