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Lategame Upgrades mod

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Mod version:1
Game version:3.10.2
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About This Mod

LateGameUpgrades.

Install dependencies.

All customers must install this mod.

To install it, simply place the MoreShipUpgrades folder in the BepInEx plugins folder.


Everything in this fashion can be changed in a very extensive configuration "com.malco.lethalcompany.moreshipupgrades.config".

Except for hardware changes (spotters, night vision goggles, mobile phones), the configuration automatically synchronizes with the host on the client.


Type lategame in the terminal to view the mode information.

Type lategame store or lgu to see the current status and cost of the update.


This will allow you to add


30+ updates

5 complex command missions (contracts).

Quest items, NPCs, rewards and actions.

A few items in the store.

The goal of this fashion is to make the game longer and improve the gameplay of "callous latte", where you can not spend money and can only go a month.


If you are using v40, upgrade to v2.1.0.

If you are using v45 - upgrade to v2.8.6. If you are using v50, upgrade to v3.8.1.


Community.

Join this modding disk and then post your mistakes, assets and ideas in this post.

Help fashion by making patch requests.


Any contribution is welcome.


Credits

GitHub Contributors.

Dilly_The_Dillster

WhiteSpike - Forward

Croquetilla

Graphics / Art / Models

Sad Amazon

Bovilka

Pixelated Engie - Twitter

Beta participants

Wound.

Caputo

Root beer

Gluck.

Gluten npc - twitch

Updating store interface

Lgu displays an interactive user interface that allows the user to select the update they want to update and view the details of the update from the displayed information. You can control the interface using the key references used in More Ship Upgrades.


Modernizations and items

They can all be changed depending on the configuration.


Stim Pack - $600.


Increases your health by 20 points per level.

Hunter - $700


Allows you to collect and sell samples of defeated monsters.

Level 1: swarm insects and flea fishing

2nd level: spiders, baboons, tulip snakes and foxes

Lv 3: Bracken, Tamper, Aires Dog, Maniatras, Manticoil

Lv4: The forest giant

The medic is $300.


Allows you to heal (default is 20 points).

Limited usage (default is 3).

Protein powder - $ 500.


Increases damage from shovels and beacons.

Lightning rod - $1000


Directs the lightning bolt towards your ship.

The closer you (and your metal objects) are to the ship, the more likely it is to attract lightning.

Modes: Zipper tap to all objects, zipper tap, and both tap.

High-speed encryption - 300 dollars.


Modernization of signal transmitter.

It is necessary to purchase a signal transmitter.

Faster text transfer rate and no limit on the number of characters in the transmitted message.

The trainee is $1,000.


Replace dead friends with new interns (bring your friends to life).

Teleports to a random location within the object.

GPS radio - $450


Upgrade the radio to show your location and time.

Indispensable.

Useful for locating fog and homes.

Locksmith - 640 dollars


Makes a sound when it is holding and a louder sound when it is not holding.

Hitting or touching a locked door triggers a mini game.

To unlock the door, press the door in the order in which the pins flash.

The beekeeper - 450 dollars.


Butler's bees and hornets do you much less damage.

Big lungs - 600 dollars.


Increases sprint time.

The configuration increases the speed of endurance recovery.

The configuration reduces the amount of endurance required for jumps.

Running shoes - 650 dollars.


Increased movement speed.

Steps are minimized as much as possible.

Strong legs - $ 300


Lets you jump higher.

Malware Publisher - $550


Destroys turrets and mines instead of incapacitating them.

It can include behaviors such as detonating hazards (by default), destroying them, or disabling them for a longer period of time.

Night vision - $380


Left Alt key to switch night vision.

Self-updating function.

To equip, remove and press lmb.

Disappears after death (default). Battery for headphones NV - 300


NV increases regeneration rate and decreases burnout rate.

It also increases the range and intensity of night vision light for alternative activities (if this is included in the configuration).

