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EMERGENCY DICE Update

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Mod version:1
Game version:1.3.7
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About This Mod

Emergency cubes.

This mode adds new items (equipment and scrap).


Emergency Dice.

this is an updated version of Emergency Dice: https://thunderstore.io/c/lethal-company/p/Theronguard/Emergency_Dice/ their Github Repo: https://github.com/Theronguard/Emergency-Dice.  


If you don't want my mods, check out their mods.




This item can be bought at the store. The cube can only be used once and teleports you back to the ship with all your items. However, it is not always available.


If you land 6, you can return to the ship with the whole crew (you need to be very close).

If you land 4 or 5, you'll be back on the ship.

Prolapse of 3 has mixed effects.

If you get 2, bad things happen.

Don't drop 1.

Gambler.



A new scrap object with the same cubes as the emergency cubes, but with a larger set of final effects and a higher chance of poor outcome.


Great effect if you get 6.

Good if you get 5.

When dropped 4 - good or mixed effect.

If you get 3, you have a bad effect.

If you get 2, you have a bad or mixed effect.

If you get 1, you have a bad effect.

It can be sold or used.


Kronos.



It's like gambling. The probability of getting a great effect is high, but the result changes over time. The chance of getting a bad or terrible effect increases as night falls.


It is better to use it at the beginning of the day, but it can cause problems during the day.


6 - Will make a great effect.

5 - Good or excellent effect.

4 - Bad, good or excellent effect.

3 will produce "bad" effect.

2 will produce "bad" or "terrible" effect.

If you make 1, the effect is bad.

Can be sold or used.


Sacrifice.



Guarantees return to the ship.


If you get 6, you get a bad effect.

If you get 5, you have a bad effect.

When you throw 4, you have a bad effect.

Drop 3 has a bad/bad effect.

A roll of 2 has one bad effect.

If you get 1, you get two bad effects.

Saint.



This cube never has a "bad" or "terrible" effect. This is the rarest cube in the mode, so don't expect much from it.


The 6 roll opens a menu where you can select the desired effect.

If you get 5, you get a great effect.

If you get 4, it's a good effect.

When dropped 3 - good effect.

If you throw 2, you will have a good effect.

If you throw 1, one die will be wasted.

Pass.



It turns out scrap. Only scrap. The higher the roll, the more scrap you get. Negative results are also possible.


A roll of 6 results in 7-8 clips.

A roll of 5 produces 5-6 clips.

A throw of 4 yields 3-4 clips.

Throw 3 gives 1-2 clips.

Throw 2 has a Bad effect.

Throw 1 has a bad effect.

Effect.

Excellent.

Pathfinder Drops - used to buy a new item that shows everyone the way to the front door.

Increases sales of company items over the current quota.

Gives everyone unlimited stamina.

Bombs and kills all living enemies.

Teleports you and nearby players to the ship containing the item.

Brings all dead players to life.

Under you appear 3-9 (random) pieces of light scrap. Shotgun and ammunition.

The Sprint key allows you to fly.

You can choose any effect (good or bad).

Opens 2-4 random items from the store

Enhances your space inventory

Gives you random dice as a "re-roll".

Gets the main gun (requires LethalMon).

All dice are thrown one at a time.

All right.

Turn on all the lights.

Makes all players alive and restores all battery items.

Endurance becomes infinite.

Teleport to ship with item

Random items appear in the store

All items in inventory become a little easier

Generates multiple pokeballs of different levels (requires LethalMon)

Creates a crystal beam inside (requires LethalThings)

Stir.

Replace with another player.

Sends everyone to a random player

Slightly Drink All (TZP)

Pending throws

Let's look at the homeless.

Bad.

Makes loud noises regularly

Breeds spiders and makes them faster

Armageddon's on the street

Causes a large number of insects in the room

Causes a malfunction of the ship's doors

Creates a large number of fake emergency exits

Close all emergency exits

Close and lock all open doors

Causes fear (can be changed to easy in settings)

Create a large number of mines inside the ship

Changes the way people speak and makes communicating with them difficult

Directs the beam into the room

Turns off all lights continuously

The hull periodically trembles violently

The ship's hands become mobile

The service life of batteries of all items in inventory is reduced by half

All items in inventory get a little heavier

Inside appear numerous teleportation traps (requires LethalThings)

Inside, numerous teleportation traps appear, forcing all teleportation traps to move (requires LethalThings)

Heads are spinning.

There's a lot of bugs with stakes.

Get all the enemies on board.

Remove Terminals

It's horrible.

Outside, a giant hive is growing.

Explodes random players.

Throws out a jester and forces to throw out all the jesters that are already present.

Creates and moves mines

Produces reel heads outdoors.

Coil heads sometimes ignore your line of sight and allow you to move without being tracked.

Build a turret next to your ship.

Place invisible mines inside

A large number of turrets appear inside, which instantly open fire

Produces a large number of worms outside

A large number of zombies appear inside

Get aboard, but the zombies stay.

Produces large quantity of mines outside

Break a random player's neck

Creates many teleportation traps from the outside (requires Lethal Things installation)

Unlocks many invisible teleportation traps (requires installation of Deadly Things)

Giant Inside

Inside many shrimp (requires LCOffice installation)

Detects multiple spiked traps outside

She gives birth to several barbarians

Produces invisible random enemies

That’s not all.

Configuration.

Check the plug-in configuration file. This file is called EmergencyDice.cfg and is created the first time you run a mod game.


You can change the desired effects and other settings.


The Allowed Effects tab in the configuration synchronizes with all clients, so effects should be disabled/enabled only on the server side.


The frequency is also set only on the server side, so you don't have to worry about everyone synchronizing their values with the host.


Pseudonyms of emergency death shops.

Some mods (e.g. Deadly Things mods) may use conflicting item names in the store. To solve this problem, we added several emergency aliases to the store.


Try using these aliases in the store:


Emergency Dice

Zar.

Zar.

Zar

Chat Commands

There are several chat commands in the mode. If you want to use them, you need to install


'Allow chat commands = true'


must be installed.


To roll the bones


~edice dice num.

where num is the cube ID, ID starts with 1.


If you want to apply an effect


~ or

~edice menu

Gratitude.

Thanks to everyone on github for suggestions and bug reports.


All players need this mod!

.

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Game Version *

1.3.7 (slayer6409-Emergency_Dice_Updated-1.3.7.zip)