
Jojo's Bizarre Survival Mod (1.15.2) - Become the best Jojo!
About This Mod
JoJo's Bizarre Survival Mod (1.15.2) is based on the JoJo's Bizarre Adventure manga and the Hirohiko Araki anime series. Maud is also heavily inspired by Steve's Bizarre Survival Mod. Maud aims to add as many franchises to Minecraft as possible and at the moment consists solely of the booth's abilities. Currently, the mod contains 26 different stands.
Features.
King Crimson
Abilities.
King Crimson has the ability to "skip 10 seconds of time". This makes the creature's actions meaningless and allows King Crimson to stage a surprise or ambush.
Time slipping.
By making King Crimson invisible, he creates a post-mortem image of the user, including all of his equipment and even his name. The posters avoid all hostile mobs and players, and all the mobs that have been targeted at the King Crimson user attack the posters instead. At the end of the skip time, the supra-images disappear and the user reappears.
Hit.
Like the program, King Crimson strikes are devastating and do great damage to those who challenge it.
Epitaph.
Evasion.
When using Epitaph, the user automatically evades incoming attacks and teleports behind the attacker's back. If you've played Dragon Ball FighterZ, this effect is very similar to the 6H Goku from Ultra Instinct.
D4C - Dirty Deeds Dirt Cheap
Abilities.
Dimension Hop.
Transfers the user D4C to a parallel world, reflecting the dimension in which it was used. This ability can also send creatures or players within two blocks of D4C to this "other world". To use this ability, the user D4C must be within two blocks of D4C.
Strikes.
The D4C punch is powerful, but not as powerful as the punches of other stands in this fashion.
A golden experience.
Abilities.
The provider of life.
Golden experience has the ability to give life to non-living beings. This ability allows him to transform blocks into creatures or heal creatures, creating new body parts. When a living being is attacked by the Golden Experience, its consciousness goes mad and the spirit moves faster than the body.
Strikes.
The impact of the Golden Experience is quite powerful, given its life-giving abilities, but does not possess real destructive power and is depicted in animation as a C-rank strike.
Made in Heaven
Abilities.
Accelerate time.
The maid of heaven has the ability to accelerate the flow of inanimate time. A Virgin in Heaven user can use this ability to move at a ludicrous speed, which can seem like teleportation to ordinary creatures.
Singularity.
Four minutes after using the Made in Paradise ability, you reach Singularity. This ability "returns" the world to the state it was in when it was created, and destroys all player items.
Switching.
Made in Heaven users are free to switch between Whitesnake and C-Moon as needed.
Hit.
A Made in Heaven strike is faster than any other stand, and can easily destroy anything in its path.
Requiem on the golden experience
Abilities.
Gold Experience Requiem - is perhaps the strongest stand, which boasts the strongest abilities of all that have been so far.
Back to Zero.
Gold Experience Requiem's highest ability is to return any action to zero, preventing it from becoming "real". In the game, it manifests itself in various forms:
Returns attack damage to zero.
If the user falls into a void, the user's position returns to zero.
Undoes all potion effects.
Makes the user immune to the effects of many of the Stand's abilities and, in some cases, reflects them back to the Stand's user. The Death Loop.
A part of Return to Zero that prevents enemies of GER from reaching the truth of death, which is represented in the game by an infinite number of creepers for players trying to attack GER or its users.
Hit.
The GER strike is the strongest of the mods and the only attack that can kill Sheer Heart Attack.
Aerosmith.
Abilities.
The Aerosmith is a fast, remotely controlled booth with minimal power.
Remote control.
When Aerosmith is called, the camera begins to follow him. Normal traffic control rules apply in this mode.
Carbon dioxide radar
Aerosmith is equipped with a radar that detects the presence of carbon dioxide (CO2). This allows him to track breathing creatures, but the undead cannot breathe.
Bombs.
Aerosmith can shoot a target with TNT mass. The explosion is no different from a conventional TNT explosion. This ability has a short delay period.
Bullets.
