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Central Configuration (CentralConfig)
About This Mod
CentralConfig is a mod designed to organize and set configuration values for Lethal Company in one place. Originally created as a fallback in case the LLL uninstalls the configuration, it now includes the desired features and various fixes and tweaks for both the base game and the LLL.
Mod intentionally avoids heavy settings that bugs can cause. For example, allowing other mods to change the death rate of enemies can cause problems; CentralConfig is designed with compatibility in mind and does not touch these settings, which can easily break. These customizations must be made by the original developer.
HOW TO USE IT.
When you open a game with this mod, only a rough setting is created (no specific month settings/dungeons/tags/weather/etc.). This is a two-step process:
Blacklist months/dungeons/tags/weather/etc. first so the mod can't change them, and then choose which broad settings to make for each (change them after first running).
Now you need to restart the game and enter the lobby. This will create and apply configuration settings for each item (you will be able to access and configure other settings when you are done).
(I haven't checked it myself, but the Gale launcher has a reset button that is rumored to make the process smoother.)
If you exit without opening the lobby, you may see orphaned (darkened) entries. The next time you open the lobby, they will be recreated and their current values will remain unchanged.
I strongly recommend that you keep a copy of the configuration file in a safe place in case the record (or multiple records) are recreated after a name change.
Modes create these configuration sections at run time to extract existing configuration values from configurations of other modes.
Configuration settings.
The configuration 'Host Only' is set only by the host and is not executed by the client. It does not need to be synchronized; the 'All Players' setting must be synchronized and set for all players in the lobby.
Dungeons.
Enable dungeon size override (All Players) - Allows you to change various values related to the size of the dungeon. These include a month-based size multiplier, the size of the dungeon card tile (divided by the size of the month), the minimum/maximum dungeon size limit applied after MTS accounting, a scaler to determine the severity of the size limit, and the minimum/maximum dungeon size multipliers applied after the limit.
Enable dungeon selection override (Host Only) - Allows you to change the dungeon pool associated with the dungeon by month name, level tag, price range root and mode name.
Enable Enemy Injection Based on Current Dungeon. (Host Only) - Allows you to add/modify enemies in months based on the current dungeon (indoor, daytime, or night).
Enable Scrap Injection Based on Current Dungeon (host only) - Allows you to add scrap in months based on the current dungeon.
Enemies.
Sequence (host only) - Determines the order in which enemies are added, enemies become scarcer, and enemies are replaced (used in other settings).
Free (Host Only) - Increases the maximum number of enemies inside/per day/per night to 20 and sets the spawn wave of enemies inside not hourly, but every minute.
Scale enemy spawn rate (Host only) - Adjusts the speed of spawning enemies according to the new maximum number of enemies per month (twice as many enemies appear as in the original).
Speed up enemy appearance (host only) - This setting allows you to set a new monthly value that adjusts when enemies appear.
Flatten enemy curve (Host only) - This setting flattens all enemy probability curves to a fixed value of 1. This ensures that enemy spawns are based only on rarity and that the rarity of the enemy spawn pool is correct.
Remove duplicate enemies. (host only) - keeps only the most rare enemies in the spawning list. This is done after the tag, current dungeon and current weather have added/changed the enemy.
Keep Minimum Rarity (host only) - Keep the minimum rarity of a given enemy instead of its maximum rarity (for the above settings).
Always keep rarity zero (host only) - enemies with rarity zero are retained regardless of rarity.
Month.
Enable General Override (All players) - Allows you to change the basic properties of each month, such as root price, risk level and description.
Enable Scrap Override (players only) - Allows you to change the minimum/maximum amount of scrap and multiplier for the cost of individual scrap items.
Enable Scrap List Override (host only) - Allows you to make changes to the Scrap List every month.
Enable enemy override. (Host Only) - Allows you to change the maximum number of forces and the enemies list for each month (Indoor, Night, Day).
Enable hook override. (Masters only) - Allows you to change the minimum/maximum number of traps for each month. (Modified trap support must be added manually.)
Enable time settings. (All players) - Allows players to change time settings such as time presence, time speed multiplier, and whether to expect the ship to move until it lands.
Include other overrides. (All Players) - Allows you to change various properties such as Hide/Hide, Lock/Unlock.
Change Celeste's name. (All players) - Change Celeste's name to Celeste to correct confusion with the old lines. If everything is correct, then Celeste should be used for all configuration settings that you want to apply to Celeste.
Labels.
Enable tagging enemies. (Host only) - Allow adding/replacing enemies in months based on the corresponding tags (internal, day, night).
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