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Poltergeist
About This Mod
Poltergeist.
Adds things you can do with dead players by flying around them in a free camera and interacting with them in a variety of ways.
Feature.
Instead of just watching the game, you can fly in a free camera to see what your friends are doing and explore the map.
Teleport to the player (or his remains) at the touch of a button.
Turn on global light to illuminate dark areas when the player is dead.
Different interactions are possible. Joke with friends or try to chat with them because of the curtain.
Management:
Motion: Similar to moving a live character, but you can change height by moving forward or backward.
Move up and down: can reconnect in game settings.
Height Lock: The height lock can be disabled so that the camera cannot move up or down except with the help of special vertical controls. You can switch in the game settings.
Sprint: Pressing the sprint key increases the speed of moving the camera by 5 times.
Speed Speed Up and Slow Down by scrolling the mouse wheel. You can reconnect in the game settings.
Change the light: When the left mouse button doesn't work, it changes the overall light that helps you see in dark places. You can reconnect in the game settings.
Teleport: Pressing the numeric key teleports you to the appropriate player in order of participation. This means that the presenter is 1, the first player to join is 2 and so on.
Interaction: Pressing the interact key (default is 'e') on the following objects allows you to interact with them as if they were alive. You can hurt or help your friends. You can reconnect in game settings.
Switch modes: The 'Q' key allows switching between vanilla mode and tracker mode. You can switch in the game settings.
Manifestation: Key 'C' for temporary appearance in front of the living. You can reconnect in the game settings.
Interactive Objects
Doors: can be opened and closed.
Pneumatic doors: Pneumatic doors can be opened and closed when supplying power.
Hangar Doors: Turn the Artifice handle to open and close large hangar doors.
The valves can stop the release of steam.
Ship light switch/remote control: turn on and off the light.
Ship Door Switch: Allows you to open or close the ship door.
Company bell: rings the company bell.
Noise accessories: sound-removing items such as horns, air sirens, tape recorders, etc.
Boomboxes: can be switched on and off on the floor.
Ship decorations: All ship decorations that can be bought in vanilla with interactive features can be used by ghosts.
Lockers in the rooms: doors of lockers for storing things that are sometimes found in the rooms.
Teasing the enemy: Prevents the enemy from moving. But be careful, don't overdo it, because it attacks the nearest player.
Note: This deals only 0 damage to the enemy. Some enemies are not interesting to beat.
Loud beep: You can beep 1 second apart.
Radar amplifier: can be turned on and off.
Whoopi cushion: makes a sound when flying.
Power.
Interacting with human aircraft is not easy and requires some effort from the Ghost. The power system reflects this.
Interaction with different objects consumes energy - a resource that is slowly replenished with time.
As more players die, the maximum power available to the ghost increases.
Some actions require so much energy that they can only be performed after the death of a certain number of players. So at first, ghosts can't do much, but as time goes on, they become more and more skilled.
Configuration settings.
Maud uses Sigurd's CSync to pass most of the configuration parameters from the host to the participating players. This means that everyone you want to play with must have a mod set to join the same lobby.
Client-side settings.
These settings are not synchronized and can be customized to suit your personal preferences. DefaultToVanilla: If true, the player will be in vanilla viewer mode after death.
GhostLightIntensity: changes the intensity of light available to ghosts (warning: there is a lot of fog in the game, so too much light can reduce visibility).
Sync settings.
These settings are synchronized so that all settings that the host has are used by everyone.
Maximum Power: The maximum power that the Ghost can use.
Energy Regeneration: The amount of energy the Ghost regenerates per second.
Live for Maximum Power: The maximum number of players a Ghost can leave alive for maximum power.
(for example, if set to 3, the ghost will have maximum power while 3 or more players are alive.)
Plague Aggro Time Interval (Plague Time Interval): The amount of time it takes for an opponent to forget about being attacked by Ghost.
Aggro Hit Condition: If Ghost persistently attacks the same enemy multiple times, he will furiously attack the nearest player he sees.
Cost: It is possible to set different cost of interaction:
Ordinary doors.
Large doors: This category includes both the doors of pressurized rooms and hangars Artifice.
Noisy items
Steam valves
Doors of ships
Company bells
Enemy threats
Manifests
Other interactions not covered by other categories, such as ship decoration.
Installation.
Like all other BepInEx-based mods, mods should work if you put their folder in BepInEx/plugins. Don't forget to also install the dependencies listed in Thunderstore. The mod has a feature that requires all players to install this mod. If you enable this mod, players who do not have it installed will not be able to join you and you will not be able to join them.
Known Errors/Other Comments.
We haven't figured out how to get the weather effects to work properly yet, so they're based on the last player to teleport (or where he died if he hasn't teleported to anyone yet). This means that if you died in the rain and flew into the dungeon, it rains inside.
The dungeon is far underground, so if you want to explore it, you'll have to teleport to someone who's already there, or fly over the ground.
If you find other bugs, please publish the issue to the Github repository.
.
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