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Mod version:1
Game version:1.4.1
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About This Mod

General improvements.

Everything is basically customizable and (IMO) improves some things in the game.


Check your configuration settings or wiki! Most of the improvements are listed on OFF for maximum compatibility with other mods.


General improvements.

Newly acquired items are placed on the Quick Access Toolbar in left/right order. Can be disabled in Settings.

Rearranges Quick Access Toolbar items when they fall. Can be disabled in Settings.

Always put items for ambidextras in slot 1. Can be disabled in configuration.

Reduce inventory slot scroll time. Configured.

The time required to place an item in the company counter has been reduced.

The time-out period for beginning text input at terminal startup has been reduced.

Skips the "Load" menu animation when the game starts. Can be disabled in Settings.

All items can now be picked up before the game starts.

The end of the "Ray" of the return conveyor has been replaced by the "Ray" for clarity.


The ship's whiteboard guide was moved so that it was originally fixed to the wall. It's easier to find, and it doesn't interfere with the teleportation button.


Added a degree setting option and a custom key binding for modifier keys to bind rotation of ship objects that can be placed in assembly mode.


Added the ability to rotate the ship map camera in any cardinal direction instead of south-west corner.


The ESC key can now be used to cancel the ship construction mode.


Added customization to hide clipboard and sticky notes.


Changed the lifetime of the teleport in the reverse direction to normal (10 seconds). Both of these action times can be configured.


A small monitor above the card screen now shares the power state of the card screen. It can be turned off in Settings.


The maximum number of items that can be saved on the ship has been increased from 45 to 999 (affects saving and downloading game files).


Added an option to display a small cross-hair in HUD UI.


Added option to hide alt-text of scan node if no scrap value or description.


Now it is possible to scan tools.


Now it is possible to turn on/off the fancy lamp [Host Must Have Mod].


Lock the camera in the terminal so it doesn't move when trying to move. You can disable this behavior in Settings.


Fixed the fact that the client did not know the number of days spent or the total number of deaths when entering the slow quota/day, if both the host and the client have this mode.


Players can now look lower (85 degrees instead of 60). This can be turned off in Settings.


Improved the randomness of the color of cans, the color is preserved between customers and when reloading the save.


Rotate items in save, now not all items are facing one way when loading save.


Missing items do not show the grab cursor.


Improved performance in many cases where echo objects look for static game objects each frame.

New features.

Total of 14 configurable integrated monitors (previously 8). Choose which items will be placed on specific monitors, including the ship's camera and background color.

Customizable monitors include weather, sales, time, credits, gate strength, vessel cameras, total days, total quota and scrap residue. Process work can be enabled separately in the configuration.

If this is specified in the configuration, the game automatically selects ONLINE or LAN at startup.

Use the up and down arrow keys on the terminal to scroll through previous (n) commands. (n) can be configured in the range 0-100.

Use the left/right arrow keys on the terminal, looking at the radar, to quickly scroll through the available targets.

[Now it is possible to set the starting fund for each player and determine the minimum amount of credit in the range from 1 (disabled/default) to 1000.

[Host Only] Added a feature to prevent lightning from entering vehicles. Some people find this a bit unfair, so it is recommended to disable this option. If the player has this option enabled on the host/server, it will be applied to all clients.

Added a feature of displaying the total number of loots on the current ship as text at the bottom of the Timing monitor.

[Host Required] Added option to transfer excess credits to the next quota. If the client does not have this option enabled, only visual desynchronosis will occur.

Added the ability to add a small medical station on top of the ship's charging station.

Added a feature of using keys from inventory slots, the ability to prevent key drops when used, and the ability to destroy keys in orbit.

Added a feature to hide the player name.

Added option to get retained items or all items when using the conveyor.

Added option to scan ships dropping items.

Added a feature of disabling overtime bonus.

Added option to remove ship's locker doors.

Added option to display monthly cost next to the terminal name.

Added a 24-hour clock and the ability to convert pounds to kilograms.

Added ability to always show an hour when landing on the moon.

Added a feature to disable colliders on deployable objects of the ship so that they can intersect.

Allows the host player to keep everyone's last outfit.

The owner can now save the furniture location (for each save file).

Added an option to display hidden months in the terminal months directory. The default value is After Research.

Added option to scan other players. It also works for masks named after a randomly connected player.

Added an option to allow entities in masks to mix more. In other words, they will wear the casual clothes of the real player (and MoreCompany cosmetics if needed), not a mask.

Added ability to adjust music volume in menu.

Added settings for chat attenuation delay and opacity.

Added a custom weather multiplier for the cost and quantity of scrap. Added support for custom and modified weather.

Minor bugs were fixed.

Removes the display of the value of all non-breaking items if they are not actually of value (when scanning and selling).

Removed a random "n" in the left center of the terminal monitor when switching the radar cameras.

The fire entrance was changed to 180 degrees, so now he looks inside at the entrance to the room.

When you teleport back to the ship, the bodies are now displayed as immediately found (customizable).

The terminal scan command and the end-of-turn scrap totals have been modified to include all values outside the ship and take into account the current scrap cost multiplier (under the hood, independent of the company).

The correct player name is now displayed on the first screen of the monitor at the beginning of the round.

Map types are now appropriately randomized when a new save file is launched. Fixed an issue where the ship's scrap was not displayed on board when it was attached. This fixes some things on the client side, including a terminal scan and extra pings to collect scrap.

[Host Only] Some items (e.g. plastic cups, flasks, flasks, flasks) are no longer affected by lightning. This applies to all clients if the host/server player has enabled this feature.

[When new customers connect to your lobby, they should see the correct position, rotation and current emotion animation for each player, as well as the correct power state of the ship's lamps and monitors.

Items on the ship will no longer fall off the shelves and tables when uploading files. This feature can also be disabled.

Added a feature of changing the sensitivity of personal scanner for more reliable work.

Fixed the appearance of scanning nodes of the spacecraft outside the spacecraft during the moon flight.

Fixed the situation when item sellers remained empty until the day passed when the game was launched.

Fixed that mines remained on the map screen and were available for scanning after the explosion.

Fixed a few flashlight moments:

The flashlight is no longer turned on or off when placed in a ship's locker (or in some other interactions with "E").

The flashlight/helmet is no longer switched off when you select an inactive flashlight.

The new light is switched on and the old one is switched off. If the new light’s batteries become discharged, the old light will remain on. You can disable this behavior in Settings.

You can no longer activate multiple lights at the same time. This behavior can be disabled in the configuration.

Laser pointers are no longer considered flashlights. This behavior can be disabled in the configuration.

The light will no longer turn on itself when you move or lift objects.

As a result, the battery no longer discharges randomly when the light is off.

WARNING: Players who do not use this mode may rarely not see the flashlights properly.

Fixed a situation where objects that can be captured give a navigation hint indicating that they can be captured when this is not possible (for example, a shotgun in the "Nutcracker", a table in the "Deposit").

I will continue to add to this list as we discover things that could be improved or corrected.


Warning:

This mod allows you to move inventory slots, so if you're playing with someone who doesn't have this mod set, they might have another inventory slot that recognizes your character.

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Game Version *

1.4.1 (ShaosilGaming-GeneralImprovements-1.4.1.zip)