The discombobulator is $450.


Enemies around the ship are stunned when initattack is introduced at the terminal.

Kuldown (120 seconds) is displayed as you type.

Attracts enemies to a larger area than the Laudhorn.

Advanced Scanner - $650


Level 1.

Significantly increases the pinging distance between the ship and the entrance.

All other ping distances increase.

Level 2.

Unlocks five new scan commands - gamer scan, enemy scan, scrap scan, hive scan, door scan.

Improved scanner information is entered for each of them.

Level 3.

Scan rubbish through walls.

Change the setting if you want to scan enemies through walls as well.

Back muscles - 715 dollars.


The weight of the cargo carried is significantly reduced.

This decrease increases with each upgrade.

An alternative mode that eliminates speed or endurance debaff due to weight.

Deadly deal - $300


Ensures that at least one item is available in the workshop.

Bargain Link - $200


Increases the maximum number of items sold in the store.

Increases with each level.

Market effect - 250 dollars.


Guarantees the minimum percentage of sales applied to items sold in the store.

The minimum percentage of sales increases with each level.

Quantum Destroyer - 1000 dollars


Increases the time it takes to land on the moon (the time it takes to reach the last hour of the moon).

The length of stay increases with each level.

An alternate mode in which the Quant command can be used to restore time spent on the Moon.

The helmet is $750.


Prevents damage depending on the number of hits.

When the maximum number of hits is reached, it is destroyed, and if necessary, you need to buy a new one.

There is also an alternate mode in which the helmet partially reduces damage and is only destroyed on the next hit that kills the player.

Drop capsule accelerators - $ 300


Accelerates the operation of drop capsules in the store, allowing faster delivery of items.

If the upgrade is activated, the drop capsule will leave the store after receiving the item.

Sickbeat - $500


When music plays in the cassette, effects such as increased movement speed, damage, and protection are applied to nearby players.

When an effect is applied to your player, an icon appears.

Shutter battery - $300


Allows longer use of the ship's doors if they are closed.

It'll break anyway.

Aluminum coil - $750


Provides the following enhancements to Zap Gun:

Extended Stun Range

Stun timer increase after firing stops

Reduced minigame difficulty

Reduced wait time after unsuccessful minigames (stops enemies from boring)

Landing engines - $300


Speed increases with each landing/takeoff.

You can adjust the timing of acceleration activation (landing/takeoff only or both).

Deep pockets - 500 dollars


Increases the number of two-handed items that can be placed in inventory.

You can configure whether wheelbarrows can be placed in your pockets while this upgrade is active.

Boots with electric drive - 250 dollars


Reduces damage from falling.

Scavenger Instinct - $800


Increases the average amount of scrap at a given level.

Mechanical hands - $300


Increases the range of interaction with objects and interacts with objects.

Clay glass - $200.


Increases the maximum distance the player can find a Clay Surgeon.

Genetic manipulation of weeds - $100


Increases the phytocidal effect of weed control agents.

Trilby costume - $750


Warrior's enemies will no longer attack immediately when he is alone with him.

They will retaliate if they are attacked.

Traction boots - $ 100


Clutch to the ground is increased and direction changes are made easier.

Oxygen can - $ 100


Reduces the player's oxygen consumption.

Rubber Boots - $50


Reduce obstacles when walking on water.

Includes fast sandy patches in wet weather.

If the decrease is greater than 100%, the player does not lose speed when walking on water.

This reduces the obstacle to movement when walking on the surface of water.

Life insurance is $200.


Reduces loss of credits in case of player's death.

Carbon knee joint - $ 100


Decreases velocity when squatting.

At 100%, the squat speed is equal to the walking speed.

The mode of promotion of items.

This mode provides an alternative way to sell items to the company for improvement. The following modes are available in the game:


Equipment.


When sold to a company, items considered "gear" (customizable in the same way as specialized interior items) give random upgrades to boost the level.

