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Riverbend Springs Multifruit Beta 3 mod

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Mod version:1.0
Game version:all
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About This Mod

Description:


Here’s a multifruit version of the FS25 US base map.

This is Beta 3, the problem with Lua stack calls is still valid.

If you've already played Beta 2, you won't need to save again. You can download this version now or wait for the alpha release (if I can't fix the bug quickly, it could take months; someone suggested starting from scratch. It'll probably fix the bug, but it's about 200 hours of work, and I don't want to waste time reworking everything. I prefer to play the game I bought and make improvements rather than waste time...)

Otherwise, everything must be fixed. I also tested the card with Test Runner and fixed everything I could, which should improve performance.

Added miscanthus and quinoa (I tried twice to implement taro, but none of the available crops were suitable for such a large plant and did not look very good. If I succeed, it will be in the next update).

Quinoa is a grain crop. It can be fed to horses as an alternative to maize, sorghum, fodder peas or millet, as well as chickens and pigs.

Miscanthus is a cereal crop intended to be harvested for special pulp. After planting, the miscanthus grows back. Harvesting is carried out by a forage harvester to obtain miscanthus pulp. It can be used to feed sheep and horses, added to TMR instead of straw, added to a pulp/alfalfa/clover bin to increase silage, or in an empty fermentation bin to compost.

Added the possibility of making round bales from lavender, manure and miscanthus with the help of a large stationary baler Goweil.

German, French, Polish and Czech translations have been added thanks to chatGPT.

Changed the peanut leaves to a better quality.

The foliage of the grass is replaced by meadowUS, slightly altered, but in winter will look like a brown meadow.

Filling planes for grass, hay and silage have been changed to their own.

PLEASE HELP FIND THE SOURCE OF THE PROBLEM WITH LUA STACK CALLS, CHECK FOR YOURSELF!

I'm playing and looking for signs of this bug, but even Test Runner says nothing about this bug. getMaterial in the download may be a fillType incorrectly installed somewhere as far as I know, but I couldn't find it...

We also need to improve translations because chatGPT is not the best translator in the world.

CULTURES ADDED:

- Cereals: linen, rye, half, triticale, buckwheat, millet, mustard, poppy, quinoa;

- Pulses: American soy, pinto beans, fodder peas, chickpeas, lentils;

- Herbs: alfalfa, white and red clover, field grass, silfie, miscanthus;

- Root fruits: onion, peanuts;

- Garden: white grapes;

- Other: lavender, cannabis, tobacco.

- Cover crops: a mixture of plants (a mixture of cover crops) and mustard, if planted in autumn, not in spring.

Flax can be harvested with a combine harvester with a grain reaper for seeds or a rake-forming agent to produce fiber.

Hemp is removed with a rake-forming agent, only to produce fiber.

Alfalfa and clover can also be placed in rolls.

All beans have a special straw, called the beans straw, which can be used in a TMR recipe or fermented in a compost bin.

The field grass is harvested with a grain seed header and hay is produced in the form of a straw.

Sylphia is harvested by a meat harvester. It's growing back.

Tobacco is harvested using a spinach harvester (which does both).

Lavender can be harvested by a forage harvester or a cotton harvester. With a forage harvester, the yield is 20% lower.

Buckwheat, rye, triticale, polba and some legumes can be put into rolls with a 25% bonus to the yield.

The corn produces straw: corn stalks that can be baled (and used in TMR or fermented into compost).

Miscanthus grows after planting. It is harvested by a combine harvester to produce pulp. They can be fed to sheep and horses, added to the TMR instead of straw, added to a pulp/alfalfa/clover bin to produce more silage, or in an empty fermentation bin to compost.

Feeding animals was changed to include a new category: moisture, which consists of ground sugar beets, carrots, potatoes, parsnips, and beets (sugar beets cut as filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. These root prunes are also added to the root category for pigs, but you can use the roots as before.

Millet and sorghum are added as the main feed for horses.

Fermented clovers and alfalfa provide 100% of the fodder for cows like TMR.

Clover and alfalfa can be fermented in bunker or bales.

Pulses and organic waste (which will be by-products of greenhouses and oilmills), and all rolls can be fermented into compost in bunkers (or bales made by the giant baler Goweil).

Flax and hemp fibers can be pressed only by round baler or assembled freely.

Added ​possibility ​ make round bales from lavender, manure and miscanthus with the help of large stationary baler Goweil.

Known Issues:

- Lua getMaterial call stack in which I cannot find XML with error.

- The influence on white grapes comes from the red because I do not know how to change it (transport is not my strong point).

I'm going to make products for this multifruit, but after that I'll release the alpha version with all the bugs fixed, hopefully.

If anyone wants to test the price/profitability of new crops, please let me know if something is not profitable enough or too profitable. Mathematics is not my strong point.


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Game Version *

all (FS25_Riverbend_Springs_Multifruit_modland.zip)