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Enemy audio fixes
About This Mod
Fix enemy sounds.
Fixes a number of issues, such as lack of sound effects and SFX playback, that should not be played. Using LCMaxSoundsFix with this mod is highly recommended, but not required.
Bracken.
Fixed crash sounds interrupted by death animation
Traps
Fixed screaming sound when hit a corpse.
Fixed the sounds of chase and drowning "steps" that didn't get looped
Fixed footstep sounds that persisted after death or stuck to player's head
Fixed inappropriate screams when falling from the ceiling after taking damage
Thunder
'Fixed thunder sound playing from audio when player disappears'
Can be reactivated in Settings.
Eye-free dog
Fixed reproduction of breath sound after death
Fixed bad breath after eating the player
Constant breathing sounds were sometimes played back to back (played twice from the same dog)
Fixed breathing, sometimes stopping completely after an attack
Fixed sound effects for disappearing beats
Fixed the sounds of blows, which were sometimes played when the dog stepped on the corpse of another enemy
Pantry beetle
Fixed the lack of sound effect at the time of death
Fixed crash sound interrupted by death animation
Forest Guard
Fixed audio stun effect that was not played during player rescue
Fixed chewing sound and blood splashes reproduced after eating animation was interrupted
Fixed the lack of sound effect at the time of death
Fixed that the fire volume did not decrease at the first shot by detonation
Fixed the sound effect of roaring (when capturing the player), which was interrupted by the sound effect of the bite
Fixed lack of sound effect on impact
Hihirokane.
Fixed scream when hit in the corpse
Fixed the lack of sound effect at the time of death
Fixed the sound of a blow played when a baboon touches the corpse of another enemy
Fixed reproduction of attack sound when touching the corpse of another enemy
Nutcracker.
Fixed "march music" that plays forever after death if the Nutcracker is killed when he fires a gun
Fixed sound effect that disappears after death
Mimic.
Fixed the gaps between the sounds of comedy (laughter) and tragedy (crying), which grew exponentially longer the longer the game lasted.
In general, masked enemies and real masked objects sound louder.
This change can be disabled in Settings.
Added configuration settings to adjust volume and step distance according to the player's steps (disabled by default).
Fixed crash sounds interrupted by death animation
Butler.
Fixed buzzing corpses when wasps-masks came out of the corpse.
Tulip snake
Fixed the "fuss" sound that was sometimes played when you weren't walking.
Scratch now adjusts the tone height of the playback accordingly
Crash protection implemented to prevent tulip snakes from screaming after death
Fixed missing sound effects on impact
Fox kidnapping
Corrected sound of wound not reproducing after fracture of tongue
Fixed sound of wounds when attacking corpse
Fixed not playing the sound of death
Fixed "snarl", sometimes dropping when player is not dragging
Corrected drooling after murder
Fixed the sound of impact when foxes stepped on the corpses of other enemies
Maneater
Fixed the disappearance of death sound effects
Fixed crash sounds interrupted by death animation
Fixed some noises (e.g. steps, clicks of jaws) Played posthumously
Other.
Despite its (now obsolete) name, this mod also fixes some non-enemy sounds:
Player.
Fixed no playback of special sound effects in crash (except jetpack strikes)
Fixed overlapping sounds of blows when attacked with a shovel or knife
Cruiser
Fixed "stop motor" sound when the key turns too long even if you release the key and turn it again
Fixed the sound effect of multiple engine revolutions when the key is turned continuously
Fixed the sound effect of engine speed, which continues to play after ignition switch on
Fixed collision sounds that restarted every time the cruiser crashed into something (instead of overlapping)
Fixed tire contact sound, which can be played even when the cruiser is in the air
Fixed continuous sound of warning signals when the cruiser is attached to a magnet (but not damaged by it)
Added a setting to mute the cruiser (engine, horn, radio, etc.) on the road
Fixed an error that caused the Experimentation garage door to not make a sound when closing.
Fixed "Hey" sound when lightning strikes the ship.
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