
Legendary Origins Mod 1.20.2 - added 4 races, 6 classes and 24 combinations
About This Mod
Players will be able to create a character that best suits their style of play. The game also introduced new recipes and game mechanics, including the ability to create powerful weapons and armor, as well as learn new skills and abilities. This makes the gameplay more fun and complex in both single-player and multiplayer games. Overall, Legendary Origins is a well-made fashion that adds a lot of new content and features to Minecraft. It is ideal for players who want a more exciting and complex RPG experience, or for those who want to add more variety to their PvP gameplay.
People.
Humans are the fittest and most ambitious of all the common races. They have very different habits and live exceptionally real, making them ideal for an adventurous life.
- Bribes Armed with an emerald in their left hand, they can bribe itinerant traders to boost their reputation.
Elves.
Elves are an ancient race of humanoids who worship Mother Nature, are intelligent and very deadly in the woods.
- Climbing: can climb trees, move forward or hide through leaves.
- Fall Resistance: can reduce fall damage by crouching before hitting the ground.
- Unnoticed: can hide in high grass, bushes and among the leaves.
- Jumping: can jump higher in mud and trees.
- Resistance to poison: can withstand 50% damage and duration of poison.
- Speed: can move on the ground faster than in other conditions.
Orc.
Wild and fearless, Orcs always chase enemies to be destroyed. They hate civilized races, and are driven by the need to prove that they are the most ferocious warriors in the world.
- Strength: Their natural strength and high base damage make them truly dangerous enemies.
- Resistance: they have very strong bodies and muscles, as well as high resistance to shocks.
- Gear Stone Ax.
- Dexterity: Ax is not just a tool, but when training and constantly used it increases attack speed and damage, turning into a powerful weapon of war.
Gnomes.
Brave and hardy, Dwarves are known as skilled warriors, miners, and masters of stone and metal.
- Diggers: Dig faster than other races.
- Luck: driven by the desire to get the treasure, always follow luck.
- Equipment: start with a pickaxe and a stone shovel.
- Dexterity: Pickaxe is a well-used tool and can be used as a temporary weapon.
- Resilience: The long-term heat exposure in the depths of the earth has given them incredible resistance to high temperatures.
Class.
Adventurer.
Adventurers are enthusiasts of research and discovery. They have what it takes to survive, and they are always on the lookout for potential dangers.
- Backpack Always carry a backpack, which has enough space for essentials.
- Pockets Keep in your pocket valuable items that can be used in case of death of the adventurer.
- Gear Start with the essentials to survive, such as compass, telescope and food.
- Climber Lazaite on trees, mountains and caves.
- Overnight Relax at night by the fire to gradually regain strength.
Druid.
Higher beings with different aspects and abilities. Blessed mother nature and recognized as "lords of beasts".
Eagle aspect: an ideal aspect for traveling from a great height and learning the world.
- Activation: [SHIFT + 1].
- Duration of aspect 1 minute.
- Canceling: [SECONDARY].
- Climb up: Allows you to climb up from the ground or in flight. [PRIMARY]
- [SPACEBAR
- Eagle Eye: Allows you to detect organisms in flight at a reasonable altitude. [SHIFT]
- Sight: has excellent night vision.
- Diet Raw chicken, rabbit, fish.
The dolphin aspect: an ideal aspect for marine research.
- Activation: [SHIFT + 2]
- Aspect duration: 2 min.
- Canceling: [SECONDARY].
- Out of water: know what happens if you leave your habitat temporarily.
- Hunting: can eat right while swimming (from hand).
- Damage: Deals powerful underwater damage with bare hands.
- Vision: can see well under water.
- Diet: raw fish.
The Wolf Aspect As a true alpha, you are fast, strong, and a great predator.
- Activation: [SHIFT + 3].
- Duration: 3 min.
- Cancel: [SECOND].
- Vision: Optimal vision for predators.
- Damage: Powerful jaws and sharp fangs make him a deadly hunter. (no weapon)
- Meat. - Swarm: While in the wolf aspect, they can use their rabbit paws to tame other wild wolves. These wolves gain increased health, attack, and defense bonuses.
