
Mirage
About This Mod
Mirage.
Mirage is a mod that empowers any enemy with the ability to mimic the player's voice (fully synchronized with all players). This mod is required for the host and all customers.
⚠️ WARNING: This mod does not replace Skinwalkers + MaskedEnemyOverhaul.
This mod contains features that are not required by default (for example, masked enemies will sleep in all months), and the settings will need to be adjusted.
Showcase MOD.
Features (all of the following features are configurable)
All enemies can mimic the voice of the player in the game.
When spawning, each enemy always chooses a player whose voice he will imitate.
Votes are synchronized for all players. This means that everyone hears the same voice and the same words at the same time.
By default, only masked enemies simulate voice, but other enemies can be enabled in the settings.
Masked enemies use the player's clothes and makeup to imitate them.
Remove masks from enemies in masks.
Remove hand animations from masked enemies.
Configurations are synchronized with all players (only host configurations are used).
The probability of spawning enemies in masks can be adjusted.
The weight of the spawn for each month is calculated internally.
By default, enemies are 2% more likely to appear in masks each month.
Note: setting the probability of spawn to 25% guarantees one spawn per turn.
Question How can I help?
If you have a question, create a new discussion on GitHub. We'll respond as soon as we can.
I found a mistake. Where can I report it?
Create a new question on GitHub to report a bug. Note that the error messages are for Lethal Company only.
FREQUENTLY ASKED QUESTIONS.
Do I need Skinwalkers to use this fashion?
No, Mirage is a separate mod; if you install both Mirage and Skinwalkers, the Skinwalkers sound will play alongside Mirage.
Can I use MaskedEnemyOverhaul with this mod?
If you use MaskedEnemyOverhaul, the imitation sound will no longer match the enemy's masked costume.
Instead, set MaskedPlayerEnemy.mimickingPlayer not to touch to true and use MaskedEnemyOverhaulFork.
If you don't use features like Nameplate, Fading Mask, or Zombie Apocalypse, you probably don't need them because Mirage already covers everything else.
Do I need to install DissonanceLagFix?
No, you don't. Mirage already has a patch that fixes lags since version 1.0.16.
Does fashion support cosmetics?
Yes, all mods applied to disguised enemies are compatible with Mirage.
If your cosmetic mod does not support masked enemies, you will need to ask the fashion author to support it.
Does this mod use voice recognition or artificial intelligence?
No, he doesn't. Maud does not use voice recognition or artificial intelligence. This was originally planned in the v2.0.0.0 update, but due to lack of time and life priorities, the update was not made.
Can I listen to my voice through VoiceManager?
The default is yes. Each player can choose not to hear monsters that mimic their voice by going to the LethalSettings Fashion Settings in Mirage.
What happened to the v2 update (speech recognition + machine learning)?
The work is 99% complete, but 1DWalker and I have other life responsibilities that need to be prioritized. We can no longer justify ourselves by spending all our time on a free project, so we decided to completely stop releasing the update.
To everyone who was looking forward to the V2 update, I apologize for the disappointment.
Featured Fashions
StarlancerAIFix - Fixed spam EnableEnemyMesh when masked enemies fall into areas that should be inaccessible.
GeneralImprovements - Optionally added player name plates for disguised enemies and disabled radar rotation.
Zombies - Deleted By SpawnOnPlayerDeath. Use this if you want to resurrect the player as a zombie.
LethalIntelligenceExperimental - AI mask changes, transceiver support in Mirage.
Can I reload the mod in Thunderstore?
No, reloading to Thunderstore is not allowed; if you want to create a mod pack, please use the official mods. If you want to make small changes for a friend, you need to share the compiled .dll file directly and import it locally.
Credits
1DWalker - thank you very much for your work on the v2 update. The v2 update no longer works, but we would like to point out that it would not have been possible without working on the code base in the machine learning part.
IntegrityFate - he was tasked with creating a new Mirage logo, and he put his own interpretation into the design. It is located here: https://integrityfate.com/.
Gratitude
1DWalker - for significant contribution to work on the v2 update.
RugbugRedfern - Mirage was heavily influenced by Skinwalkers. Thanks for creating one of the best mods in the game.
Evaisa and LordFireSpeed - for creating an excellent UnityNetcodePatcher for use in creating this fashion.
Lunxara - for assistance with Mirage experimental tests. Watch it live. https://www.twitch.tv/lunxara
TheDebbyCase - for helping me replicate the problems other players faced and explained how the spawn curve works.
Owen3H - for the implementation of synchronization configurations.
MartinEvans is the author of Dissonance, for helping to solve problems with voice activity.
IAmBatby and BananaPuncher714 for answers to LethalLevelLoader and LethalQuantities related questions on spam control.
Zaggy1024 - for teaching me how to configure the debugging build of the game that is required to run the performance profiler.
IAmBatby and mattymatty - for help in getting rid of the log of warnings about spam in the audio specializer.
Lunxara, JacuJ, BBAPepsiMan, and JokerMan are all for testing our latest experimental update. Thanks to their extensive testing, we were able to fix many of the small bugs they found.
Endoxicom - for assistance with testing v2 upgrade hardware requirements.
Vladiester - for help in testing experimental assemblies and Content Warning fashion versions.
Changelog
Click here to view the changelog for recent changes.
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