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Red Rock Ranch

3
Mod version:1
Game version:1.90
The mod has been successfully tested for the absence of viruses
2249.29K25.16K

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About This Mod

A converted ranch and player housing in a great location between New Vegas and the Nevada countryside.


Features include

- water purification system

- moonshine distilleria

- Energy Beverage Distillery

- Fully equipped navigation system

- Many other scenario features

- Underground bunker

- and more.

Red Rock Ranch Name (RRR)

Version 1.90

Release date: 10/27/2010

Category Buildings / Player's House

Author of Northfield (script: Dynastia)


Thank you for downloading and commenting on my fashion over the past few years. I know that, like the NMM, this mod needs some touches and maybe a more loa-friendly version, but I haven't had the opportunity to make such changes - maybe someday I'll do it :) anyway, it doesn't need to, since everything works the way it should. Updated reference to working dummy. Thank you.


NB:

The mannequins and gun walls depicted in the gallery and video are in need of Feng Shui.

http://newvegas.nexusmods.com/mods/38625/.

and "Fred and Marge."

http://newvegas.nexusmods.com/mods/45314/.

- Required.


Description ::::::

===================


A fortified ranch located between the bustle of New Vegas and the hunting grounds of Red Rock Canyon National Park in rural Nevada. This is not God's house, but a well-stocked ranch, suitable for medium and late playable characters.


To obtain a key, you must complete a small quest. Read the note at the front door for a hint. The key is not in the mine, but in a cave nearby.



::: Features ::

================


- Fully equipped operating room with a motorboat for health recovery and plastic surgery.

- A medium-sized arsenal with named weapons storage containers.

- The Fallout shelter, equipped as a pre-war home, is designed to live underground for months without contact with the outside world.

- Hydroponics and storage facilities (plants are being revived - there is also a cannabis plant for cannabis addicts).

- Corn fields outside for greater self-sufficiency.

- A large number of storage facilities.

- The observation deck on the roof - you will be lucky if one of these annoying lizards gets into your field of view.

- Fully equipped with navigation system.

- The bakery scenario - dine inside, not on cold nights in Mojave.

- Spa area with hair styling set - put your hair to the latest New Vegas fashion.

- An electric fence to fence off evil spirits.

- Replaceable searchlights and searchlights.

"Combat vehicles (they cannot be driven).

- A lot of radios.

- Bedrooms with "well rested".

- Dakota and Boo Boo - built-in watchdogs/pet dogs.

- Armory/display case for all collectible items ;)

- Scenario water purifier

- Scenario plant for the production of energy drinks

- Brahmin cold milk flakes.

- A hut in the Sierra Nevada Mountains.

- Many idle markers for use in the associated sandbox modes.

- An anvil on which you can get corks for weapons and armor repairs.

- Scripted infirmary and laboratory.

- Switchable interior lighting.

- Fitness equipment and cardio equipment - get ready for life in the wild.

- Moonshine Distilleria

- Stoves for the disposal of unwanted waste.



::: History ::

===============


The owner left the RPP safe house and went to the Capital Wasteland in search of his family and possessions. But there may be another danger lurking in the wasteland.


Pre-war history.

The ranch was built by an eccentric billionaire who foresaw the coming apocalypse. Outside, it looks like a normal house, but in the basement is a secret bunker. For some reason, the original owners never made it to the farm.


Real sources of inspiration:


http://www.missilebases.com/adironback


http://www.disasterbunkers.com/index.php



:: Proposed revisions ::

[========================


- Fred and Marge's mannequins

Gun dummies.

http://newvegas.nexusmods.com/mods/45314/. - Feng Shui

When the weapon is placed on the wall of an arms bunker.

http://www.newvegasnexus.com/downloads/file.php.id=38625


- Fellaut.

It makes the night darker. The outside lights look cooler.

http://www.newvegasnexus.com/downloads/file.php.id=34888


- Portable towers.

To protect the area around the farm.

http://www.newvegasnexus.com/downloads/file.php.id=40297


- 4GB Fallout New Vegas.