The Mole Aspect: Experience a special life underground with an amazing aspect.
- Activation: [SHIFT + 4]
- Duration: 4 min.
[SECOND] Canceled.
- Climbing: claws designed for excavation and efficient movement on soil and rocks.
- Vision: limited vision at close range, but within this distance it can see very well in the dark.
- Slow movement: does not like to run because of limited vision.
- Immunity: vulnerable to poison.
- Diet: spider eyes and beets.
- Digging: cannot bite into metal sediments with its claws, but can clean them.
- Detection: attracts minerals, metals and gems. As they approach, their bodies radiate a green glow. Can detect them at close range and outside the walls.
A tramp.
Crooks usually start the fight with a surprise attack from the shadows. They're always on the lookout to hide or run away if the fight doesn't work out for them.
- Climbing: can climb on any obstacle.
- Jump: can jump two blocks in height.
- Double jump: thanks to the thief's training, double jump is given to him easily.
- Fall Resistance: Squatting before hitting the ground reduces fall damage.
- Height limitation: cannot take damage at 6 blocks height.
- Ender Chest: can start with an Ender Chest and hide everything you need.
- Immunity: immunity to blindness, darkness and slowing down.
- Poison Resistance: can withstand 50% damage from poison and its duration.
- Speed: Increases walking, running, and stealth speeds.
- Invisibility: the steps and jumps are almost invisible, if not running.
- Dagger: daggers and knives become faster and more efficient.
Dagger and knife compatible fashion:
Simply Sword.
Farmer's Delight.
Minecell.
MC dungeon weapon
- Crossbow Skill: allows you to master the crossbow and make several spectacular shots.
Shots Before shooting a crossbow, you must equip certain objects in your left hand.
Dark shot Crimson roots [blindness].
Poisonous shot: Twisted roots [poison].
Piercing shot: Diamond [critical damage].
- Invisibility mode: Invisibility mode is activated when you sneak in dark places or at night (heartbeat). In this mode, you temporarily become invisible and undetectable, but it is disabled for 30 seconds if you are attacked or beaten.
- Stealing: you can carefully steal from villagers and stray traders, with your back covered, but if you are discovered, your reputation will be temporarily damaged and you will not be able to trade. Stealth mode is less risky.
Magician.
Wizards knock down enemies, keep their distance, and use arcane and elemental spells to slow them down.
- Offensive and defensive spells as well as magic traps depend on magical power.
- Magical power is slowly restored.
- Regeneration potions restore magical power (splash and brick potions - no).
Spells and Traps.
Fireball: A fireball: A ball of flame that deals moderate damage and causes burn effects. Expense: Expenses: 10 MP.
Arcane Shot: a ball of energy that has levitation effect on the target. Expense: expended: 10 MP.
Lightning: Summons lightning from the sky to the target. Consumed: 10 MP.
Fire Shield: A barrier of flame surrounding a mage. Consumed: 20 MP.
Ice Shield The Ice Capsule protecting the mage. Consumed: 20 MP.
Lightning Shield Lightning discharging around the mage. Consumption: 20 MP.
Lava Trap: Lures the target into a capsule with burning magma. Flow rate: 40 MP 40 MP
Ice Trap: Encapsulates the target with ice. Consumption: 20 MP.
Healing: Regains 5 Mage Hearts. Consumption: 40 MP.
Hunter.
Hunters generally make long-range attacks using archery skills.
- Damage dealt: Increased damage from long-range attacks depending on distance, concentration and tension of the bow.
- Resources: Gets more materials and resources than usual, such as leather, hides, wool and meat.
- Equip Starts with a bow and 32 arrows. - Arrowheads: Arrows are retained even if the hunter dies.
- Creature Detection: Allows the hunter to locate nearby creatures in the forest when it sneaks.
- Improved detection: Allows increased detection range at night, in tree tops and under moonlight.
- Recipe for the Arrow Making Stand, which can also be used as a workbench, allowing the making of arrows directly from various alternative materials.
Archery: A special shot can be made by taking certain objects into the left hand before the archery.
Piercing shot: Critical damage ignoring armor [diamond
Blast shot: Explodes on impact [flame charge
Infernal shot: Burns target to death [Infernal shot]. Water is not a short-term solution. [Magma Cream].
