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Central configuration

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Mod version:1
Game version:0.13.6
The mod has been successfully tested for the absence of viruses
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About This Mod

CentralConfig is a mod designed to organize and set configuration values for Lethal Company in one place. Originally created as a fallback in case the LLL uninstalls the configuration, it now includes the desired features and various fixes and tweaks for both the base game and the LLL.


Mod intentionally avoids heavy settings that bugs can cause. For example, allowing other mods to change the death rate of enemies can cause problems; CentralConfig is designed with compatibility in mind and does not touch these settings, which can easily break. These customizations must be made by the original developer.


HOW TO USE IT.

When you open a game with this mod, only a rough setting is created (no specific month settings/dungeons/tags/weather/etc.). This is a two-step process:


Blacklist months/dungeons/tags/weather/etc. first so the mod can't change them, and then choose which broad settings to make for each (change them after first running).


Now you need to restart the game and enter the lobby. This will create and apply configuration settings for each item (you will be able to access and configure other settings when you are done).


(I haven't checked it myself, but the Gale launcher has a reset button that is rumored to make the process smoother.)


If you exit without opening the lobby, you may see orphaned (darkened) entries. The next time you open the lobby, they will be recreated and their current values will remain unchanged.


I strongly recommend that you keep a copy of the configuration file in a safe place in case the record (or multiple records) are recreated after a name change.


Modes create these configuration sections at run time to extract existing configuration values from configurations of other modes.


Configuration settings.

The configuration 'Host Only' is set only by the host and is not executed by the client. It does not need to be synchronized; the 'All Players' setting must be synchronized and set for all players in the lobby.


Dungeons.

Enable dungeon size override (All Players) - Allows you to change various values related to the size of the dungeon. These include a month-based size multiplier, the size of the dungeon card tile (divided by the size of the month), the minimum/maximum dungeon size limit applied after MTS accounting, a scaler to determine the severity of the size limit, and the minimum/maximum dungeon size multipliers applied after the limit.


Enable dungeon selection override (Host Only) - Allows you to change the dungeon pool associated with the dungeon by month name, level tag, price range root and mode name.


Enable Enemy Injection Based on Current Dungeon (Host Only) - allows you to add/replace enemies in months based on the current dungeon (indoor, daytime or night).


Enable Scrap Injection in current dungeon (Host only) - allows you to add scum to months based on the current dungeon.


Enemies

Free (host only) - increase the maximum number of enemies inside/per day/per night to 20 and set the spawn wave of enemies inside not hourly, but every minute.


Scale enemy spawn rate (Host Only) - Adjusts the spawn speed of enemies to the new maximum number of enemies per month (twice as many enemies will be spawned as in the original).


Speed up enemy appearance (host only) - This setting allows you to set a new monthly value that adjusts when enemies appear.


Remove duplicate enemies (host only) - only the rarest enemies will remain in the spam list. This is done after adding/editing tags, enemies of the current dungeon and current weather.


Maintain minimum rarity. (Host Only) - Keep the minimum rarity of a given enemy instead of the maximum rarity (for the above settings).


Always keep zero. (Host only) - Enemies with a rarity of 0 are protected regardless of this. Used to prevent certain enemies from appearing under certain conditions (for the above settings).


Settings.

Enable General Override (All players) - Allows you to change the basic properties of each month, such as root price, risk level and description.


Enable Scrap Override (host only) - Allows you to change the minimum/maximum scrap quantity, the list of scrap items in each month, and the value multiplier for each scrap item.


Enable Enemy Overrides (Host Only) - Allows you to change the maximum number of forces and enemies list in each month (internal, night, and day).


Enable Trap Overrides (host only) - Allows you to change the minimum/maximum number of traps for each month (modified trap support must be added manually).


Enable time settings. (All players) - Allows players to change time settings such as time presence, time speed multiplier, and whether the ship should start moving before landing.


Include other overrides. (All Players) - Allows you to change various properties such as hidden/unhidden, locked/unlocked.

