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- Enhanced Sound FX v0821

Enhanced Sound FX v0821
About This Mod
Improved general sound effects. Fixed weapon sounds using the same sound file and added a plugin to increase the volume of weapons sounds and effects. Added plugins to increase the volume of weapons sounds depending on the distance and fixed a bug where weapons sounds disappeared at a certain distance.
Not compatible with remote audio fixes or community patches.
==Actual changes.
-All the traditional weapons firing sounds, including those found in the DLC.
-Most energy weapons.
-Heavy weapons (rocket launchers, minigans, Tesla cannons, .)
-Darkened sounds of distant weapons have been replaced with more realistic ones.
-Increased the volume of all weapons sounds.
-More realistic sounds of medium range weapons.
-New, louder bumps are now heard at medium distances.
-Fixed weapons with the same sounds (hunter and sniper, smg and gun, silencer).
-(esp) Fixed an error that caused audio to disappear at a distance.
-Grotesque sounds of fragmentation and dismemberment. The sounds of broken bones and bleeding from shrapnel
-Reduced very loud sounds of poison/poisoning.
-More detailed sounds of weapon failure.
Fixed the shutter roll sound, which does not correspond to the lever arm animation.
-Shutter roll sound removed when weapons are removed.
-Snatch and raise sounds for melee weapons have been changed to be more generic than a baseball bat.
-Sounds of explosion for rockets, grenades, mines with bottle caps, robot-flippers and nuclear weapons.
-The sound of bullets.
-New sound of bullet impact, increased volume and distance.
-Improved ragdall sound.
Thanks to RocoFO3 for the Spanish version:
http://newvegasnexus.com/downloads/file.php.id=43543
[-------------
Current updates.
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v0.821.
-The shot distance tweak is merged with the main file.
-Connected four main DLCs for Base and WMX.
-Fixed missing sounds for GRA weapons.
v0.82
-Fixed volume change and split in (GRA)GunRunners' Arsenal
-(GRA) New sounds for anti-material and Bozar rifles
-(GRA) Forge uses Plasma Caster instead of Tesla Cannon sound.
-(GRA) GRA Pistol Energy Weapon uses ISFX sound instead of standard.
-WME DLC and WME Share Fix updates
==============
Download
==============
Extract the data folder into the fallout NV directory:
.steamsteamsteamappscommonfallout new vegas
Run in FOMM or launcher.
Enhanced FX.esp Sound
Improved FX sound - Adjust the distance between gun sounds.esp
Enhanced FX Sound - Gun Sharing Fixes.esp
If you have DLC, open DLC esps and go to the data folder to activate it.
Enhanced Sound FX - DM.esp (Dead Money)
Enhanced Sound FX - HH.esp (Honest Hearts)
Enhanced FX Audio - HH Sharing Fix.esp (Honest Hearts)
Enhanced FX Audio - OWB Share Fix.esp (Old World Blues)
FX Audio Enhancements - LR Share Fix (Lonesome Road)
If you have Weapon Mod Expansion/Extended, FOOK or Project Nevada.
Open FOOK, WME, WMX, or Project Nevada, move the files to the data folder, and activate.
Done.
================
ESP Description:
================
Sound FX Enhancements: (Essential ESP)
Fixes some weapon sounds with split sounds and increases the sound of shots, reloading and jamming. This must be enabled.
Improved FX audio - weapon sharing fixes:
This will prevent 'This Machine' and Sniper Rifle, Submachine Gun and SMG, Service Rifle and Varmint Rifle, Pistols and SMG from sharing the same sound with each other. Use the Unarmed sound instead of the Grenade sound when you equip your dynamite.
(You must use both).
These changes were left in place to resolve potential conflicts with other mods, which can be fixed by merging with the conflicting mod.
=======
--DLC-.
=======
Improved Audio FX - Merged Major DLCs.esp:
Use this file if you have all four primary DLCs (DM, HH, OWB, LR); do not use it if you have non-GRA DLC add-ons.
Enhanced Audio FX - DM:
Used in conjunction with Dead Money. Changes the volume of this weapon and applies the distance modifier.
Enhanced Audio FX - HH:
Used with Honest Hearts. Change the volume of this weapon and apply the distance correction.
Audio FX enhancements - HH sharing fix:
Correction of 45-caliber pistol and 9-mm pistol sound sharing.
FX Audio Enhancement - OWB Sharing Patch:
Fixed Old World Blues, Cyberdog Gun and SMG sharing, LSER and RCW sharing.
Enhanced FX Audio - LR sharing fixes:
Increased volume of some weapons for sharing Lonesome Road, SMMG and SMG.
Improvements to the soundtrack - GRA:
Includes volume changes and sharing fixes for Boza and Anti-Material Rifle (GRA).
=======================
-WMX, WME, FOOK, EVE...
=======================
Follow the instructions in the appropriate esps files.
==================
-Nevada Project.
==================
Improving sound effects - Nevada Project:
Makes the new weapon added by Project Nevada equal in volume and ISFX sound distance.
This only works if 'Project Nevada - Equipment.esm' is available. If not, you don't need this plugin.
--------------
Recommended Sound Modes
--------------
AG Gun Reload Sounds: changes the sounds of recharging and jamming.
http://www.newvegasnexus.com/downloads/file.php.id=35328
Power Armour Sound: the sound of footsteps while wearing heavy armor.
http://www.newvegasnexus.com/downloads/file.php.id=37294
[--------------
Improved blood tissue:
http://www.newvegasnexus.com/downloads/file.php.id=34917
http://www.newvegasnexus.com/downloads/file.php.id=37294--------------
Audio credits.
--------------
-Kafi.
-Synervo itself
-Darius6
-DeFinder.
-Spike.
-Uccoli.
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