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DEADLY RESONANCE
About This Mod
Deadly resonance.
Comprehensive 700+ sounds and more coming soon. If you like this sound, put your thumb up.
Dive into a more scary, deeper experience with advanced audio settings and custom sounds.
Combine intense bass and fine reverberation, feel the sound bouncing off objects, and get a mesmerizing experience. It is currently 68 MB.
It is safe for broadcasters.
This sound package contains fully custom sounds that replace more sounds of specific creatures and voices, providing diversity for a more immersive experience.
There are no memes in this soundpack, the goal is to create a sense of horror, immersion and allow the sound to "roll off things".
I wonder what the mod sounds like before the installation. Let's look at it in action.
https://www.youtube.com/watch.v=QMlpjtBvkn4
Compatibility issues.
Soundpack.LethalResonance.cfg (pretty cool first customizable soundpack)
Sound conflicts with other sound mods. I don't like the sound. Turn off the appropriate audio set.
A donation link (I love you).
ko-fi.
If you have reviews, please go to MOD-Releases and click on Lethal Resonance.
If the above links do not work, or if you want to contact me privately. https://discord.com/users/310547746903818251
Compatible with fashion.
Loaforc remelt an object
Note: Fatal Resonance Meltdown is required until further notice.
BioDiversity created by Biomonti.
Diversity made by IntegrityChaos
Recommended for.
LethalPerformance. significantly improved boot time.
BFLAP. minor memory improvements
Credits.
Mazellmi (you can find it on youtube) Edited the original soundtrack used for some monsters.
Fesliyanstudios.com (also on youtube) An edited original sound source used for some object sounds.
Lara's Horror Sounds (also on youtube) Original edited soundtrack for Ghost Girl.
Moroxide & Pixelated Pulse (creators of LR) Most of the sounds not related to the above are completely created for this fashion by our own hands and using Digital Audio Workstation.
JacuJ (a self-proclaimed assistant and guardian) Nutcracker, Player Footsteps, Old Bird and the latest fashion releases (it has its own sound mod: Memetastic).
Killfet, who created PowerSounds, which was partially merged with Lethal Resonance in 4.6.0
IntegrityChaos (creator of fashion Diversity) helped Diversity with integration and gave me ideas for sounds.
CAMA (Music Artist) to improve, refine and create original music from scratch. See https://soundcloud.com/lunarcama here.
Windblown Leaves for various ambient sounds.
In addition, the sounds in LETHAL RESONANCE are provided as they were in the first three parts, without modification, editing, carving or modification according to our own understanding of horror and the game environment.
Change Log
v4.7.1.
Added Ogopogo from BioDiversity.
Added Leviathan from Balance World.
v4.7.0
Added new mod Integration: Added BioDiversity.
Aloe and Reef Boy are included in this version.
Added settings for stress/panic sounds.
New jump/landing sounds.
Menu topics and menu configurations are divided
Eagle's footsteps slightly changed
v4.6.2.
Added dungeon door sound to configuration
Reverse transceiver noise fixed
v4.6.1
Various cruiser sounds
Remaining Puffer Sounds
Added old flashing lights to configuration
v4.6.0
Added a large number of cruiser sounds (more details later)
Integrated with PowerSounds
v4.5.3
The sounds of the old bird have been improved.
Improved sound of plump fish.
Light flicker is reduced.
Added a warning that the device disappeared from the HUD
v4.5.2
Localization fixed.
Updated README.
v4.5.1
Fixed version number
v4.5.0
New ambient dungeon music from Windblown
Improved ambient sound quality (bass overload removed)
Shot Audio Settings
Miscellaneous customization fixes
Updated Dependencies
v4.4.0
More than 200 new steps (Thanks to JacuJ for making the sound).
New sounds of an old bird.
Some changes in shovel sounds.
Dependencies Updated
v4.3.4
Added EnemySoundFixes fixes from ButteryStancakes.
Added old but trusted icons
v4.3.3
Added integration of new fashion: Diversity from IntegrityChaos.
Added new sounds when Bracken is angry when the player grabs the Apparatus.
v4.3.2
Fixed Json modifier for Meltdown sounds (now Meltdown really works).
Dependencies Updated
v4.3.1
Removed Facility Meltdown dependency (you can download it for LR Meltdown, but it is not required).
v4.3.0
Completed integration with Meltdown configurations.
