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Deadly Bootloader Level
About This Mod
Lethal Level Loader.
A custom API that supports manual and dynamic integration of any custom content into Lethal Company.
Links to Thunderstore https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/.
The name of the Discord is https://github.com/IAmBatby/LethalLevelLoader/wiki.
Description
Version 1.3.0 for Lethal Company v55 has been released.
LethalLevelLoader is a custom API that supports manual and dynamic integration of custom levels and dungeons into Lethal Company.
Mod designers can provide user content to LethalLevelLoader through code or AssetBundle auto-detection, after which LethalLevelLoader smoothly downloads the content to the game.
This mode is not compatible with LethalExpansion.
Usage (user/player).
Just install LethalLevelLoader and its dependencies.
If a mod that uses LethalLevelLoader provides a .lethalbundle file, LethalLevelLoader will automatically find its contents and load it if it is in the /plugins/ folder (subfolders will be found).
Usage (Modders / Developers)
Documentation on how to use this API for custom content can be found on LethalLevelLoader Wiki: https://github.com/IAmBatby/LethalLevelLoader/wiki.
Current supported features
Special Months
Special interiors
Special products (scrap/items)
Special Enemies
Special History Diaries
Special Weather Effects (WIP)
Specialized stage surfaces (WIP)
Contributing to LethalLevelLoader
Installation.
To start contributing to LLL, first create a repository fork.
Then, follow these steps
Install the Unity Netcode Patcher CLI tool: dotnet tool install -g Evaisa.NetcodePatcher.Cli
We recommend that you install csproj.user based on LethalLevelLoader.template.csproj.user and automatically copy the mod DLL to the location you choose. This file will be saved to gitignored.
Now you are ready to compile fork LethalLevelLoader on your machine.
Credits
Evaisa (This mod is built directly from the LethalLib code base and can be created without any existing infrastructure)
SkullCrusher (This mod is based directly on SkullCrusher's fork of LethalLib and could not be made without an existing base).
HolographicWings (This mod is inspired by LethalExpansion and could not have been made without the support and research of HolographicWing)
KayNetsua (This mod has been tested internally using the special KayNetsua "E Gypt" level, and KayNetsua has helped test the use of LethalLevelLoader)
Badhamknibb (This mod was tested in the private dungeon Badhamknibb "SCP Foundation" and helped test the use of Badhamknibb LethalLevelLoader)
Scoopy (this mod was tested in Scoopy's own dungeon "LethalExtension Castle", and Scoopy helped test the use of LethalLevelLoader).
Xilo (Xilo has provided support related to Bepinex and Unity.Netcode several times during the development of this fashion).
Lordfirespeed (Lordfirespeed has supported Bepinex and Unity.Netcode several times during the development of this fashion)
Onionymous (Onionymous has provided a pre-build of API Networked Scene Patcher, which allows dynamic input of network scenes).
Game-Icons.net (illustration used for the fashion logo)
Maxwasunavailable (for creating and helping to use LethalModDataLib)
Mrov (for helping to create the first user code to support the weather, for helping to fix the configuration file and for various assistance)
LadyRaphtalia, Xu Xiaolan, Badhamknibbs, Mrov, sfDesat, AboveFire, Autumnis The Everchanging, RosiePies, Drako & Audio Knight (for development on experimental builds 1.2.0. Checked on. )
Fox萝卜呀, tumbleweed, Corey, Ritskee, Altan, qxZap, Salamander, Chiseled Cactus, Phantom139, ImaBawss, takeothewolf, zuzaratrust, Hackattack242, Mail Me Dabs, Kyros & SourceShard Chupacabra (for 1.2.0 experimental builds and error messages)
Lunxara (for all heavy and fast tests of experimental build 1.2.0)
Adi, Hamunii, **Xu Xiaolan & Wherget F (or various new material in the form of direct offers or bug fixes).
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