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ZL Weapons Remastered
About This Mod
Adds high-quality firearms, energy weapons and melee weapons manufactured by Zealotlee; is compatible with TTW; includes a new and improved version of ZL Armaments Remastered. Highlights: Modifiable ACR, SVD, M82A1, Rail Gun, Rail Gun, MP5 etc. ZL Armaments Remastered adds a variety of new weapons with a multi-layered list and direct availability in the ZL Armaments Remastered West Side Store. This mod is a remake of my old fashion ZL Armaments 10 years ago and acts as a universal weapon package for current and future releases. So far, I plan to maintain this mod and update it frequently. If you like this fashion, buy a ZL T-shirt. All profits will be donated to charity. If not, shout at Arccharger. More than a dozen new weapons to choose from, all with INI to enable or disable integration. All weapons were lovingly created by me from scratch. All original assets (cube maps, sight effects), unless otherwise indicated in the credits; in INI you can set names suitable for history; all weapons from my own collection. A shop on the Westside with a well-designed interior, where you can buy all the weapons of ZL Armaments and related fashion kits. Internal and external weapon sounds (audio expander required) Update 2.0 includes a complete texture update (with some exceptions) A mission is planned to solve the "supply problems" of ZL Armaments (hint, hack the terminal on the second floor of the workshop for the backstory). Real NPC talk; ACR barrel replacement animation. Instead of replacing a part on the fly, an animation will be shown that shows how to replace the barrel. This also applies to optics, but not to conventional mods.B42 Dropmag - planned integration of firearms: G36C & G36K Saiga-12 ASh-12 RSh-12 RSh-12 G11 (started, may return) vz.61 Skorpion (started, expected) planned energy weapon: Rail Revolver (blaster K. of Blade Runner 2049) Plasma Repeater (reconstituted Project Nevada) Cryo Repeater (lever action cryopistol. WIP Concept) Stealth Laser Pistol (WIP, active) All DLC required. xNVSE JIP LN NVSE Plugin JohnnyGuitar NVSE kNVSE Animation Plugin (v30+) ShowOff xNVSE Plugin ISControl (highly recommended for precision iron sights) Sound Extender (indoor shooting, software required) CalibreZL: Supported Munition Types: 9x18mm (PP-19 Bison) 7.62x25mm (PP-19 Bison Unica) 9x39mm (SHS, AC Shaft) 12.7x42mm (ACR 16", Default) 7.62x54R (SVD) 5. 7x28mm (FiveseveN, P90) If you want to modify your ACR, you can configure it to use a fairly large number of different munitions through the INI INI option added in case you want to disable the integration of certain types of munitions.Real Time Reflections All new textures have been created in full compatibility with Real Time Reflections. Highly recommended. Classic Fallout Weapons Remastered: full compatibility; 2mm EC replacement capability if Classic Fallout Weapons Remastered.Tale of Two Wastelands is installed: full compatibility. Added to the list of ID forms, sellers and NPC, adjusted values for all weapons and their attachments.B42 description, it is also Pip-Info: fully compatible. Covers all newly added weapons.B42 Optics - ESPless: fully compatible. In addition, when the Attachments option is enabled, the .ini file supports unique rail guns.Energy Visuals Plus 2.0 - NV and TTW: fully compatible.ySI - Ycons sorted: fully compatible. Icons are adjusted according to the role of the rail track; Titans of the New West 2.0 Added compatibility for animating certain weapons with one hand in power armor; Modes of protection of unique items (repair, trade, destruction). Required by KEYWORDS to protect unique items from accidental sale, repair or loss. If you want to use my individual weapon mods, please disable them first. They're using a different FormID than this gun pack. After the release of this mod, they will become obsolete and incompatible. You can return to the inventory using the console. Known 3D NPC conflicts: the ZL Armaments exterior door is in the same location as one of the added interiors. Use this patch for compatibility: ZL Armaments Remastered And FNV 3DNPC Bundle Updated Patch Install and activate it in your chosen mod manager. If you are using any of the above mods for compatibility, install this mod after them in the order of installation B: What weapons are included in this mod? A: See the section "Weapons in Kit" below, further explanation in the article "Glossary of Weapons" on the Articles and O tab: See the article "Glossary of Weapons" on the Articles tab for further explanation and details. Also see image Q: Where can I buy these weapons? A: If you enable this option in INI (default is all inclusive), weapons will appear in the seller lists and NPCs in the Wasteland depending on the level. If you want to buy expensive weapons directly, head to the ZL Armaments store next to a liquor store on the West Side.S: Will [INSERT WEAPON HERE] be included in the game? A: If I want to or if I think it's a good idea Fashion is a hobby and making money is my main job, I don't usually ask for it.Q: Will [WEAPON FROM THIS MOD] be independent? A: No. I don't want it to be self-contained, but you can release your own self-contained version if you want.Q: Where can I find unique articles? A: Check the Articles tab. There's a record of all the previous ones and their location.Q: How to use the ACR mod set? A: Once you have installed the ACR option, go to the AID tab in your payboy inventory. When you use a mod kit, it will replace the parts you use and replace the modified ones: Is it compatible with [insert mod here]? A: Probably except for my old stand-alone mods or mods that replace the exterior buildings that I use on the West Side. And even unique items that I placed in the world. If you find any incompatibilities, let me know and I will list them.Q: Will you return more weapons from Project Nevada? A: Not the original PN weapon. Except the rail guns and the P90, of course. But there are remakes that have already been released or are planned for release. Q: I want Lore Friendly names, how do I include them? A: Open INI in the fashion config folder and under [NameChoices] rename and enable the preferred renaming of each weapon (if you want to rename the SVD to "Chinese Sniper Rifle", set iSVD to 0). The name change is also reflected in the mod kit name. The only weapon that does not have this option is the ACR, as this acronym has been used for several different weapons over the years. Most energy weapons already have history-friendly names; you can include history-friendly names for all weapons by changing the first parameter in the NameChoices clause to 1. Q: I don't like certain weapons, how can I disable them? Q: If you don't want to enable FiveseveN, set bFiveseven to 0. However, it will not be integrated. We can look for ways to remove it completely in the future.Q: Can I patch your mods or use weapons from your mods? A: Yes. You can freely use any weapon, plugin, grid or texture in any project. Only please provide a link to this mod or my Nexus.Q profile: Have you ever included donation points? A: No. You can only donate points to fashion if you have one donation point. Maud uses animation sets from several authors, and quite a few people have contributed (see credits), sharing DPs and negotiating percentages complicate the situation, and I don't want to deal with it. The names in parentheses are Info Friendly. ACR firearms (3 variants, carbine, rifle, combat rifle, Marksman) SVD [Chinese sniper rifle] VSS [Chinese special sniper rifle] AS Val [Chinese special operations rifle] Barrett M82A1 [.50 Precision Rifle] Jericho 941 [. 45 Heavy Pistol] MP5 (3 types, 9 mm A4, 10 mm, 9 mm SD6) [Navy Light Machine Gun] FiveseveN [5mm Pistol] P90 [5mm SMG] PP-19 Bison [Chinese Insurgency SMG] Neostead 2000 [Bulpap Pump Action Rifle] ENERGY WEAPONS:
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