Added Facility Meltdown dependency by Loaforc.
Updated icons on nostalgic.
v4.2.7
Improved old bird footstep sound.
v4.2.6
Some vanilla sounds can now be heard.
v4.2.5
The volume of the new Old Bird sound is set.
v4.2.4
Some new Old Bird sounds. First v50 update.
Updating dependencies.
v4.2.3
Added a separate setting for those who do not like the main sound of the door. (Yes, it took a while...)
v4.2.2
The Nutcracker sound is configured.
v4.2.1
Fixed Json for EyelessDog.
v4.2.0
Variations added to coil heders
Added variations for Forest Ranger
Added a variety to Aires Dog.
Added a variety for Earth Leviathan, which for some reason was removed in the last update.
Added a variety to the Nutcracker.
Added a variety to the sound of monsters crawling through vents
Fixed beep that did not signal
v4.1.9
Ship horn sound changed
Transmission sound changed
v4.1.8
Both browser sounds are disabled by default, but you can turn them on in Settings.
Increased the number of earthworm sounds types (18 sounds instead of 6 earlier).
v4.1.7
Added a large number of variations to the sounds of Thumper and Puffer (51 total sounds), making them more fleshy creatures.
The total volume of the Nutcracker is decreased.
Changed the sound of earthworms coming out of the ground to a cleaner one.
v4.1.6
Scanner Now available in several scanner options: pixel scan sound (default), sound scanning with frost and vanilla for those who prefer more traditional sounds.
The "forgotten death resonance scanner" was absorbed.
Be careful not to open both scanners simultaneously in the configuration.
v4.1.5
Compatibility with Val-de-Travers's AmbientPackMusic has been added to the configuration.
Main menu theme volume decreased.
Fixed bug with giant roaring dogs.
v4.1.4
Added customization. You can turn off sounds you don't like.
Fixed ship thrusters when landing.
v4.1.3
Reviewed, renamed, and re-checked all 400 sounds to fix the history errors displayed when changing APIs.
Recovered all sounds that were lost during API change.
Changes have been made to various sounds including CoilHead, Masked, LittleGirl, Jester, Forest_Giant, and Ambience.
Removed duplicates of sounds and voices that were the same as vanilla.
v4.1.2
Urgent update of localization files.
v4.1.1
Urgent update of dependencies
v4.1.0
New API for audio modification (CustomSounds and LCSoundTools are no longer required).
Adjustments for Aires Dog.
New subterranean beetle-like roar
Adjusts Thumper Ram's sound so it no longer emits T-Rex sounds.
The sounds of the Nutcracker have been significantly reworked (thanks to JacuJ).
v4.0.8
Made ghosts terrifying (girl reworked at 24 Sound)
Added a new way to communicate with benioku in case the link to the channel does not work in discord.
Added a large number of variations, as ghosts deserve special treatment (each vote has an average of 4 variations, compared to the usual 6 or so)
v4.0.7
Adjusted some sound rollers of the ship's atmosphere (lock/bump)
Adjusting the volume of StartOfDay music
v4.0.6
Corrected or redesigned multiple shotgun related sounds
v4.0.5
Noon music videos were not included for some reasons.
Increased the volume of music videos from 5 to 7.
Gave Forest.ogg more "presence and life" and less "rudeness" and "rustle".
v4.0.4
We realized that we are missing Night.ogg (now it is created and enabled).
Small changes in music in the company building.
Ghost Synthesizer 1 and Ghost Synthesizer 2 are changed to 4 variations for 1 and 3 variations for 2 respectively.
Radio1 has been temporarily removed.
v4.0.3
IntroCompanySpeech.ogg was removed (the creator of the original joined ThunderStore and introduced the song himself, so it was expanded).
Added music in the main menu for smoother looping
Readme added a mod link that adds a recently deleted Browser sound.
v4.0.2
"Removed voice clips like "Help me" and "Oh my God".
Finally added a dependency to fix audio clips (thanks Hardy).
v4.0.1
Nodular head volume normalized
Improved the sound of keys (it was believed that it sounds like a coin, so it was again corrected)
v4.0. 0
In creating this fashion, we worked with the artist to remaster all the ambient music in the game.
All the music and ambient menu music have been replaced.
