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Heavy stone
About This Mod
Road stone
Reduce the stutter you experience while loading a tier and reduce the time voicechat cannot operate or remove it completely.
Warning
This mod is still in the early stages of development and may not be compatible with other mods, which can lead to failures. If you encounter this problem, please report the problem to the GitHub Fashion page.
Compatibility
This mod is fully compatible with Vanilla and aims to be compatible with as many mods as possible. The following mode should run without errors:
Biggar Lobby
Morecambe Company
Numbness
Rational Expansion Core
Numbness
This is not an exhaustive list; rather, these modes should work without failure, and if not, make sure they work as soon as possible. Other popular mods such as Skinwalkers, Ship Loot, HelmetCams, Mimics, Reserved Slots, and Lethal Things should also work well, but less used mods are not guaranteed to be compatible. If you have a mode compatibility issue, feel free to check the current issue to see if the problem has been reported beforehand and if not, report the problem. (It would be very helpful if you could provide a game log and a list of modes, as well as a profile code, so you can test and fix the problem as soon as possible.)
Configuration
The mode provides various configuration options that you can use to fine-tune the way the load is handled. The default settings are optimized to run voicechat for the duration of the boot time, but if the boot fails when the actual capacity is as small as possible, you can use the configuration settings provided to resolve the issue.
If you have LethalConfig installed, all configuration settings in the game can be changed without rebooting using lethalconfig.
Asynchronous Module
Enables or disables forced asynchronous generation of Loadstone levels. By default, it is on, and when it is off, a stutter occurs when a level is created. Vanilla games start asynchronous generation by default, so while most problems with loading levels can be solved by disabling this option, while the mode continues to improve performance elsewhere, most of the performance gains are achieved by this option 1.
The state correction module must be enabled
Asynchronous production delay
This setting tells the game's map creator how much time they can spend creating a level on each frame. Increasing this value will reduce the frame rate during boot, but will decrease the loading time when increasing the frame rate during boot, but will increase the loading time. After all, I really want to make the layer generator asynchronous so that card generation can run at full speed without sacrificing frame rate, but that will require a deep overhaul of the existing system.
Asynchronous Navmesh Module
Enable the asynchronous navmesh module in Loadstone. This module is designed to create navmesh, which is used for AI paths in multiple threads in the background, instead of pausing the game until the evaluation is complete.
Dungeon Execution Module
To reduce latency, you can enable the Loadstone dungeon runner to create dungeons in multiple frames
You need to enable the asynchronous Dungone module
Dim Screen Module
Vanity (dimming) can be configured with pop-up or log messages, which can be disabled completely and the layer core enabled instead
State Change Correction Engine
This module fixes an error when executing a dungeon completion callback in lc to prevent it from executing properly
DunGen Optimizer
Optimize the internal operation of Dungen, the tool used by LC to create object layouts
Object Pool Module
This is a very experimental feature that caches object appearances and then removes and redisplays them, rather than reusing them as needed. RAM usage may increase slightly, but boot times can be significantly reduced
It is currently known that this will result in an error when used with Kull
Local Performance Report
Generate a performance report in the log each time the ship lands to help debug performance issues
Lcsoundtool
You need to set up music playback
Enable this if you want to play music while the level is loading
Read the music's fading time
Once the level is loaded, it determines how long it takes for the music to completely disappear. The 15-second default is used to make the music fade out as soon as it falls to the floor
Reading music audio
How loud should road music be
Others
If you've ever read about it, and this mode helps you, I'm asking you to consider donating. Maintaining this mode up to date and making improvements will take a long time, and any support will help me continue to maintain the mode in the future. If you want to donate, you can find my work together here.
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