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VersionNine

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Mod version:1
Game version:0.9.7
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About This Mod

Version 9 (v64 version)

Hello, this mod is designed to add some cool features to the alpha version of version 9. We've listed almost all the features included in this readme. If you have any bug reports or questions, please contact us at Discord (@swaggies). This mod significantly alters Lethal Company's core gameplay, requiring new strategies to adjust the game mechanics and paying close attention to some factors such as the timing and speed of the company's purchase.


If you want to learn about this mod blindly, read on to the section on incompatibility.


Incompatibility.

Some mods may interfere with the changes that this mod makes to the game. We do not recommend installing (or using) the following mods


Change the list of the monthly catalog in the terminal.

Change scrap values.

Change in day speed or time of day.

Change penalties for player death.

Change the purchase speed or company logic.

This mod is primarily intended to replace the vanilla game, and I'm not responsible if your game explodes depending on the mods you put in the package:3. All players in your lobby must have this mod to play.


Features

Change of profit quotas and terms.

Each quota consists of four days.

The dates are updated by the hour and do not decrease if you leave the planet. Only the time spent on the planet (if you are not in the company) is deducted from the deadline.

Overtime bonuses for deadlines are adjusted to individual hours. The more hours you have left, the more overtime you get.

The initial profit quota is now $300 and is increasing much faster than before.

If you sell a lot, your next quota may be higher than expected.

Time and costs on the planet

Each month has its own "time zone", and the time in each month is different. Therefore, ships that land on the moon in the evening can quickly encounter enemies at night.

For security reasons, ships are not allowed to sail or land on the moon after sunset.

Ships set out as usual at midnight (or at a voiced time if available).

The local time for each moon can be found on the terminal or on the map monitor screen.

Players.

Jumping no longer exhausts endurance.

Jumps can now be heard by enemies, making them useful against Aires' dogs.

Players can now lock the doors. Multiple players can unlock the doors faster.

Unlatchers (equipment) open doors three times faster than players.

The player's corpse fines were significantly reduced to account for the increase in quotas and the cost of planets (due to the need to travel frequently between planets).

Fines on company buildings were further reduced.

On the "Fines" screen, the game displays the total amount of fines for lost and recovered corpses.

The purchase rate of the company.

The company's purchasing ratio changes hourly and can be viewed at any time in the list of months at the terminal.

The company's purchasing rate will rise or fall every hour depending on the "trajectory".

To determine the current "trajectory," just look at how much the purchasing ratio changes in an hour. If the rate of change is slower, it may have changed direction (for example, from top to bottom).

This information is used to predict when the level of purchases will be the highest, and to maximize profit when selling. The speed of purchase does not change either on the track or in the company building.

Changes in the gameplay and balance adjustment

The cost of sailing to almost all planets has been changed. Months that used to be free now cost loans, and months that used to be expensive have become slightly cheaper due to more frequent route changes.

The probability of obtaining the interior parts of the Mine on all the moons supporting the Mine has been halved.

Scrap prices have roughly doubled. 5x

The cost of the device depends on the month, usually 200, but under certain circumstances can be higher.

The keys are considered scrap and are sold for $10 apiece (to make breaking locks more strategically advantageous). You can use the keys to unlock the doors in exchange for their value.

The cost of the hive will vary from 120 to 349.

Equipment and hives will be included in the lower figure on the progress report screen.

The "1 day remaining" warning will now appear every time the last day of the quota begins. Usually this warning appears when you are on the moon, and only once. Pay attention to the expiry date.

versionnine Version 0.9.7.


Death Company Version 64.

Similar Mods/Addons

Game Version *

0.9.7 (Swaggies-VersionNine-0.9.7.zip)