Scan sounds have been removed.
v3.0.7
Something's been fixed.
v3.0.6
Added a link to the showcase in the readme section, mainly so that people know what an LR looks like before installation.
DropKey is less like a coin.
v3.0.5
The snot sound has been removed immediately.
v3.0.4
Reduced the volume of all the sounds of an ocular dog and edited the sound of the clatter of four paws.
The sound of Spider was also reduced.
Fixed the sound of the Taser "Start".
Removed txt that was mixed with the configuration file.
Added slime sounds as the static issue has been fixed.
v3.0.3
You will no longer experience tinitus when you hover over the Fast Frame Rate option and decide to enjoy the Deadly Company (why did you come up with this?).
All the main menu sounds have been adjusted to make them less resounding and more responsive.
The ship's door buttons now make a real click sound, not a joyful squeak. (For some reason, the ship buttons use the same sound file. Strange).
v3.0.2
Today, there will probably be a few updates, as in the next few days there will be a focus on feedback (don't forget to look into the disk if you need something).
Airhorn was removed on request.
Little girls no longer sound like marathons and now understand what a private space is.
The wooded atmosphere now suppresses violent noises in some places.
Painful riffs no longer sound when a girl cries.
v3.0.1
Reworked all menu and startup sounds except the main menu.
The volume of the new browser was slightly increased.
Fixed incorrectly named sounds.
v3.0.0
77 sounds added or re-entered.
Engine sounds have been altered.
New scanner sounds (please let us know in discord).
New media and old media added or re-introduced
New scrap sounds and general scrap sounds.
Most of the previous problems seem to have been fixed.
v2.3.0
At last, after long hours in search of a suitable option, here it is.
Upgrade your spacecraft from lawnmower to spacecraft.
Browsers of the Future.
v2.2.9
Removed old door sounds. Improved vanilla door sound for indoor use. Added new door sounds.
Recalibrated the sounds of the front doors.
v2.2.8
Baboon doesn't get stuck in his old movement anymore.
v2.2.7
Processed baboon (winged ears in vanilla).
v2.2.6
The bridge squares have been temporarily disabled as they are technically ambient sounds and must wait for lcsoundtools.
Eye-free dog reconfigured (except for one sound)
New expletive music for players.
v2.2.5
Temporarily removed external ambient sound.
Temporarily removed SinkIntoMud sound after bass complaints.
Removed the growl of the occult dog, which caused problems.
.
v2.2.4
Paint your favorite fluffy buoys!
v2.2.3
Nothing but refresh the image
v2.2.2
Temporarily removed Ghostly Synth Sounds, which was an attempt to remove ambient sounds. No loop sounds are available at this time.
A fork of Facility Meltdown was released, which was to be part of Lethal Resonance.
The redesigned Coilhead joined the party.
New Take Apparatus sound.
v2.2.1
Fixed problem with .wav.ogg file extension, which caused incorrect sounds.
Reduced the "crispness" of the Giants Sound sound.
v2.2.0
The spider processing is complete.
The music volume in the main menu has been reduced.
v2.1.9
Made Bracken more masculine (corrected the sound of Bracken's deafening, more like a scream than a roar).
Fixed sneaking of delivery ships (oops x4).
v2.1.8
New Spider Sounds. I recently remade Bracken and didn't want to remove the spider.
v2.1.7
I forgot to remove some of the eagle's previous sounds. Fixed the volume of new eagle sounds.
v2.1.6
Temporarily remove sudden surrounding sounds to correct repeating sounds until LCSOUNDTOOLS fixes this issue. (Direct Sound 44)
The Bracken was completely redesigned. In advance, I apologize to everyone who does not need nightmares. Yeah, they're so bad.
v2.1.5
Adjusted BreakerBox sound (Closedoor now sounds quieter).
The SandWorm Emerging sound volume has been decreased and the Roar sound volume has been increased.
Added Abyssal Audio's Cabinet sound with minimal changes.
v2.1.4
The looping of the main menu's music is softened (due to serial killers, who always stick out in the menu, discovering it).
Many door sounds have been altered, corrected, and added new ones, including the main door break problem.
v2.1.3
Fixed a minor problem with folders.
v2.1.2
Removed eagle 'found1'
Removed reverb for IntroCompanySpeech.