To improve performance (for systems with 4GB):

http://nvse.silverlock.org/beta/fnv4gb_nvse.zip


- Unique items and collectibles

Unorganized:

http://www.newvegasnexus.com/downloads/file.php.id=40823


- Chryslus corvega - post-nuclear edition

Fast-roaming mode for immersion, used in conjunction with compatibility patches, parked right next to RRR :)

  



:: Disclaimer :::

=======================

Use as you wish. I am not responsible for any CTD or lost equipment. I always try to keep the mod up-to-date and error-free, but if something happens due to a patch or conflict with other mods, it's not my fault.

::: Known issues ::

====================


The truck you board on your way to the hunting lodge takes all the items you decide to use as fuel, so your inventory will only have the amount you want to fill (don't forget to fill it on the way back).


May be incompatible with the "Populated Wasteland" mode.


If the mode is unstable, try disabling all modes except RRR. You can also try using FNVEdit Conflict Detection. You can use it to create "merge patches" to improve stability.

Highly recommended: http://www.newvegasnexus.com/downloads/file.php?id=34703.  

How to use: http://fallout3nexus.com/downloads/file.php?id=8629.  


Please try before downgrading my fashion rating.



::: Installation ::

===========================


Open it on your desktop. Copy the textures folder, the network folder, and the .esm or .esp file to the data folder. Don't use both!


You'll need a master file and the latest version (if this is the first time you've installed the game, use only the master file).


Thanks for downloading.



:: Version history :::

=======================


1.0

- Initial release


1.1

- Fixed mission markers that do not start new games.

- We had to redo most of the appearance, but it turned out quite well.

- Redesigned the navigation grid.

- Fixed some bugs with trimming.


1.2

- Atmosphere and disorder.

- Added a quick move button to the hopper


1.3

- Completely redesigned bunker, added a lot of new features and clutter

- Bugs fixed


1.4

- Added hashish plant for revival in hydroponics

- Fixed cutting errors in bunker bedrooms and spas

- Added wooden wardrobe for rifle

- Energy drinks for revival are added to the monster's refrigerator. A small distillery on top of the fridge for a more immersive game

"The tips to the missions have become constant.

- Added exhibition room. Access to it is through a secret door in the office of the bunker.

- Added extra storage for deeper dive. A place to store repair parts and tools.

- Added perks "well rested" for beds in the bunker and on the farm.

- Added two guard dogs/pets :)


1.5

- Boo-Boo was replaced by Huskies.

"Many lockers have been given more recognizable names.

- Water purifier added to utility room

- Monster Energy Drink distillery added to the recreation room

- Navigation Network Configured


1.6

- Added various items

- Added Brâhmana Quini

- Added autodock

- Added a set for creating hairstyles

- A shooting gallery has been added to the exhibition hall

- Added fruits and vegetables to hydroponics

- External navigation network is set up (hopefully this will solve the problems with CTD, which were reported by some players)


1.7

- Added scripts for fruit trees

- Added clinic and laboratory

- Added anvil for repair

- Added barn and walkway

- Added Projector

- Projectors can be replaced

- Fixed and added idle markers


1.8

- Added a script for the truck, making the road to the cabin a little more expensive (so you do not forget to refuel on the way back)

- Interior lighting has become replaceable!

- Training facilities have been added to the spawn thanks to RegentEagle resources.

- The external navigation network has been edited).

- Added clutter + fixed some bugs and trim discrepancies.

- Added moonshine in the hut.

- Added armory room and wall with weapons. Mannequins and Feng Shui were used.

- Added a starter kit with weapons and survival gear.


1.90

- Expanded the bunker arsenal.

- Fixed TV.

- Fixed hot springs.

- Fixed textures on training equipment.

- Clutter added

- Added security terminal

- Constant water

- Added video

- Fixed some framing errors

- Added a script to the kiln to destroy the garbage left in the kiln when the cells are next loaded.

Similar Mods/Addons

Game Version *

1.90 (Main files v1_90-35489-1-90.7z)