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CruiserImproved

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Mod version:1
Game version:1.4.0
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About This Mod

CruiserImproved

GitHub Version GitHub Build


A client mod that improves the behavior of the Lethal Company "Company Cruiser" and fixes some problems with its use, such as low visibility, high damage from small hits, and bug fixes.


Functions

All functions can be configured or disabled in the generated .cfg file in BepInEx/config. Clients will copy the host settings if both sides have a mod set.


The ability to lean over to look back through the side of the truck and through a small window, turning the camera.

Increase the height of the seat for a better view over the Cruiser hood.

Slight Kruzer's invulnerability after taking damage to reduce the damage taken from rolling or hitting repeatedly at low speed.

A slight invulnerability to Cruiser when receiving critical damage (the engine is on fire), which will allow players to react and escape before the Cruiser explodes.

Preventing Old Bird missiles from kicking players out of their seats.

Ability to push destroyers.

Preventing the cruiser from sliding sideways on slopes (e.g. when falling from a magnet to a Artifice).

Prohibits dogs from detecting the sound of a crusader being damaged when the engine is turned off, which prevents them from attacking the cruisers again because of the sound they make.

Option to disable static radio jamming of the cruiser. Disabled by default.

The ability to open the doors of the Cruiser, holding the object with both hands.

The ability to remove the key from the ignition switch without being in the chair.

A scan node has been added to Cruiser to help you locate it from a distance. You can customize the display of turbo motors and health.

The cruiser's exhaust turns blue when it accumulates turbo charges.

[Host] Does not allow anyone in the lobby except the driver to push the ejection button on the cruisers. Disabled by default.

[Host] Creatures bypass stationary cruisers that no one sits in instead of going straight through them and doing damage.

[Host] Equipment and weapons transferred to the ship from the cruiser when the storage is reset are sorted into a separate heap from the rest of the scrap metal.

[Host] The magnet position, turbocharger and ignition state are maintained and restored on save load, which prevents loss of turbocharging and eliminates the need to restart the ignition.

Patches

[Host&Client] Fixed an error that caused the steering wheel position not to synchronize between players.

[Host&Client] Fix for unsynchronized radio between players.

[Host] Prevent the throttle or brake pedal from getting stuck if the player leaves Cruiser by holding them.

[Host] Fixes items that remain floating in the location where the Cruiser was when the save is rebooted. Now all items will be moved to the ship, not just some.

[Client] Correcting the fact that small creatures (all except the Eye-Free Dog, the Fox Thief, the Forest Giant, the Old Bird) cannot move.

[Customer] Corrected visual deviation of the steering wheel from the actual angle of rotation.

[Client] Fixed that very high speed was required to shoot down baboon hawks.

[Client] Fixed that controls continue to work on the cruiser when you write in chat or open the pause menu.

[Client] Fixed a slow collision dealing 2 damage to creatures on the client (thanks to Buttery Stancakes)

[Client] Fixed collision with players on the cruiser or with creatures on the back.

[Customer] Fixed the possibility of passengers leaving the "Cruiser" in the walls, which often led to a clash between the player and the "Cruiser".

[Client] Improved checking of driver and passenger exit points. The player will be placed in a seat, not outside, if there is little or no space, such as when magnetized to a ship.

[Client] Fixes that clients see a saved cruiser in the wrong location when connecting.

[Customer] Fix the slip from the cruiser during take-off or landing.

[Client] Fix when you are abandoned while standing or sitting on a magnetized cruiser during the ship's takeoff.

[Customer] Fix the attachment of the ship magnet to the cruiser in the wrong position or turn (will not be attached to the ship front part)

[Customer] Correct the possibility of reducing the bounding frame of the cruiser with weed control agent.

[Customer] Fix items falling through the cruiser if standing behind.

[Customer] Correct to ensure that some parts of the cruiser, such as the driver's seat and exhaust smoke, remain after destruction.

[Customer] Correction of the incanniability of items when they are placed in a cruiser.

Feedback

Feel free to post suggestions or issues to:


Github Issues

LC Modding Disk Server Fashion Theme

Compatibility

Compatible with Lethal Company v56


CruiserImproved should be compatible with most mods, but it works well with:


BetterVehicleControls

LethalCompanyVR

Similar Mods/Addons

Game Version *

1.4.0 (DiggC-CruiserImproved-1.4.0.zip)