Aerosmith's bullets do minor damage, but can set fire to objects and cause an instant TNT explosion.
Weather report
Abilities.
Weather Report is a mid-level ability that focuses on accumulating damage rather than powerful attacks.
Weather manipulation
Weather Report can manipulate the weather around itself. This ability is activated instantly and can be switched between three weather conditions in Minecraft.
Oxygen poisoning.
Weather Report can use the deadliest poison for any creature - oxygen. Oxygen poisoning has the effect of oxygen poisoning on creatures. The effect affects all creatures within 10 blocks of Weather Report, but is stronger when hit directly.
Intense weather.
Not yet added, but probably will turn mobs into bees.
Strikes.
Weather Herald strikes do little damage, but have a high-level "Oxygen Poisoning" effect on target creatures.
Effect.
Oxygen poisoning.
The effect of oxygen poisoning quickly kills even the strongest creatures,
Movement speed is reduced.
Difficult to see, as well as the effect "Crimson".
Damage. The damage from oxygen poisoning depends on several factors, the exact formula is as follows. (entityLivingBaseIn.getMaxHealth() / entityLivingBaseIn.getHealth() - 0.4f) * (amplifier / 5.0f)
The Killer Queen
Abilities.
Killer Queen is a fairly slow, ability-oriented rack with a small punching force.
First bomb.
The first Killer Queen bomb can "blow up" creatures. In order to balance, it does not kill instantly, but does serious damage to the player.
The second bomb is a Sheer Heart Attack.
Sheer Heart Attack acts as the "second stand" of the Killer Queen, relentlessly pursuing the current target of the Killer Queen until she is killed. Sheer Heart Attack is indestructible and cannot be called normally. Its burst is three times stronger than that of the creeper, and increases 100 times if lightning hits it. His explosion is enough to kill the player in diamond armor with IV's protection and shield. In my opinion, this is the most powerful bomb of the Queen of Killers.
The third bomb is a Bites the Dust.
Not yet implemented, but may throw time back one day and teleport the user to bed.
Hit.
The Killer Queen's strike is ridiculously weekly, and his only real purpose is to turn the entity into a "bomb."
Crazy Diamond
Abilities.
Crazy Diamond is a melee-type power fighter, good at short range attacks, but poor at long range attacks.
Recovery.
Crazy Diamond has the unique ability to restore an object to its former state. This ability allows him to repair entities and repair broken blocks. The ability can be disruptive and lead to a failed recovery.
Hit.
Crazy Diamond's punches are extremely powerful and can be compared to the Star Platinum punches. In the animation, he is depicted as A-rank.
Purple haze.
Abilities.
Purple Haze is an extremely powerful stand that can easily kill most creatures. Killer virus
The purple khaza carries a killer virus capsule in its fist. This virus rapidly kills organisms it comes into contact with and spreads easily. Even the user does not have immunity to the virus.
Strikes.
The impact of Purple Haze should not be underestimated. If he gets into you, you'll die.
Effects.
Haze effect.
The haze effect quickly deals damage to creatures, killing most within seconds. The exact damage formula is (entityLivingBaseIn.getMaxHealth() / entityLivingBaseIn.getHealth())*1.25f.
The Emperor.
Abilities.
The emperor is a powerful medium-range post that can kill most creatures with a single hit.
Guns.
The emperor is just a gun that fires bullets. Bullets deal a lot of damage to entities and kill iron golems with a single punch. The Emperor's bullets are very fast and are able to reach most targets instantly.
White snake.
Abilities.
The white snake is a medium- to high-range stand with medium strength and strong abilities.
Creating disk.
Whitesnake has the ability to extract a "disk" from the human mind. This "disk" contains the ability "Stand". The ability is only active when the target has half the maximum power.
Strikes.
Whitesnake's shot is very medium, and although he punches the blocks well, he does not match the strong Stendahl.
C Moon
Abilities.
Xi Moon is a fast and powerful stand with unique abilities.
Manipulation by gravity.
Xi Moon can manipulate gravity on himself and others. This allows it to fly and flip objects upside down.
