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Companion Menagerie

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Mod version:1
Game version:1
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About This Mod

All other mods for unlimited companions did not work, so I made my own. Allows you to have all companions at once. Rex and ED-E simultaneously.

This mod allows all vanilla companions to ignore the presence of other companions; even ED-E and Rex can be used simultaneously, instead of always being at each other's tails.


This applies only to existing partners. If you have met a new companion and you already have one, you must dismiss that companion, start a new one, and then take the dismissed companion.


If you've already hired a companion, you don't have to do anything but talk to him. They will only warn you that you have too many companions, if you have not yet typed them.


Nor is it necessary to expel everyone, it is enough to expel someone. The game doesn't keep track of how many people are following you. Instead, she only watches if you're followed by one person or not.


That's how it works. There's a variable that allows you to have a human friend. If you're hiring or hiring someone, this variable is always set to 1. If you already have someone with you, it is set to 1. If you hire someone new, it's set to 1 again, even if it's already 1. To take a new companion that is not already in a group, you must set the value to 0.


This issue is still being resolved, as these flags seem to be necessary for the companion to respond to certain events. This fix essentially breaks the companion a little, so for now the first set should be carried out only when there is no one with you.

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Game Version *

1 (Managerie-35177.7z)