Lightning Bolt: Lightning Bolt: Hits the target with lightning if it rains.
Poison Shot: Poisonous shot: Causes poison and nausea after damage is done.
Paralysis Shot: Shot paralysis: slows and loosens the target.
Corruption shot: weakens [Netherwart].
Floating shot: Makes the target float [Endrod].
Shot teleportation: teleports the hunter to the affected life form [Ender Pearl
Warrior.
Warriors are always ready for battle, and most attacks are absorbed by their shields and heavy armor.
- Resistance: 50% resistance from all attacks.
- Shield: Shield gives +2 protection.
- Equipped with: shield and iron sword.
Unstoppable rage: with each enemy killed, the warrior's thirst for blood and destruction grows, and deadly critical blows explode violently.
- Activation: [primary].
- Action time 20 seconds.
Impenetrable Protection: Every time you take physical damage with a shield, you absorb a portion of it, increasing your protection and temporarily becoming immune to damage.
- Activation: [Secondary].
- Action time: 20 seconds.
Shield Dash: uses protection to recharge, damage, and destroy everyone in its path.
- Activation: [Shift]+[right click].
- Distance: 5 blocks.
- Action time: 10 seconds 10 seconds
Occupation:
Intelligence.
The main purpose of this lesson is to travel to new territories and unknown places to explore their geography, mineral deposits, vegetation and animal life.
- Researcher Rank: When you upgrade, you gain experience bonuses.
The higher your rank, the... . it's getting harder to get!
Beginner: 5 levels.
Professional: 10 levels
Expert: 15 levels
Wizard: 20 levels
Elite: 25 levels
Epic: 30 levels
Legendary: 35 levels
Agriculture.
Activities that focus on food production, such as harvesting and livestock rearing.
- Crops: The use of bone meal on crops also benefits neighboring crops within one block radius.
- Livestock: meat from livestock is more beneficial.
Mining.
Miners are specialists in precise rock destruction to find and extract more resources.
- Digging: Digging speed is constantly increasing.
- Mining: increases the chances of finding minerals, metals and precious stones.
- Vision: improves vision in caves and dark places.
Tannery.
He specializes in leather armor.
- Leather hat: 2 protection.
- Leather Tunic: 4 Protection
- Leather pants: 3 protection.
- Leather boots: 2 protection
Each leather armor has a +3% speed [+12% for the full set].
Jeweler.
Makes high-quality gold and diamond weapons and armor.
- Golden Sword: Attack Strength 5
- Gold helmet: 2.5 protection
- Gold bib: 5.5 protection
- Gold Leggings: 3.5 protection
- Golden Boots: 1.5 protection
+1 durability for each gold armor.
- Diamond Sword: Attack Strength 7.5
- Diamond helmet: 3.5 protection
- Diamond bib: 8.5 protection
- Diamond leggings: 6.5 protection
- Diamond Boots: 3.5 protection
Blacksmith.
Manufacture and improvement of iron, chain and non-territorial weapons and armor.
- Chain Helmet: 2.5 protection
- Chain fabric bib: 5.5 protection
- Chain helmets: 4.5 protection.
- Chain fabric boots: 1.5 protection
- Iron Sword: 6.5 attacks
- Iron helmet: 2.5 protection
- Iron bib: 6.5 protection
- Iron leggings: 5.5 protection
- Iron boots: 2.5 protection
- Sword of Neserlite: 7.5 attacks
- Netherlight Helmet: 3.5 protection
- Breastplate Netherlight: 8.5 protection
- Netherlight leggings: 6.5 protection
- Nezerlita Boots: 3.5 protection
- Netherlight improvements should be made on the workbench like any other.
- In this version, the forge table does not allow you to create custom recipes.
General game mechanics.
Villagers and itinerant traders will call for help if they feel threatened by the players.
If you have a bad reputation, villagers and itinerant merchants will stop trading with you for a while.
The milk feeds well.
All races depend on energy.
Energy affects sprint, climbing, double jumping and hunger.
Honey (in cans) restores 20% of the total energy.
You can jump over fences.
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