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Infernal Mobs Mod 1.20.2 - powerful rare mobs

Category - Mobs
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Mod version:1
Game version:1.20.2
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About This Mod

The Infernal Mobs mod adds rare mobs with special abilities and buffs. Some abilities, such as Bulwark and Regen, Wither, and Vengeance, make it difficult or even dangerous to fight affected mobs. Infernal mobs quadruple the experience, and random enchanted items (including fashion items.) Including fashion items) drop off.

There are three types of infernal mobs:

Rare - effect 2-4, 2-4 times larger than HP base

Ultra - effect 7, 7 times larger than HP base

Infernal - effect 10-11, 10-11 times larger than HP base.

This mod makes Minecraft harder and adds nice rewards. Mobs have a rare chance to get special effects and increased hit points. Diamond gear falls out of them with a high frequency, which makes it very useful.

Characteristics.

Possible special abilities

1UP - low-level mobs are healed once.

Alchemist - throws a random potion at the player.

Berserk - Mobs do double damage.

Blastoff - throws the player into the air.

Bulwark - Mobs receive 50% damage resistance.

Disguise - gives mobs the effect of a potion of invisibility.

Darkness is a blindness potion effect on the player.

Ender - teleports and evades attacks, repelling damage back into the player.

Exhaust is the effect of a depleting potion on the player.

Fiery - fire on the player.

Ghastly - releases Ghast fireballs.

Gravity - Tosses the player back.

Lifesteal - Regains health when attacked.

Ninja - teleports and avoids attacks, repelling damage back into the player.

Poison - poisons the player.

Shifting Sands - has a slow-down effect on the player.

Regen - Recovers 2 Health per Second.

Rust - when mobs beat a player, they wear out a large number of the player's weapons and armor.

Sapper - effects the player as a potion of hunger.

Sprint - increases the speed of movement.

Sticky - can drop items (including ranged weapons) attacked by mobs, but has a wait time.

A storm is throwing out lightning.

Twin - resurrects with full health after death.

Immortal - has a chance to be reborn with full health.

Revenge - Reflects part of the damage being done. Reflected damage uses other abilities that deal damage, such as Blastoff and Wither.

Weakness - has the effect of a potion of weakness on the player.

Web - under the feet of the player a web is formed, depriving him of mobility.

Wither - Adds the Wither effect to the player.

Bosses.

Bosses become very strong thanks to the fashion of Infernal Mob. Vanilla bosses and most bosses added by Hexxit fashion are subject to supercharging. Bosses are born with a basic HP level, but gain and use abilities. However, if these bosses have 1UP, regen, or other healing, they will be healed up to the multiplied HP. Wizards have a maximum HP of 300, but pirate bosses, spider bosses, and necromancers can be very tenacious.

Infernalize hostile mobs:

Locate and open the .technic folder (while roaming), open the hexxit folder, open the config folder, and open the InfernalMobs cfg file in Notepad.

Replacing the original number by a larger number will increase the spawning speed of mobs with effects.

Lut:

Unlike the vanilla mobs, the medium and high lute falls with InfernalMobs. List of possible loot (not yet complete):

Diamonds and diamond tools/armor/weapon

Meteor tools/armor/weapon

Ender's giant sword

Shields/Gold Plates

Live tools/weapons

Hexic diamonds

Glowing bread

Plague of pigs (very unlikely, only in hell).

Enchanted Book

Normal wand

Note: A fallen lute may be enchanted, and if it is enchanted, it usually has a higher level of enchantment (e.g., Acuity III). Lute dropping out of infernal mobs can be added or removed using the same procedure as the infernal mob, but instead you need to change the object ID to the one you want.

Small items:

Soulshard spawners and Vanilla spawners can produce infernal mobs.

Any mob can be generated as infernal, including bosses and small slugs generated from large bosses.

If the infernal mob is healed (e.g. with an instant health potion), its HP will shrink to the original maximum HP. This is because the infernal mobs have HP bonus instead of HP maximums, and if the mob is healed in any way, it is "upgraded" back to HP maximums.

The mob abilities caused by this mod are disabled in Rift Dimension.

Infernal mobs can be generated from spawn eggs.

It is dangerous to encounter infernal mobs in the early stages of a game. Some mobs have high life and special properties that make them very difficult to beat. However, such feats can be very useful, because getting valuable items can give you an advantage in the early stages of the game.

Infernal mobs with the Alchemist modifier often throw water-breathing spray potions at players. Although dangerous, they are very useful in flooded areas or places with large bodies of water.

Sometimes, when infernal mobs "fall", Battle Tower spawners can create them in large numbers, making Battle Towers nearly impossible due to interlevel relationships.

They do not get rare drops if killed because of environmental factors such as damage from falling.

Mucus pups are a very good mob that can be inferally affected. He is still easy to kill, as he usually dies in a single stroke.

description_0 Infernal Mobs Mod 1.20.2 - powerful rare mobs

Ultrasombi, 7 times the HP of normal zombies (140, usually 20).

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Infernal Battle Tower Golem

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Ultra-nitro creeper in the bowels.

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A prototype fighter hit by infernal mobs.

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Battle Tower Infernal Golem.

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Game Version *

1.20.2 (f92ad32f4bfb36213f9cacaffa8e45e3.jar)