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- Fix the spawning area by changing its structure

Fix the spawning area by changing its structure
About This Mod
The monster's appearance area has been corrected by changing the structure. You do not need to restart the game to change the appearance area./ Fixed the starting position of the monster.You can change the starting position without restarting the game.
Update: ver1.2.0 is now available.
Fixed a bug that caused the game to fail when choosing 30% or 10% of caviar in Infernal Springs or Forlorn Arena
Default (spawning randomly) mode integrated from Xternalblaze extension (https://www.nexusmods.com/monsterhunterrise/mods/1308)
Update: ver1.1.0 is now available. (ver1.0.0 did not work with Anjanat and the bug was fixed in ver1.1.0)
This is a reframe scenario that fixes the spawning ground of the main monster. There is no need to restart the game to change the spawning location.
Note:
Be sure to install the latest version of Reframework. An older version of the crash report exists. (The latest version is version 1.1.5 from 04.07.2022)
Use this script separately. I have not tested this mode in multiplayer mode.
Usage:
0. Back up your save file before using it! I'm not responsible for you somehow ruining the data you recovered.
Your saved data can be found in the following locations
C:\Program File(x86)\Steam\user data\[your user number]\1446780\deleted\
or
C:\Program Files \Steam\user data \ [your user number]\1446780\ deleted\
1. Download and install Reframework (be sure to install the latest version)
2. Download this mode and open the file. Insert lua script (fix_spawn_are.<MH RISE INSTALL PATH>/
3. If the script is loaded correctly, the October Cropping window will appear (add on / off key with default settings).
Drop-down menu and Spawning at the bottom of the scripting UI.
4. Select the spawning area you want to change from A to C. B is 30% and C is 10%.
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