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RHINO M1 (45-70 caliber revolver)
About This Mod
>> RHINO M1
revolver 45-70
v3.4 beta
01/2016
####################################################################################################################
>> Purpose
This mod adds the following items:
- RHINO M1 - revolver .45-70 (4 variants)
- Advantages of RHINO revolver fans
- Associated prescriptions for weapons and ammunition.
+ Experimental products.
- Incendiary ammunition .45-70
- .45-70 Radiological ammunition
- .45-70 impact munitions
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>> Description.
Locate the broken RHINO M1 and disassemble it using a workbench.
Collect it and a fully functional RHINO M1 will be added to your inventory. Alternatively, others may be used
You can also find modes of various RHINO M1 variants (RCS, RPOS, RPNS).
In general, you can combine one of the four RHINO M1 options
1) The RHINO M1 is a classic revolver with a mechanical sight.
2) RHINO M1 RCS - RHINO M1 revolver with Rhiino collimator sights.
3) RHINO M1 RPOS - RHINO M1 revolver with Rhiino Pistol Optic Sight optical sight.
4) RHINO M1 RPNS - RHINO M1 equipped with a Rhino Pistol Night Vision Sight night vision pistol sight.
In order to disassemble RHINO M1, the repair level must be at least 20.
RHINO M1 can be parsed. To assemble it, the repair level must be 40 or higher.
To use RHINO M1 properly, you must have at least 5 powers, at least 40 weapons skills.
a Weapon skill must be 40 or higher.
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>> Location.
Broken RHINO M1 is in a Goodsprings caravan.
Collimator Rhino Glasses (RCS) at the railway station (REPCONN
next to the main office).
The Rhinoceros Night Vision Gun Sight (RPNS) is located at the Western Pump Station.
The Rhino Gun Optical Sight (RPOS) is located behind the gate at Sunset Sarsaparilla.
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>>> Requirements.
FalloutNV.esm
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>>> Installation.
Extract the DATA folder into the FalloutNewVegas game directory.
Enable RHINO-M1.esp in Fallout Mod Manager.
http://sourceforge.net/projects/fomm/
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>> Attention.
The FALLOUT.INI file must contain the following lines:
bInvalidateOlderFiles=1
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>> > Compatibility
Fallout New Vegas v1.4.0.525 + FoW v3.5.1 compatible.
Not compatible with mods that modify these files:
- 1hpaim.kf
- 1hpaimis.kf
####################################################################################################################
>>> FEATURES
Readme file (RHINO-M1_v3.4.txt).
####################################################################################################################
>>> Tools used.
Daz3d Carrara 8.5.243 (x64)
NifSkope 1.0.22
Adobe Photoshop CS6 v13.0 Extended (x64)
G.E.C.K. (New Vegas version) 1.1.0.262
FOMM 0.13.21
Irfan View 4.33
EmEditor 10.0.6
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>>> For the report.
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>>> Known errors.
The RHINO M1 world model seems to lack a cylinder. It could be totally on my side.
I use the FoW mod, which allows me to edit the corresponding files, so it can be completely on my side.
We need to dig deeper.
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--------------------------------------------------------------------------------
>> LOG
3.4 released in january 2016
— Completely redesigned.
— Optimize the grid.
- Recycled Textures
— Remastered SFX
- Small balance adjustments
3.3 was released in april 2015.
— Added RHINO to Cowboy.
— Added fan for Rhino revolver.
— Adjust the sound.
- Fixed a problem with the sound of silent fire.
3.2 released in march 2015
— New collimator sights (CS1): mesh, new textures
- New optical sights (POS1): mesh, new textures
- New ties and rings (CS1, POS1, NVS): mesh, textures.
— . KF settings: 1hpaim, 1hpaimis.
— Field cues: textures, brightness have been adjusted.
- Fixed positions of drum nodes in NIF files.
— Optimize the grid: body, circle.
- Adjust recipes.
— All properties of the revolver have been improved.
— Position of sights has been changed.
3.1 12.xx 2011.
— Changed mesh: trunks, campuses, frames.
— New textures: barrel, cartridge, frame, collimator lens.
- Added rail grid.
— Changed the design of glow points.
- Recipes have been changed.
— Icon design has been changed.
— GECK is working normally
3.0 Update 12.10.2011.
— Added glowing points for iron sights.
— Fixed bunker bias caused by Fallout New Vegas update 7.
- Fixed bunker scaling.
- Changed the barrel grid.
— Fixed socket scaling.
— Replaced the grid of fast charging.
- Improved textures (trunk, cartridge, frame).
- The animation is set to zoom in.
- Adjusted the bullet/sight nodes.
2.1 Update 06.04.2011.
— Added weapon: RHINO .45-70 M1NVS revolver.
— Added item: night vision binoculars
— Added night vision nets
- Added night vision textures (diffuse, normal map, environment mask).
— Added new recipes.
— GECK is working normally
2.0 Update 16.01.2011.
- Added montage grids.
— Added fastener textures (diffuse, normal map, environment mask).
— Sight grids have been changed.
— Sight textures have been changed (diffuse, normal map, environment mask).
— Room grids (details) have been changed.
— Room textures have been changed (diffuse, normal map, environment mask).
- All RHINO IDs have changed.
— All the recipes were recombined.
— Sight with red dot is moved.
- Changed the position of broken RHINO.
1.2 was released on december 1, 2010.
- Completely removed weapons modification system.
— Added weapon: RHINO .45-70 M1RD revolver.
— Added object: sight with red dot.
— Added new grids and textures.
— Added new recipes.
- Small changes in sound.
— Normal GECK tracks
1.1 Updated version from 07.11.2010.
- Fixed crash error in fast travel and some events.
— Added a world model to fix the drum error.
- Slightly changed some positions to make RHINO not too strong.
- Updated environment masks for frame textures.
— Iron Sight node has been edited.
Version 1.0 of New Vegas (released 27.10.2010).
- Added items: barrels, drums, frames, mounted sights.
- Barrels, drums, frames and mounted sights.
- Improved sight texture (Normal map, Ambient mask).
- Modified sight RHINO.
— Other GECK works.
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>>> Thank you very much.
Thank you very much. Thank you very much.
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© 2010-2016 Nester Design Studio. All rights reserved.
© 2010-2011 Obsidian Entertainment. Bethesda Softworks. All rights reserved.
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