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Another Hit Stop mod

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Mod version:1.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

This is a REFramework script for setting up hits and throws of weapons. Unlike other modes that affect hitstop and hittrow, this mode uses nonlinear interpolation to fix values in the desired range. In other implementations, a single multiplier was used for all attacks, which could cause excessive slowdown of attacks with initially high hit percentage. In this mode, you can specify both the minimum and maximum hitstop values. This allows you to significantly increase the speed of attacks with a natural low hit rate, but at the same time prevent an excessive increase in the hit rate. There are several options in the REFramework menu. You can set the minimum and maximum values for hit-stop and hit-throw (in frames). Different attacks use one or the other, and most weapons use hit-stop. An exception is the use of double blades, which almost exclusively use hit throws. If you don't want the weapon to use a hit stop or hit throw, you can set these values to 0. The higher the 'Curve' value, the smaller the adjustment. If you want to apply a uniform scale factor to all attacks, select Use Linear Scale to enable linear scaling. The minimum and maximum values are not taken into account, and the attack hitstop value is multiplied by the "Linear Multiplier".

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all (Another Hitstop Mod-3421-v1-0-1736743993.zip)