
Mob Armor Mod 1.16.5 - turn into mobs and get abilities
About This Mod
Maud Mob Armor Mod adds armor that turns you into a mob and gives him the abilities. With this fashion you get a set of armor that turns you into a mob. When you have a set of armor, you get very useful special abilities. Some mobs have powerful weapons.
Features.
Armor Set
Zombie armor:
Gives night vision.
Increased resistance to immediate death and poison damage.
The total cost of the reservation is 20.
Zombie pig armor:
Gives night vision and resistance to fire.
Increased resistance to instant death and poison damage.
The total cost of the reservation is 27.
Doubles speed and increases damage by 9 when health falls below 10 (decreases when health rises above 10).
Wither Skeleton Armour.
Night vision, fire resistance, invisibility.
Resistant to poison, instant damage and withering.
Hitting someone weakens it by 10 seconds.
The total cost of the reservation - 23.
Spider armor:
Night vision.
It is immune to poison.
Can climb the walls just by approaching them.
If you hit someone, jump like a spider.
The total cost of the reservation - 23.
Creeper armor:
No special effects or buffs.
If you hold the C button for 100 ticks, there's a big explosion.
The total cost of the reservation - 24.
Enderman armor:
Gives night vision and increases health by 20.
Hold Shift for 90 seconds to shoot Ender's pearl at the specified location.
It is teleported when in contact with water.
The total cost of the reservation - 29.
Blaze Armour:
It has night vision, fire resistance and 3rd jump.
Hold SHIFT to slide.
Press and hold the spacebar to jump.
Press {C to release the fireball.
Take no damage when you fall.
Gets hit when wet.
The total value of the armor is 45.
Gast armor:
Resistance to fire.
Can jump up, holding the space bar.
Take no damage when you fall.
Holding the C button releases a huge fireball every 50 ticks (the size of the explosion is the same as that of the creeper).
The total value of the armor is 42.
Iron Golem armor.
Gives water respiration and increases power by 80.
Punching or double clicking pushes the enemy high into the air.
He takes no damage from falling and is resisted.
This armor reduces speed by 70%, so use it wisely.
You can deal 14 damage per hit simply by using your fists.
The total cost of the reservation is 67 units.
Chameleon.
No special effects.
Makes it completely invisible when you press Shift.
The total cost of the reservation - 20.
Charged Creeper Armor:
No special effects or buffs.
The retention of 200 tics of C causes an explosion of 5x Size Explosion.
The total cost of the reservation is 48.
Cave Spider Armor:
He gets night vision.
He is immune to poison.
Poisons all enemies hit by his fists.
Can climb the walls just by approaching them.
If you hit someone, jump like a spider.
The total number of seats is 18.
Wither Armour.
It has night vision and is resistant to fire.
It has +280 health and immunity to damage from falling.
It is immune to withering, poison, blindness, and instant death damage.
Fly by holding down the space button.
Hold the c button to shoot the skull out of the head.
Holding the x key, you shoot the skulls from the second and third heads.
Pressing the v button causes an explosion that destroys the blocks on the ground.
If you get into someone, you'll be a weiser.
The total value of the armor is 100.
Armor.
Zombie armor can be crafted.
Steve's armor is not crafted yet
Herobrin armor - not yet manufactured, only the head, but for a complete set need other parts. - Can fly.
Armor of a villager - you can craft
The armor of a zombie villager - can be made
Zombie pig-herd armor - can be made
Skeleton armor - can be made
Armor of the skeleton - crafting
Enderman armor - can be done
Blaze's armor can be made.
Iron Golem Armor - will be a reward for dungeon chests in one of the future upgrades.
Obsidian golem armor - not yet crafted.
Creeper Armour is crafted.
Ice flame armor - can be made.
Skeleton Paws Armor - the craft recipe is not available.
Ender's dragon armor is not yet an available craft.
Armor of the Devil King - can be created.
Infernal Armour - there is no available craft yet.
Swords.
Iron Smacker - 12 damage, 1000 uses - can be made. Blaze Slasher - 4 damage, 1000 uses - can be made.
Flesh Cutter - 7 damage, 1000 uses - not fabricated.
Steve's Diamond Sword - 7 damage, 1000 use - not craft.
Swineherd Sword - 7 damage, 1000 uses - Craft
Fade Sword - 4 damage, 1000 uses - non-craft
Diamond Blacksmith - 12 damage, 1000 uses - Craft
Emerald Blade - 15 damage, 1000 use - can be made.
Obsidian Blacksmith - 18 damage, 1000 use - .
Dragon Sword - 5 damage, 1000 uses - non-craft.
Dragon Lords Hammer - 150 damage, 3,500 uses - can't be made.
Bone Sword - 9 damage, 2100 uses - non-craft, only falls from the Skeleton King
Flaming Bone Sword - 9 damage, 2100 uses, non-craft, rarely falls out of the Skeleton King.