Accelerate time
C-Moon possesses an early form of time acceleration from Made in Paradise, and this effect rarely occurs when C-Moon strikes.
Switching.
C-Moon users can switch to Whitesnake.
Strikes.
C-Moon is very powerful, its speed and strength are above average, and it can easily destroy most mobs.
Peace
Abilities.
The World is a high-strength, low-level rack that specializes in strikes and has some of the strongest abilities of all racks.
Stopping time.
The world is able to stop the flow of time for everyone except the user, and freeze everything in place for 11 seconds.
Hit.
Mir Strike is the most powerful of all blows, it has greater speed and power and can destroy most mobs with a few blows.
Star Platinum
Abilities.
Star Platinum is a very powerful and low-ranking stand, having more powerful blows and abilities than any other stand.
Stopping time.
Star Platinum, like The World, has the ability to stop time outside the user, but unlike The World, Star Platinum can stop time for a maximum of five seconds.
Strikes.
Star Platinum's punches are extremely powerful and comparable to those of The World.
Silver Chariot
Abilities.
Powerful stand with high power and speed, which is great for close range combat.
Toggle armor on/off.
Can remove armor, reducing protection but doubling speed.
Sword.
Silver Chariot Swords cause immense damage and knock back blows, and with a few flicks can kill even the strongest mobs. When the Silver Chariots shed their armor, the range of the sword increases considerably.
Red Magician.
Abilities.
Magician's Red is a powerful stand that is great for medium-range combat.
A Hurricane of Cross Fire.
Magician's Red has the ability to create an extremely hot flame called Crossfire Hurricane. Unlike other flames, this flame is purple and explodes when it collides with hard surfaces.
Flames.
Normal Red Mage flame, special Crossfire Hurricane flame. Unlike the Crossfire Hurricane, this flame is orange-red and does not explode on impact, but fires anything it touches.
Hand
Abilities.
The hand is a slightly slower, but very powerful rack that can destroy everything if used correctly.
Scrambling.
The hand has the ability to scrape everything off the face of the earth. This ability is activated by the right hand and is extremely versatile.
Scrape Pull.
This ability is activated by the right hand and is very versatile. The hand can use its ability to scrape space between itself and the creature and pull it toward itself.
Scrape Teleport.
The hand can scrape the space in front of its master, causing it to teleport forward.
Hit.
A Hand strike can be either the strongest or weakest hit in the game, depending on which Hand is using. The Hand punches are very strong, but are usually combined with a scraper punch as they are very slow and easy to dodge.
Hierophant Green.
Abilities.
The green hierophant is a mid- and near-distance rack with above-average strength and speed, making it very effective against low-distance racks.
Ownership.
The hierophant is able to take possession of any creature and control its body. This ability is also effective against other players. While mastering an entity cannot move, so when using this ability, it will always fight it.
Emerald surge.
Emerald Splash is a hierophant version of a swift attack, a fast, medium-range attack that deals above-average damage.
Tail whip.
The main attack of the Hierophant is his "tail" (rather, the tentacle, but it doesn't matter), a very long-range attack with medium damage.
Green Day.
Abilities.
Green Day is a stand for long-range abilities that can quickly destroy entities if left unchallenged.
Mold infestation.
Green Day's main ability is to spread mold around a descending entity, eating away at its flesh and damaging it. This ability has a very wide range of action and is not time-limited. Strikes.
Green Day strikes are very weak and rarely set the other racks in motion. Use them carefully and only in impossible situations.
20th-century boy
Abilities.
The 20th Century Boy is a purely defensive stand. He cannot strike and can only absorb them.
Absolute protection.
Twentieth Century Boy and its user become invulnerable to any damage. Physical, burning, magic - they all nullify Twentieth Century Boy. Players attacking the user during this time take damage and revert.
Grateful Dead.
Abilities.
Grateful Dead is a pillar that relies on powerful abilities rather than physical strength. They can quickly crack down on mobs and speed up routine tasks.
Aging.