Opportunities behind scrap.


When a company sells an item of any type, a dice is thrown to see if it meets the odds conditions (the value is adjusted).

If successful, you select an upgrade that raises the level according to the selected chance mode:

Random: Upgrades are chosen randomly, regardless of external factors.

Cheapest: choose the upgrade with the lowest purchase cost.

Lowest Level: Selects the lowest level upgrade.

Nearest value.


For each quota execution event, the cost earned on the quota is used to select an update with a cost that is at least equal to the quota cost.

The value earned to reach the quota is used to select an upgrade with a cost at least equal to the quota value.

Unique clips.


When opening a save, each scrap item is associated with a random upgrade. When an item is sold, a percentage of the amount (customizable) is charged to the value of the associated upgrade. When the amount contributed for the item is reached, the upgrade goes to the next level (if allowed).

Unique scrap.


The logic is similar to the "Unique Scrap", but the items assigned to each upgrade are the items assigned in each upgrade's settings.

The name associated with this setting can be the name displayed in the scan node or an internal name (in this case, 'itemProperties.itemName').

The name is not case sensitive.

Random update mode.

The mod provides a "Random Update" mode, in which the number of updates displayed in the update store is selected from the total number of updates activated.


You can specify the number of upgrades that are accidentally displayed in the store.

You can customize the display of purchased upgrades.

You can set when the upgrades will be displayed randomly (per monthly landing, per monthly engagement, per quota).

Contract

Cancel the contract.


Detecting bombs at the facility. If you do not defuse the bomb before the timer expires, someone nearby may suffer a tragic fate.

The bombs are marked with a serial number. The <serial>terminal search command will show you the correct wire sequence for defusing the bomb.

Data Contracts.


An old laptop with valuable data was found at the site. Locate it and remove the disk it contains. The first interaction shows the IP that you need to enter into the bruteforce <IP>command on the terminal.

This will display the user credentials used to log on to the laptop.

After you log in, the command prompt screen appears. The player has to move around the screen by executing commands:

ls (lists all files in the current directory/folder)

cd <folder> (go to the selected folder)

cd . (go back to top/previous folder)

mv survey.db (get the file if it exists in the current directory)

Treaty with the disinsector


A nest of storekeeper beetles was found in this room. Destroy them and destroy the nest.

Search and destroy nests by avoiding monsters in them. Destroy the nest and receive a reward.

Contract for exorcism.


The site of the ritual was discovered. Find this place and use the objects scattered throughout the area to stop the ritual.

A pentagram will appear around the object and you need to find it. The sound will indicate that it is nearby.

When you find it, you can see the altar and find out which demon it belongs to. This information is required for the <demonName> command daemon terminal.

A list of items required to stop the ritual appears on the screen. If you put the wrong item on the altar, it will attract unwanted guests.

If you put the correct item, you will receive a reward that can be transferred to the ship.

Towing contracts.


Your colleague is missing from the facility. You need to find him and get him to a safe ship.

Your colleague is lying on the floor and calling for help. Judging by the screams, he is nearby.

There are also several medical staff in the room. One of them is necessary because the garbage man is injured and can't get up.

After the help of the worker, they need to be taken out of the room. They are very heavy and make loud noises when they feel threatened in the vicinity.

After returning to the ship they will forever thank you for your help until you arrive in the company (until you accompany them for disciplinary action).

Command

Contract.

An interactive user interface will appear, allowing you to select a contract, view the current status of the contract, and view information about each contract type.

API

Hunter

Allows you to save your own Hunter upgrades and sleep on enemy kills. Follow the Hunter API wiki page.

Items/teams have been moved to the appropriate mods.

Piper

Portable irradiator

Cars

Shopping cart

Diving kit

Scrap insurance

Extension of the term

Weather probes

Helmets

Similar Mods/Addons

Game Version *

3.10.2 (malco-Lategame_Upgrades-3.10.2.zip)