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BatteryFix
About This Mod
Fixes for rabbits.
A collection of different vanilla-compatible bug fixes that are too small to be released as separate mods.
List of changes.
For a complete list of changes, see the Changelog tab. The following is a brief description of the most important changes.
General changes
Only for the owners.
Fixed order of items left on the dropship after you were taken off the task or reset month call.
Dropship inventory is now remembered when saving again.
This only applies if you save and download with the mod enabled.
Client Part
Modification of stairs.
Valid only when Quick Climb or Better Ladders is not used.
Sprint while lifting no longer reduces endurance.
Climbing is no longer slowed down or accelerated when climbing or descending hills.
The "CRITICAL INJURY" pop-up window in the HUD now appears only in case of a really serious injury (limp, inability to sprint).
The amount of scrap at the level is now correctly displayed on the statistics screen at the end of the level.
The Accumulation of Dead/Wounded screen now shows the correct charge percentage.
All players now disappear after receiving the data chip.
Presence.
For hosts only.
When masked players die, "outdoor strength level" (allowing more dogs, giants, etc. to sleep) is now subtracted.
Fixed the generation of old birds even after all the "sleeping" old birds on the moon woke up (now they will be instantly generated in random places)
Fixed AI damage when Old Bird is hit by a machine
Fixed crashes in the "global clock" of the Nutcracker (now they are more often "checked" with each other)
Fixed bug with domestication and strange behavior of baboon hawks when disconnecting and reconnecting during the day
Fixed an eagle that attacks the player instantly when the player hits the cedar
Client Side
Fixed Old Bird Break and Forest Rangers Deaths in Flight
Fixed a fox kidnapper that won't kill you on the ship unless you were recently attacked/shocked by a player
Fixed slugs that cause damage when "tame" with a boombox, if they did not attack you at least once and did not "annoy" you
Fixed that Aira's dogs got stuck in aggro when making loud noise in the location.
Fixed bestiary.
Corrected missing text in old bird record
Fixed missing information in the Nutcracker entry
Masked players now look almost the same as transformed players.
Mimics now appear accessories to clothes (bees, rabbits).
The level of the transformed player is now displayed in the rank tag.
Tragedy's mask transformations now create a mime dressed in Tragedy.
Objects.
Only for the owners.
Fixed the conductivity of some items (bottles are no longer conductive, cookie pans are now conductive. Configured)
Client Side
Flashlight Fixes.
Fixed an error, which caused the flashlight not to shine if there was more than one flashlight in inventory.
Fixed a problem where the flashlight was highlighted when saving with default key bindings.
Fixed more consistent damage display when shooting a shotgun at several enemies.
Fixed an issue where certain items could be heard anywhere on the map when they fell.
This includes large axes, plastic fishes, Easter eggs, hives, cannons, sticky notes and clipboards.
Fixed an issue where "Cost: $35" was not displayed while scanning the knife until the recordings file was reloaded.
Fixed the display of red cubes on Whoopi cushion on the screen "Collected junk".
Fixed incorrect angle of boombox tilt when recharging after low battery
Fixed TZP effect that persists after shutdown or modification of save files
Configuration.
For hosts only.
RandomiseDefaultSeed - seed randomization instead of a constant value of 0 by default when starting a new save file.
MakeConductive - this mod prevents non-conductive vanilla objects from turning into conductive ones.
MaskHornetsPower - Allows hornet masks to contribute 2 to the power level indoors. (This behavior is not used in vanilla because of the special conditions of the spawna.)
Disabling this option will cause additional monsters to appear instead of the vanilla-like dead warriors.
FixJumpCheese - Jumping/landing when driving near a dog raises a warning.
KeysAreScrap - Keys can now be sold for $3.
KillOldBirds - allows you to hit the cruiser on old birds to put them out of order, as in vanilla.
Enable this option even if you are using Everything Can Die or similar.
UnlimitedOldBirds - allows old birds to continue spawning even after all the old birds on the map have "woken up". This will cause them to appear out of nowhere (in this case there will be no corresponding spawn animation).
LimitSpawnChance - Prevents some enemies with a high chance of spawning (such as baboons, walnuts, mimics) from dominating enemy spawns that exceed their maximum spawning weight.
For example, in Rend the cedar spawn weight is already set to 100 (maximum for all vanilla levels).
However, as the number of cedar spoon increases, the probability of its appearance gradually increases (for example, if there are two cedars on the map, the probability of the third one is ~1.05x).
This multiplier allows cedars to exceed the weight of 100 pieces.
Client part.
GameResolution - changes the resolution of the game (includes settings "high" and "low", not used in vanilla).
The vanilla resolution can be left in DontChange or automatically compatible with other resolution modes.
MusicDopplerLevel - reduces or disables distortion of tone height when moving the player.
ShowApparatusValue - when scanning the tool text ". " is replaced with the actual value.
ScanOnShip - when a ship is in orbit or in company, the "scan" command at the terminal returns the number of items on board and their total value.
FixFireExits - returns a fire exit to the teleport so that it is always forward when used.
FancyEntranceDoors - Replaces the main front doors of Rend, Dine and Artifice with fancy doors of Manor.
RestoreShipIcon - Fixes a situation where the ship icon is not displayed next to the arrow when the camera is watching the player from the outside.
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