Bo's sword - 10 damage, 1200 uses - non-manmade, the main weapon of the village archer.
Blaze's Hammer - 19 damage, 3000 uses, non-manmade
Blaze Bow - 7/15 damage, 1200 uses, can be fabricated, requires 3 diamonds and a Blaze 😛 rod.
Candy cane - 22 damage, 3000 uses, the main weapon for the skeleton paws.
Blazing arrows - crafts, requires 3 blazing rods and a blazing arrow 😛.
Blaze's bomb is crafting, soon to be put on the wiki. It explodes only when the mobs attack, otherwise it creates flames without damaging the terrain.
Ice Slasher - can be used 1200 times.
Infernal Blade - 5000 uses, 12 damage until created.
Infernal Beast Blade - 7000 uses, 40 damage.
Dark Sword - 3000 uses, 12 damage, multiple deadly effects.
Tools.
Steve's Kirk - 1000 uses, not yet created.
Blaze's Pickaxe - 1000 uses, not yet created.
Enemies.
Bob the Zombie Master - 120kp, 7-12 damage, wields the Cutter of the Flesh, absorbs 25 damage, and deals poison when attacked.
Jack Pig King - 130kp, 6-14 damage, wields Pigman's sword, absorbs 25 damage, drops when attacked - still unslept
Felix the Skeleton King - 145hp, 4-20 damage, wields a bone blade, absorbs 25 damage, slows down movement on attack.
Skeletal paws - 290kp, 12-20 damage, wields a cane, absorbs 50 damage, the same as the Skeletal King, but twice as strong, faster, and in some ways more annoying :p
Santa's claws - 100hp, 10-12 damage (30 damage to unarmored units). can steal passive effects from target, absorbs 50 points of damage as bonus, has a 25% chance to freeze target while active, deals 2 hearts of damage per tic.
Witch King - 120kp, 7-20 damage, unarmed.
1.directs at enemies of lightning.
2. releases skulls and fireballs.
3.devastating explosion + lightning attack in death.
4.when activated, grabs enemies into the web, making them vulnerable or slowing down.
5.blinds, poisons and weakens effects on contact.
Villageager Zombie Overlord - 60hp, 5-10 damage, wields a diamond sword, absorbs 25 damage, a blend of rustic guards and a zombie warden.
Blaze Knight - 80hp, 11-18 damage, Blaze Slasher, no damage absorption, but with high speed and protection.
Ender Knight - 80hp, 9 damage, Diamond Sword, crazy teleportation skills.
Ice Blaze Knight - 80hp, 11-18 damage, Ice Slasher, no damage absorption, but high speed and protection.
Herobrine - 300hp, 15-20 damage, Diamond Sword, no damage absorption, simple and powerful miniboss.
Infernus The Beast Lord - 1000hp, 45 damage, wields an infernal blade. King of Cripers - 150kp, 15 damage, wields gunpowder (lol), detonates target during attack and causes a powerful blast like a mutant criper in death.
The Skeleton Wizard, 150kp, brings the magic of fire, wilt and lightning to his enemies.
Pig-herder - 100kp, brings the magic of wind and fire to enemies.
Mr. Boom - 200kp, a dangerous little wizard, releases enchanted exploding snowballs.
Neutral
Village Guardian - 40hp + 60 damage absoprion, 7-12 damage, wields an iron sword.
Iron Hulk - 350hp + 10 damage absoprion, 7-20 damage, wields an iron blacksmith's sword.
Purple Hulk - 420hp + 15damaga, the same as Iron Hulk, but with increased stats and attack power.
Diamond Hulk - 420 kp + 15 damage, the same as Iron Hulk, but with increased stats and attack power.
Emerald Hulk - 450 HP + 18 damage, same as Diamond Hulk, but with increased attack power and status.
Obsidian Hulk - 600 bhp + 18 damage, the same as Emerald Hulk, but with increased status and attack power.
Village archer - 40kp + 60 damage absorptions, long range 4-10 damage, wields a bow, but in melee hits with an iron sword.
Dragon Master - 2500kp + 50 damage absorption, 150-750 damage, wields a dragon hammer, the deadliest mob in this fashion, can deal up to 750 damage only if the enemy is fire-resistant, otherwise 150-300 damage, has 100% armor and can protect it from high damage, up to 1000 damage, which turns into 20-30 damage, turns enemies into flames, gives weakness and blindness sweat on attack.
Measurement.
Dark Dimension: This dimension is filled with evil mobs.
Divine dimension: populated by godlike beings, be careful not to offend them.
Shadow Dimension: This dimension is inhabited by very strong and evil creatures who will definitely hunt for you.
Magma Dimension: There are no images, as not everyone can live there for long. ......











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