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Procedural Terrain / Maps/Mod
About This Mod
This plugin is a tool for creating procedure-generated maps and landscapes. It is still in beta, so there may be bugs.
How to use it.
Go to gm_flatgrass and replace this mod with your own relief!
Open a custom menu by entering terrain_menu in the console or by clicking the button on the Utilities tab.
You must be a super admin to use the menu!
The Submit button will "actually change the terrain". Do not confuse it with the "check for changes" button.
There is currently no way to save changes for later use, but we hope to implement the save/download feature in the future.
Special materials that can be used in Blendmap:
gm_construct/construct_sand
ground/snow01 (ep2 may be needed.)
Hunter/MyPlastic.
Phoenix Storm/ps_grass
Most materials in Material Tools
Most .vmt files on the client
Features.
Better performance than other offset forest maps such as gm_fork
Import models without dependencies!
All details, mixing, shading of leaves and trees are done in less than 10 seconds (according to my specifications)
Light map calculations completed in less than 1 minute (on my specification)
Lakes/water systems
Special objects that act as offsets
Custom light maps with shading generated
Customizable blendmap between two textures
Custom lighting
No ultraviolet radiation/tissue extension
Trees and leaves of grass
Lots of options in the menu, including user-created add-ons
LUA Height Map
Multiplayer Support
Error.
Jeeps don't run into the terrain for some reason.
Encounters with trees and stones may be fuzzy with high ping.
With a 32-bit gmod branch, computers run poorly and sometimes fail.
This is a problem inside the source code, and for some reason the bug is fixed only in the 64-bit version.
FREQUENTLY ASKED QUESTIONS.
- Continues to fail!
Please switch to the 64x gmod branch.
- Script error here.
Try disabling conflicting plugins.
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