banner
Rating
Voted0

testing modesiah

0
Mod version:1
Game version:7.34.0
The mod has been successfully tested for the absence of viruses
1749.29K21.11K

Report mod

  • image
modalImage

About This Mod

ModelReplacementAPI v2.4.10modders

Use.

For more information about changing the modelのhttps://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPIをwiki参照してmilitaryく だ さ い 。etc.  


Supports appearance models

Appearance models are now supported and can be automatically generated from character models. However, because not all models have quality hands or fit well with game hands, the appearance models will be applied optionally. Once the custom appearance model is no longer supported and the grid is created, the SDK will be updated so that models can choose whether to use a custom or automatic appearance model. Meanwhile, I added a configuration option to ModelReplacementAPI to automatically generate a view model for each model replacement. This can be used as a debugging tool to check whether the model's hands are displayed well or whether it is better to use a custom view model.


Steps to include the view model

To activate it, run the game once with v2.4.0 and create a configuration file. You can then use a mod manager, such as r2modman, or manually change the configuration in the game using ゙BepInExconfig゙ModelReplacementAPI.cfg or LethalConfig. Note that if this configuration option is enabled in the game, you will need to add a new model to create a view model.


Support for masks.

Enemies wearing masks now replace the player's model. If the enemy imitates the player, it will be the player's model, otherwise it will be the model of any random player.


Known issues.

Ragdoll's cosmetic behavior is flawed.

Because of the implementation of post-process deletion, in some cases, models that are not included in the post-process may not be displayed in the camera. An example is MirrorDecor. This can now be corrected by deleting and canceling the model change.

Currently, some cameras do not display the player's base model.

To support layers without post-processing, it was necessary to find two layers that are not used often or are never used to create a model without post-processing. This time we did a thorough search to avoid the purple rails, but if we didn't find anything in the layers we were looking for, it doesn't mean we won't find them in the future. Please let us know if you find the wrong object.

Rubber tape on the performance model

Objects held in the view model may be facing the other way, in a different position, or fall not directly below you.

The fall of a dead player in a species model can have unexpected consequences.

Change log.

- v2.4.10.

'In your honor, I sued Oops, Lady Daisy.

- v2.4.9

- Fixed the problem of collision with regdollars.

- Fixed the possibility of unexplained explosion of corpses when placed inside the cruisers of the fleet.

- Fixed the disappearance of weather effects when viewed from the third person.

- Removed some error messages from the console.

- v2.4.7

- Fixed the disappearance of trees.

- v2.4.6

- Thank you to DiFFoZ for detecting a performance-reducing error.

- v2.4.5

- LOD problems should be fixed.

- Thanks 1A3 for fixing console error messages related to masks.

- v2.4.1

- Removed name tags with masks.

- Fixed incompatibility with other mods that remove HUD.

- Fixed a bug where MoreCompany cosmetics could not be seen in the camera from the first person.

- v2.4.0

- Added support for ViewModel

- Added mask support

- Shadows applied

- v2.3.9

- Fixed incompatibilities displayed when LCVR and TooManyEmotes are present.

- v2.3.8

- Removed cosmetic error MoreCompany from the console.

- Removed debug strings that sometimes caused mask errors.

- Fixed problems with character sizes when using expressions.

· Fixed tire stripping.

- v2.3.7

- Made visible the invisible corpses of the carion. Thank you to SylviBlossom for discovering and resolving this issue.

- v2.3.6

- Players should see further than 1 meter.

- v2.3.5

· LODs are no longer displayed in a third-person view.

- First person levers no longer appear in TooManyEmotes.

- v2.3. 4

- Fixed post-processing of models installed in scripts instead of SDK

- Fixed TooManyEmotes camera infection

- v2.3.3

- Now you can really see the player.

- v2.3.2

- Fixed a bug with looking down 

- Fixed purple rails

- Corrected missing name tags

- v2.3.1

- Now works without MoreCompany.

- v2.3.0

- Modder can now exclude model modifications from post-processing Lethal Company to improve the quality of custom shaders

- Minor performance improvements

- v2.2.1

- Additional changes have been made to the rendering to correct items that are not held in the correct position.

- The MirrorDecor, LCThirdPerson, and Emote modes no longer overlap.

- Models are no longer displayed in first person mode when looking down.

- After removing the replacement models, the basic game equipment should now be visible.

- Thanks to Naelstrof for changing the order in which LateUpdate runs in UnityJigglePhysics.

- v2.2.0

- Rendering has been changed and the model has become more resistant to cameras.

- Removed support for recording cameras and conflicts with third-party mods.

- Models with converted standard materials no longer look like a shell, like normal maps in the base game.

- v2.1.2

- Fixed inactivation of Ragdoll and Death Warrant.

- v2.1.0

- Added native support for UnityJigglePhysics.

- Recycled rotation of items to correct improper retention of items.

- MirrorDecor is now supported in 3rdPerson and LCThirdPerson.

- v2.0.4

- Deleted debug comments.

- v2.0.3

- Fixed command TooManyEmotes OnEmote.

- v2.0.2

- Known issues section.

- Fixed the problem with the disappearance of the viewer on some models.

- The OnEmote command now works only once for each emoji.

- v2.0.1

- Fixed MoreCompany cosmetics.

- v2.0.0

- Redesigned BoneMap system and moved to work with editor using .unitypackage.

- Added ability to set rotation offset for objects, 

- Added registry options. For more information, see the wiki.

- Changed the way of handling the replacement models. Skeletons are no longer separated from bodies.

- Thank you to Linkoid for reorganizing and improving the materials, as well as for adding support for materials that already use the installed HDRP shader.

- The OnEmote command will be added to support other events (e.g. taking damage).

- Note that mods targeting version 1.x.x as a result of switching to the Unity workflow are not compatible with other ModelReplacementAPI updates.

- v1.4.1

- RegisterModelReplacementOverride(Type bodyReplacement) has been added to the API to prevent the permanent removal or cancelation of body replacements if you want all players to have the same v1.4.0 body replacements.

- v1.4.0

- Added support for LCThirdPerson.

- Fixed a bug that caused incompatibility with More Suits mode. Thanks to Linkoid for the fix.

- v1.3.2

- Fixed the display of first-person models in the absence of 3rdpersonMOD.

- v1.3.0

- Added 3rd person support.

- v1.2.4

- Fixed an error where the "Bone Offset" tool did not adjust the offset of the held element.

- v1.2.3

- The second time fixed the same error.

- Fixed an issue where MoreCompany cosmetics did not get the correct parent.

- Fixed an issue that made players invisible after death.

- v1.2.2

"Fixed a problem with holding items. Thank you to Myna for reporting the fix.

- v1.2.0

- Added support for ModelReplacementTool and fixed an error, which caused game objects to periodically collapse.

- v1.1.0

- Fixed some errors with the selection of bones and biblically accurate angels.

- v1.0.0

- Version.

.

Similar Mods/Addons

Game Version *

7.34.0 (acrovic-siah_test_mod-7.34.0.zip)