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Gunlance-Basic Shelling (rework)

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Mod version:1
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Take a bullet, pick up a snake, and the flames will treat some of this damage as an element or condition of your weapon.

Status and information of the commission (Google documents)

Specific figures on how this mode works (shelling, wyrmstake and wyvern are treated the same):

Raw (non-elemental) weapons: 100% physical damage (no more fire damage)

Basic Weapons: 75% Physical Damage, 75% Basic Damage (150% Total Conventional Physical Shells)

Status Gunlance: 50% physical damage, 50% damage as good (works well with regular bombers)


All formulas use the sum of the original envelope (usually 75% of the physical element and 25% of the fire element) and are divided:

Raw Shell:

Physical: 100%

Base shell:

Body type: 75%

Elemental: 75% x Elemental hit area x (elemental attack / 20)

Status Shell:

Physical: 50%

Status: 50% x (attack status / 20)

All projectiles have a common probability of a conventional attack, and in general only 30% of attacks give status.

It is compatible with both surveillance and drug information.


All bombers are compatible with other modes affecting the damage from bombers, such as Powered Shell and my temperature meter Gunlance.

This is not compatible with Blighted. This will not lead to an accident, but fire, whirlwind and wyvern in the bark will not cause accumulations of rot.


Settings:

You can turn on and off

A shell that changes the color of the user interface can be opened or closed

Compatible pass for heavy bombardment (for handling Viverna's single-charge fire)

Similar Mods/Addons

Game Version *

all (Elemental Shelling - Main File-732-1-0-4-1653588088.zip)