Grateful Dead have the ability to age creatures quickly, slowing their movement and attack speed, weakening their attacks, and reducing their range. This ability can also accelerate crop growth.
Sticky fingers.
Abilities.
Sticky fingers - in general an excellent stand. She possesses great ability and physical strength and is one of the few stands that are effective against other stands.
Swimming on the ground.
Sticky Fingers quickly applies a zipper to the ground, allowing the user to effectively "swim" on the ground. The power lasts 20 seconds and when disconnected, it breaks off from the ground at high speed.
Wall zipper.
Sticky fingers apply a zipper to a wall in front of the user, allowing the user to pass through it.
Entity Zip.
Closes on and hides inside the entity; Sticky fingers can't control the movement of the entity and can only hide inside it.
Lightning strike.
Sticky Fingers closes his hands and strikes.
Hit.
The standard Sticky Finger strike is above average and deals a lot of damage to all entities.
Tusk.
The tusk develops over time, becoming stronger and stronger, and eventually turns into one of the strongest stand-up artists in this fashion.
Tusk Act 1
Abilities.
Tusk Act 1 is a fairly simple stand, with above-average damage but other below-average abilities.
Claw bullet.
The tusk turns its claws and fires them like bullets. This attack can be charged to deal up to 15 points of damage.
Assignment Act 2.
Abilities.
Tusk Act 2 is a more advanced version of Act 1, with new abilities and higher damage.
Self-healing nails.
Nail projectiles from Tusk Act 2 now hit the target and can recharge further, dealing up to 26 points of damage, more than double the damage of a Sharpness V diamond ax.
Tusk Act 3.
Abilities.
Tusk Act 3 is a more ability-oriented version of its predecessor, with less damage but better use due to its new abilities.
Ground Spin.
Fires a projectile with nails towards the ground, causing the projectile with nails and the user to be involved in the rotation, effectively pressing them into the ground.
Nail projectile
Nail projectiles are weaker in the third act than in the second, dealing no more than 15 points of damage.
Act 4.
Abilities.
Act 4 "Tusk" is considered by many to be one of the strongest.
Infinite rotation.
Using horse power, Tusk's clawed bullets from Act 4 can get an infinite spin. This bonus is only valid if the quest user is riding a horse.
Hit.
This strike has destructive power and causes the creature to rotate indefinitely.
Echo.
Echoes is another evolutionary booth whose improvements are less powerful than Tusk's, but still worth getting.
Echo, Act 1.
Abilities.
Echoes Act 1 is ability-centric and focuses on status effects rather than booming damage.
Sound generation.
Echo can strike creatures with sound, damaging them over time by repeating the sound in their ears. Hitting repeatedly essentially increases the effect of sound and deals more damage.
Echo Act 2
Abilities.
Echoes Act 2 is an improved version of Act 1 with more creative abilities; unlike Tusk, this update has no downside.
Sound effects.
Echo can generate sound effects and put them on the ground, and the creatures affected by these sound effects get one of four effects
Explosion: Causes sound effect explosion,
Hissing: burns the entity,
Bouncy: bounce: throws entity into the air.
Emptiness: Deals 5 hearts of damage to an creature that incapacitates it.
Echo, Act 3.
Abilities.
Echoes Act 3 - less creative, but in general a stronger stand than its predecessor. He works great in the middle distance and can beat even the strongest racks.
Three frosts.
Hits the creature and has the effect of "Three Frosts". Creatures affected by the Three Freeze effect become heavier and gravitationally attracted to the ground. This effect is stronger the closer to the affected creature.
Beach Boy
Abilities.
Beach Combat is a medium to high range rack that deals damage and is useful as an off-battlefield fishing rod.
Fishhook and fishing line
Beach Fight can act as a fishing rod and has three modes in the game
Rod: works like a normal rod with enchanted Lure V and Luck of the Sea V, and can also fish on lava and end portals.
Deal Damage: Deal damage to creatures on the reel, dealing 5 hearts of damage to the reel.
Hover: Hover over targets on the reel, dealing damage.











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