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- Into The Void Mod (1.16.5) - guardian and boss fights

Into The Void Mod (1.16.5) - guardian and boss fights
About This Mod
Maud Into The Void Mod (1.16.5) adds a new dimension behind the rocks, filled with new monsters, structures and objects. Fashion is based on the mechanics of gas containment. This allows you to get different gases depending on the world you are in. To do this, you will need an oxygen sealant, inside which you place empty bottles and balls of mucus. Accelerate the process by putting the leaves on the machine. In every world (except the anoxic apocalypse) you can get a unique gas.
If you relax your guard and escape reality in the wrong place, you will find yourself in a void with the smell of rotting old fruit, the madness of the black sky, endless background noise and only about 600 million square miles of empty space. If you hear something wandering around, God will save you.
Features.
Gases.
Oxygen (supra-world gas): can fill the bar with air underwater (I wanted to add something like a breathing tank underwater, but they work on the seabed, so I won't step on their heels). Liquid oxygen also becomes liquid oxygen in layer 200.
Non-thermal gas: very flammable and explosive. When drunk, it has the effect of "ignition". If you put it in an alambic with a netheric mustard, you get a fuel potion.
Void air (Void gas): can switch measurements between the aboveground world and the void if you put a block "Null". (1.16.5 FIX ONLY: The zero block can be destroyed by right-clicking on another gas cylinder. Placement or removal leads to a large explosion)
Liquid oxygen: can create a layer of snow. It turns a rock into a weak, destructible rock.
Emptiness:
When entering and leaving the Void you constantly fall, so do not forget to bring a balloon or potion, slow down the fall.
There are two ways to enter the Void.
Enter the portal block (zero block, in which a cylinder with empty air is installed).
Jump into the void in the supermundane world or at the end (because no one goes beyond the rock in the bowels :o) To get out, use a zero block or jump behind the rock and enter the void. You can get it by going above Y200 with an oxygen tank. Remember that if you are stuck in a dimensional world, there are ways to get out (only for version 1.16.5 FIX). You can mine emptiness stones, find iron/red stone/mucus/bottles in chests of buildings, red parasite stone and mucus balls from the Guardian's Servants. Once you have these materials, create an oxygen extractor and use a bottle + slime ball to get Empty air. Once the air of the void is placed, you can create a zero-block - a portal between the void and the supermundane world (to teleport high into the supermundane sky, you will need a bucket, a balloon, a slow-fall potion or a successful fall into the mountain or ocean).
Buildings and Vegetation
Empty Tree: A fruit tree that can be harvested manually by right-clicking. Leaves can also be harvested by breaking them, but parasites can appear.
Camp of the fallen explorers (with pieces of rock): a woolen tent with a bed and a table for crafts. The table for crafts can not be made of hollow wood, so if you did not bring it yourself, you will have to get it in this dimension. This structure is very rare, so it should be prepared.
Destroyed house: a small structure of hollow bricks and wood. It contains a bed and a chest, and in the chest - various items and enchanted books from fashion.
Arena Boss: A relatively rare structure with an orange horn block in the center. Clicking on it calls the boss and his henchmen.
Mobs.
Inhabitant of the void: defends itself when attacked. Sometimes they become invisible, at which time they become very fast, making it difficult for them to escape.
Withered Allay: Aggressive array, but with a faded version. It attacks with saliva.
Parasite: Appears during battles with bosses and when pulling the leaves of fruit, but will sleep like any other mob. If he bites a player who doesn't have him, he will have the effect of "Parasite of the Void".
Shadow Golem: Players' friendly fashion pet. Can be tamed with twisted fruit; uses almost the same attacks as Withered Allay.
Servants of the Keeper: Appears when the boss appears, makes a quick attack (a white beam), and buffets the boss if he is near him. You can see a piece of the boss: gray is weak, light red is buffnut.
Guardian: A dimensional guard sealed in an arena. It consists of a Void stone and a fragment of Void and has three phases (a strip of life is divided into six, each phase corresponds to two stripes).
The first phase, when healthy, causes the parasite and pushes the player to the height.
Phase 2, when damaged, causes an explosion that can have a negative effect on the player.
Phase 3 is the scariest phase, raising the player to the highest level and allowing them to use the skills that the buffs give, as well as paralyzing attacking players. When it dies, it breaks down into 10 parasites that infect players if they want to take the prey. They can also impose debilitating and starving conditions on nearby players.
Decorative blocks:
Wood boards are emptiness and derivatives of them, as well as several varieties of stone emptiness.
Items:
Empty Powder: Right-click to turn blocks with variants of emptiness (cobblestones, boards, wood, etc.) into empty variants. It is extracted from parasites and chests with ruins.
Fragment of Void: You can create a Void Projectile (4 Fragments of Void + 4 Diamonds).
Fragment of Void: can upgrade a non-solid body into a shadow on the blacksmith's table.
Distorted fruit: May become paranoid for a few seconds. It can be found in lute on trees and in ruins. Shadow golems also drop him when they die.
Shadow tools and staff:
Armor is slightly better than that of Netherlight; invisibility, speed (almost the same as walking) and stability. It also protects against the effects of paranoia.
Shadow Sword: Deals damage to the victim.
Shadow Pickaxe: drops mines in the 3x3 area.
Other: nothing more than increased resistance and efficiency.
Interesting items
Balloons: Slow down when holding. Very useful, as they are easy to make and they do not kill you when you fall, even if you fall into the void.
Flamethrower: flamethrower can be fired when you press the right mouse button. You can recharge it by secretly pressing the right mouse button, holding in both hands a spray can with network gas.
Flamethrower: Throws a large-damage, Ender-Dragon-like projectile. You can recharge by right-clicking and holding the mouse button.
Enchantments
Hope: The enchantment of the sword. When a player has 4 or fewer hearts, he can secretly receive energy from creatures and plants around the world. This slows down all non-aggressive mobs within a 30 block radius and gives 5 powers to players surrounded by small particles.
Voidic Repair: (This is a treasure trove spell that can be cast on a fishing trip, from villagers, or in treasure chests.) Damaged items (armor) are automatically repaired when they are put on or held in a hand or second hand. On average, strength is restored once every 10 seconds.
Calm (I and II): Enchanted helmet. Decreases the likelihood and duration of paranoia in the void. Paranoia can be relieved.
Potion effects:
Paranoia: Shakes the player's camera and makes them hear monster sounds/damage. It happens by chance when you are in a void.
Parasite of emptiness: can be obtained by a parasite bite. After the effect ends, the occupant of the void exits the player's body and deals heavy damage. Flammable: it turns out, if "drink" the gas of emptiness or the appropriate potion (the gas of emptiness + the wort of emptiness on alambika). Upon contact with fire, it loses its effect and explodes. Tip: you can shoot mobs with fiery bows and flammable arrows.
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