Rename Celeste. (All Players) - Rename Celeste to Celeste to correct the confusion with the old lines. If this is correct, then Celeste should be used for all configuration settings that you want to apply to Celeste.


Tags.

Enable enemy tagging (host only) - Allows you to add/edit enemies in months based on the corresponding tags (internal, day, night).


Enable scrap injection by tag (Host Only) - Allows you to add drops to months based on matching tags.


Add new tags (host only) - Allows you to enter your own month tags (Spooky, OuterSpace, Amogus, etc.) and use them for other tag settings (unless you are blacklisted or have added tags to your months).


Status of the weather.

Enable Enemy Injection Based on Current Weather (Host only) - allows you to add/move enemies in months depending on the current weather (indoor, day or night).


Enable Scrapping Based on Current Weather (host only) - allows scrap to be added in months depending on the current weather, multiplying the scrap quantity by the individual scrap values.


Add-ons

List of main enemies. (Host Only) - Allows you to specify spawn list of all enemies with only three lines.


Global Changes (Host Only) - Allows you to add or modify enemies and scrap all months after individual lists have been overwritten by other settings, but before temporary changes related to the current dungeon or weather.


Other.

Exact Clock (All Players) - Refresh the clock every time you move, not every 3 seconds.


Protect orphan records. (Individual players) - Prevents the configuration from being "purged" of deleted entries. If you leave them for a long time, the file will become more crowded and cluttered.


Startup Seed (Host Only) - Installs randonMapSeed. Normally this option is not set until the level is loaded, and the weather, stores and some other things will always be the same on the first day.


Keep the current enemies/scrap table (host only) - true for the host only, since enemy pools and scrap are ultimately determined by the host.


Enable thin overrides. (All Players) - Allows you to change the penalty for dead players, reduce the penalty for recovering bodies, and specify whether you want the penalty to be proportional to the number of players (if half of the lobby is dead, half of the penalty is taken). Companies have their own penalty values (by default there are none).


Enable Scan Node Extension (all players) - Allows you to set minimum/maximum scan node ranges for ships, main entrances and emergency exits (if ScannableFireExit is installed).


Scrambler (host only).

Some settings that increase the probability of a particular scrap or enemy by the number of days it could appear but did not appear. This magnification is reset each time a scrap or enemy appears.


This feature also creates internal confusion.


To increase rarity, you can specify a minimum/maximum multiplier (days since the last spin x a random value added to the rarity of this scrup/enemy in all available pools).


The multiplier can also be expressed as a percentage.


You can also choose whether to reset the increment when you exit the session or leave it in the save file (it will be reflected when you log in again).


Jummers have their own bits and black lists of enemies.


Other fixes.

Dungeon Creation: Optional customization to add security measures to the dungeon creation process (open to all players).


The retry limit has been extended, and the retry cycle has become dynamic rather than set.

If the player fails to create a dungeon with the current multiplier, the multiplier will be reduced by a certain percentage each time the player tries again.

Restores the size on the first fall below zero (if the initial input value is small, for example, 0.1x). If a dungeon cannot be created completely, the game creates it as a default object (preferably with a soft lock).

This will allow the game to continue without crashes in rare cases.

Dungeons rarely fail with developer default settings, but a large change in the size of the calculation will increase the chance of failure.


You can specify the number of retries before and after modification, separated by size brackets (default is 20 and 25, respectively).


Quota Deadline: The number of days before the quota deadline is no longer dependent on the daily rate.


Notes.

Since this mod relies heavily on LLL, only the moons and dungeons supported by LLL will work, and scrafts and enemies using LLL or LLL will be compatible.


The mod uses Csync for all input. This will hopefully prevent the configuration from being out of sync, but it is strongly recommended that you use shared configuration files.


If you find a bug, it'll be faster if you report it to me on discord.


Tips are always welcome <3 <3 <3 <3 <3 <3 <3 <3 https://ko-fi.com/impulsivelass...  

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Game Version *

0.13.6 (SillySquad-CentralConfig-0.13.6.zip)