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Faceless Stalker
About This Mod
Faceless Stalker [v61].
The famous Slenderman and collectible pages appeared in the "Deadly Company"!
A mysterious page appeared on the territory of the enterprise. Strange, but the creature has no facial features. According to the employer, these pages are very valuable, but the employees who collect them should "monitor them regularly."
Why? Who knows, but there seems to be more to it than meets the eye.
What's the problem, by the way?
Configuration.
Note that Faceless Stalker has several options for configuring his behavior, as well as page rarity and other factors.
Enemy AI (spoiler!)
!!! Since the page already hints at the behavior of Faceless Stalker, we strongly recommend not to check this section, but to study this mode yourself!
An enemy AI has four phases of action that essentially work as follows: when a player picks up a leaf, Slenderman appears on the map. He first chooses a player as a follower, and then periodically searches for a point on the map that is in the player's line of sight to become a follower, but outside his FOV. When a player finds a point, they may or may not hear a heavy bass sound indicating the presence of a follower. During the chase, only the ghost player can see the pursuer; during the pursuit, everyone can see the pursuer. Once the stalker is seen, he either disappears or begins to stalk the player, depending on the distance to him. The closer the pursuer is to the player, the more likely it is to pursue, so check back regularly and keep your distance from the pursuer. If the player is being chased, a fast enough player can cut him off from the chaser
Credits.
The Slender Man is voiced by Slander from Parsec Productions: The Eight Pages.
Special thanks
Max is for LC Modding Wiki.
Evaisa for LethalLib and HookGenPatcher.
Hamunii - for the LC Enemy fashion template and help with bug fixes.
DarthFigo - for helping me understand how the server-client system works.
He also answered my questions on Lethal Company Modding Discord.
Changelog.
Please join Lethal Company Modding Discord or my Modding Discord to ask questions, report bugs and incompatibilities.
v1.1.8:
Updated to v61
v1.1.7:
updated to v60
v1.1.6:
updated to v56
v1.1.5:.
New configuration option: ability to create custom month + page weight (finally)
Bug Fix: Fixed endless playthrough when all players are on the ship when the door is closed (playthrough stops after 10 times)
v1.1.4:.
New configuration option: Goal change in closed doors
Slenderman can now change targets while the pursued player is on board and while the door is closed during the chase.
v1.1.3:
Updated to v50.
New tuning option: chance to detect follower sounds.
The hop sound is now reduced with distance at first detection.
v1.1.2:
Removed unnecessary console logs.
Updated by readme.
v1.1.1:
Fixed an error that caused Slenderman to appear twice.
v1.1.0:
Added Slenderman voice
When Slenderman first appears, a sound is now played to alert all players to the presence of the stalker (configurable).
Added a feature for Slenderman to make a static sound when approaching the player (customizable).
Added a chance that Slenderman will change the target if he is seen more than eight times (customizable).
Maximum distance between flickering light and fear increased reduced from 80 to 70 meters
Bug Fix: Fixed a bug where jump sound was interrupted by missing and chasing sounds.
Bug Fix: Fixed an error that prevented Slanderman from appearing if the page was taken on a different day when Slanderman appeared.
Configuration:
The default value for time out was reduced from 45 seconds to 35 seconds.
The default value for watchdog time has been increased from 15 seconds to 20 seconds.
v1.0.9:
Slenderman was repositioned to always disappear when he first appears (for balancing purposes).
Increased the minimum distance of the spawn to the players at the facility by 10 meters (previously it was 15 meters, now 25 meters).
Fixed an error where the probability that Slanderman would chase the player did not increase with the number of times he was discovered by the player.
v1.0.8:
Added ability to set whether Slenderman light should be turned off after the first detection.
v1.0.7:
New and improved Slenderman model.
Two new Slenderman animations.
The creep approximation timer is slightly reduced when the pursued player does not have an LOS.
New setting option: tracking time.
New setting option: Spam delay time
Slenderman now flips the refractor on first appearance.
Bug Fix: The chase sound now stops properly after the chase ends.
v1.0.6:
Reduced time to search for ownership on site by 50%.
v1.0.5:
New Configuration Settings
v1.0.4:
New Configuration Setting: Interval time for subsequent search
Slightly reduced wait time after disappearing (previously: 50 s, now: 45 s)
Slenderman's chances of appearing on the object increased slightly.
Fixed an error that prevented Slenderman from appearing after the page was taken.
v1.0.3:.
Base respawn interval reduced from 25 to 20 seconds.
Added a configuration option that allows you to adjust the interval duration
Added a configuration option that allows Slenderman to sleep naturally
The pages "end" when they are assembled, preventing Slanderman from appearing on them later.
Bug Fix: The chase sound is no longer heard by players far from Slenderman.
Bug fixes: Slenderman no longer appears in Gordion.
v1.0.2:
The speed of the chase and the acceleration of Slenderman during the chase were slightly increased.
Added ability to change target while chasing Slenderman.
Fixed a bug where pages could not be removed from the ship's locker because the capture collider was too small. Removed unnecessary console debug logs.
Fixed an error that caused several Slenderman enemies to appear after the page was captured
v1.0.1:.
Corrected description (yes...)
v1.0.0:
Initial release..
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