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- Nyx Realism Recolor

Nyx Realism Recolor
About This Mod
Upgraded overflows for MH RISE. Clean, crisp and bright. Ray tracing with FPS support for games. Added shaders for ambient volumetric lighting and subsurface scattering. A little more impact on FPS. (To be further optimized). Brightness and saturation are reduced. Honestly, the most realistic view ever. Designed to be used in conjunction with my Remove All Colour Grading LUT or other LUT mods to disable. Rise'ı seviyorum. Monster Hunter serisinin ilk oyunuydu. I recently played World and Wilds. I also played Worlds and Wilds. I miss Japanese themes and outdated nonsense. She's not that old yet, but I'm very attached to her. That's why this shadow was born. I named it after my first character MH <3 FEATURES: clean, clear and vivid visual range. Fine-tuning the lighting and shadows to hide a little bad geometry and texture settings in the game. Mix bright and faded images. Colors that are not re-highlighted, re-exposed, or re-adjusted. FPS-friendly ray tracing for games; simple implementation of RTGI using a mix of NiceGuy, Glamarye and MARTY'S shaders. Not perfect, but good enough for me. This adds very good depth to shadows and color reflections. About 10 frames per second at best on my RTX4050 laptop. I did my best to make the vanilla look a little more realistic, especially the snow, desert and woodlands look good. I was inspired by RickyMemester’s Cinematic Ascent preset, which I think looks better overall. This mod emphasizes the foggy, atmospheric atmosphere, while my mod tries to be sharper and clearer. Remember, I'm not a coder or a professional remaker. I'm just trying to mix and match shaders and change configurations. I don't know how to solve the technical problems you might encounter when setting up. However, if you follow the steps below, you should not have any problems. Smoothing: TAA+FXAA (don't use DLAA): Quality Sharpness: 0-10 (my fashion already has its own sharpness) Motion Blur: Default HDR: Off (HDR On is also good. It can change the appearance) Dynamic Shadows: Off (creates erroneous shadow margins around the perimeter) Depth of field: Film granularity: Off Lens distortion: Off. Recommended Modes: Off For cleaner, minimalistic and immersive gameplay. [...] Height settings - 7. Reducing the effect of anomalies is 8. Removal of overlapping anomalies — 9. HUD user interface redesign - 10.
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