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DeadlyCompaniesVariables

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Mod version:1
Game version:2.6.4
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About This Mod

The company's fatal variables


Contact information



Compatibility.




This mode allows the user(s) to customize the game to their liking. There is a menu of settings with different settings for each save file, all of which can be done in the game.




There are many more settings that I plan to add in the future. You can send your offers by contacting me or in the corresponding topic on modding-discounting Lethal Company.




If you contact me via PRO TIP discord, be sure to ask in the appropriate channel.




To enter the in-game menu, click on the host button and you will see a menu in the upper left corner of the screen (note that "in-game" does not mean "in-game", you can only change the settings from the main menu).




In-game settings menu image




[Host]: Only the game host needs this mode.



[Host and Client]: The mode must be set on both the host and client (settings are automatically synchronized).




List of parameters that can be modified:




[Enemy].



Enemy Spawn Multiplier [Host] Changes the enemy spawn multiplier.



Changes the number of enemies that appear per hour. The multiplier can be set for each player.



Note that there are two limits to the number of enemies you can sleep on: the level of strength of the enemy and its capacity.




Attention.



This setting does not affect spawning turrets and minutes.




Enemy Spawn Interval [Host].



Limits the minimum and maximum number of enemies that can appear at the same time or in the same enemy group.



This value is not affected by the enemy spawn multiplier setting.




The initial number of enemies [Host].



Changes the number of enemies on the planet at the time of landing. This value is not affected by the Enemy Spawn Multiplier parameter.




The power of enemies [Host].



Changes the amount of power each enemy uses when they appear. You can also change the maximum strength of enemies in each level.




Enemy capacity [Host].



Changes the maximum number of individual enemies. For example, the maximum number of reel heads is five, but you can change that.




Element.



Battery [owner and customer].



Change the battery life of the item.




Conductivity [host] Change conductivity every time an object is considered to be metal.



Change whether the object is considered to be metallic.



Allows you to highlight metal objects.




Weight [owner and customer].



Change the weight of all items, scrap and store items.




Prices in the store [host and customer].



This setting allows you to set the value of all items you buy in the game.




Scrap price [host].



Changes the scrap cost range (minimum and maximum) for scrap items on the site.



This affects only static scrap and does not affect items such as hives and equipment.




Gameplay



Days to Deadline [host



Changes the number of days before the quota is reached.




Initial quota [host].



This value is used only when creating a game file.




[Host] quota increase base.



Sets the quota to be added after each deadline is reached. Note that this is a base value and will increase or decrease depending on the other settings.




Quota run [Host].



Smoothly determines how much the quota will increase after each deadline. The higher the value, the slower the quota will be.




Quota multiplier [host].



Allows you to change how many quotas will be added after each deadline by multiplying the growing base. Multipliers can also be added for each player. Starting money [Host].



Allows the player to adjust the starting amount of the game.




Death penalty for player [host and client].



Change the percentage of credits lost for each player's death (if set to 100%, all money will be written off even if the player dies and his body is not found).




Strength of ship doors [host].



Changes the amount of time the ship's doors can remain closed.



As you increase the value, the doors will automatically close and open until overheating.




[host] time speed.



Allows you to change the speed of the day. Increasing the value reduces the duration of the day.




Time speed mode [host and client].



Two modes are available.




Balanced: works like vanilla, the day begins as soon as you enter the planet.



Fixed: Time does not pass until the ship lands.



Game Seed [Host].



Makes you use certain seeds for levels, weather, and more.




Advanced.



Experience multiplier [Host and Client].



Allows you to change the amount of experience gained per game (note that experience can be gained or lost, and this multiplier affects both options).




Turn off restrictions on [Host] items.



Disables the default limits on items on the ship.




Always show time [host and client].



After landing on the planet, the time of the moon will always be displayed.




Planet.



Multiplier of turret generation [Host].



Changes the number of turrets generated depending on the level.


.

Spam multiplier min [host].

Changes the number of mines that can land depending on the level (higher values allow at least one land mine to land).


Level risk information [host and client].

Changes the displayed level risk information.


Weather selection mode [host and client].

Changes the algorithm used to determine the weather on the planet.


Disabled: Vanilla algorithm used, settings ignored.

Simple: The weather is chosen according to the usual probabilities.

Difficult: The weather is chosen according to the usual probabilities, but gets more complicated as the game improves.

Allow any weather [Host and Client].

Allows all planets to have any weather (note that this may be unfair on maps with certain weather conditions).


Weather probability [host and client].

Sets the probability of any weather. This value can be set globally or individually for each planet.


Scrap price multiplier [host].

Changes the value of the scrap. This applies to all scrap types and items such as switches and apparatuses.


You can change this value globally or for individual months.


Scrap quantity multiplier [host].

Changes the amount of scrap generated at a given level. This applies only to dynamic scrap, so items such as tools and hives are not affected.


Factory size [host and client].

Changes the internal size of each level individually.


Enemy power [host].

Changes the maximum force a level can have. This value can be set separately for internal and external levels.


Scrap quantity [Host].

Changes the minimum and maximum amount of scrap that can appear at the level.

(Hives, utensils, and other fixed amounts of scrap remain the same.)


Route price override [Master and Customer].

This setting acts as an override, so if it is disabled, vanilla values are used. Otherwise (if enabled), the setting is used and the vanilla behavior for the month is ignored.


Spawn enemies [Host].

Changes the probability of spawning each enemy at a level. You can also sleep special enemies in special months.


Information.

If RSVP cannot determine the likelihood of an enemy, it is ignored if it is not activated.


Probability of the item [owner].

Changes the probability of spawning each item at a level. This option allows you to add special items during special months.


Information.

If RSVP is unable to determine the probability of an object appearing, it is ignored if it is not enabled.


Player

Player Jump Force [Host and Client].

Allows the player to jump higher using force.

(Does not prevent fall damage.)


Duration of the sprint [Host and Client].

Increases sprint time, but has the disadvantage of taking longer to recover.


[Host & Client] Movement Speed.

Changes the speed of the player's walking and sprint.

(Does not affect swimming or climbing speed.)


Protection [Master and Client].

Reduces the amount of damage the player takes. However, damage reduction does not extend to enemies that normally kill instantly, such as Forest Rangers and Earth Leviathan.


Health [Host and Client].

Changes the health of the player. The player's health remains at 20.


This mod uses my other mod, ConfigurableCompany. If you are creating mods, you should take a look ;)


Compatibility.

There are no compatibility issues.


All mods that add new enemies are compatible and these enemies will appear in the configuration.


If you find any glitches, please contact me.


Warning:

Please note that if other mods change the same functionality as this mod, these configurations may not work.


Additional information

the_ansuz


Modding discord.


If you find any problems or have any suggestions, feel free to contact me or ask in the appropriate discord channel.

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Game Version *

2.6.4 (AMRV-LethalCompanyVariables-2.6.4.zip)