Added 3 more votes for CoiHead (Steps)
Added three sounds for Jeb (Stomp)
Fixed two LongRoar sounds for Thumper (longroar2 and longroar3)
Fixed spider sound (SpiderHit)
Fixed 'TakeApparatus' sound.
Changed order in changelog.md.
v2.1.1
63 sounds were changed, which for some reason were not included when switching from WAV to OGG.
The ship's thrusters now slowly fade away rather than disconnect.
Added corresponding sound for assault weapons.
Fixed IntroCompanySpeech.
v2.1.0
Ladies and gentlemen.
All files have been fully translated from WAV to OGG. This changed the download size from 375 MB to 54 MB. This time, some of the previous problems with CustomSounds have been fixed, and they are. Enjoy!
v2.0.8
The missing DaysLeftSFX and FinalDayBeforeDeadline are fixed.
Hot fixes.
v2.0.7
Added Abyssal Audio sound.
Lighting sounds have been replaced by thunder sounds.
Stomp1-3 is no longer the sound of a girl or other random objects (Whoopsx2).
The musical atmosphere now ends gently, not abruptly.
The new sounds of an eagle, an eye-less dog, a sandworm and a ship (Doors).
A total of about 20 new votes (IntroCompany updated due to high requirements)
v2.0.6
New nice horn sounds (very nice), new shiny tampper sounds, some whispers, shotgun sounds and ship handles are taken directly from Abyssal Sounds, but cleaner and fuller.
v2.0.5
Due to the addition of Moroxide and the imminent removal of Abyssal Sounds. Updated icons
Trample Sound Corrections
v2.0.4
I worked for a while with Moroxide, a new addition to the Lethal Resonance team, and took 23 sounds from Abyssal Audio, fixed bass, cleared sounds (reducing noise) and made some general edits. These sounds refer to the terminal, start, action scenes, ship sounds, all transceiver sounds, and some environments.
v2.0.3
Unexpected issues with CustomSounds and LCSoundTool. Please wait until these two updates are 55 MB. Go back to the large folder (so sorry, don't have to wait so long) (also for those who have trouble with the place, you can download 2.0.0 and manually install it in the folder STEAM).
v2.0.2
Attempting to skip the second round of ThunderStore file modification
v2.0.1
I'm trying to fix the ThunderStore file. The mode is not initialized on the new OGG system.
v2.0.0
A complete migration from WAV to OGG files reduced the file size from approximately 375 MB to just 55 MB.
Updated Benioku.
v1.5.1
-It's awful. The bees no longer make fart or fen sounds (which seems to be abnormal). That's one of those things I don't know how I missed.
v1.5.0
Here's a big update. (Ship music has been removed.)
v1.4.9
I spent a lot of time creating new sounds (especially the sound of the shift suit).
v1.4.8
Dependencies have been updated.
Replaced previous sounds to make the game more exciting
Updated description of money begging
v1.4.7
Added new ambient sounds
Added new sounds of ships and transporters
v1.4.6
Editing removed some immersion sounds that are currently out of sync with the rest of the sound package
v1.4.5
Added some new sounds
Various volume adjustments to normalize sound
v1.4.4
Deepens the sound of the impact so that it is more distinct, level, and not too loud (I don’t know how we missed it)
v1.4.3
Added some new interaction sounds
Some music became more "resonant" and saturated.
Added some SFX corruptions
v1.4.2
Six new votes
v1.4.1
5 new sounds
v1.4.0
More than 20 new sounds.
Previously deleted sounds were added again.
4 sounds were adjusted to the level of the horror movie theater.
v1.3.5
Fixed problems with subfolders.
Added some new sounds and fixed some old sounds.
v1.3.4
Five new sounds
v1.3.3
We noticed that the bees' sound files were misnamed. Fixed.
v1.3.2
Some of the sounds associated with the interaction have become richer and more accessible.
Updated README.
Some inappropriate sounds have been removed.
v1.3.1
Audio track equalizer and beads are set
v1.3.0
Added 10 new sounds
v1.2.0
Added 10 new sounds
Arrange Dependency
v1.1.0
Due to dissatisfaction with the voice, an entirely own voice was created.
v1.0.2
Added more appropriate music for the main menu
Updated README
v1.0.1
Removed music from main menu upon request
v1.0.0
Publish
.
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