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- Improved monocyte implants.

Improved monocyte implants.
About This Mod
Regenerating implant Phoenix Modification: improves healing and adds regeneration of limbs.
Name Regenerating monocyte implant improved
Version 1.9
Date: January 11, 2010
Category Game Effects and Changes
Created by Frozen Rain
Source http://www.newvegasnexus.com/downloads/file.php?id=36049.
Description.
Available from: ===========
The Cap 12000 implant from Dr. Usanagi's clinic in New Vegas has been modified. It is designed for use in hard mode.
The changes are as follows:
(1hp/10s to 1hp/3s), but after attaining 65% of total health, the healing rate will decrease to the original (1hp/10s).
Critical Health Regeneration increases your healing rate by 400% (up to 4hp/3s) when you have less than 25% health remaining.
Limb regeneration heals the limbs twice as fast as normal (1hp/6s), but the rate of healing will never exceed 35%.
Crippled Regeneration delays regeneration for 24 seconds if the limb is crippled (to prevent overuse and encourage use of first aid kits).
Downloaded to.
=======
1. Extract the .esp file into the Fallout New Vegas/Data directory.
2. Run the Fallout New Vegas Launcher and select a data file.
3. Check Reign Monocyte Implant Improvement.
Uninstall.
=========
1. Run the Fallout New Vegas Launcher and select a data file.
2. Uncheck Reign Monocyte Implant Improvement.
3. Delete Reign Monocyte Implant Improvement.esp in the Fallout New Vegas/Data directory.
Incompatibility.
This mod is not compatible with the edited ImplantRegenScript.
Version History
===============
1.0
First assembly; simple mod with 1 kp/s health regeneration and 1 kp/s limb regeneration.
1.1
Reduced healing to 0.3 kp/s and limb regeneration to 0.2 kp/s as in-game it was considered too powerful and regenerated only one limb at a time.
1.2
Improved script to select the most damaged limb and repair it first.
1.3
A critical blow is now being dealt at 25% Kp.
1.4
Health and regeneration of limbs can now heal at 75% of maximum health.
1.5
Limb regeneration was reduced to 35% of maximum and maximum health was reduced to 65% to prevent overweight.
1.6
Added a 60-second timer to recognize limb damage problems and prevent regeneration when limbs are damaged.
1.7
The regeneration timer of the injured limbs has been changed for 25 seconds so that it affects only the regeneration of the current limb, not the regeneration of health. The in-game description of the pen has been updated to reflect this change.
1.8
Changed the script, which became 99% more efficient, starting the timer every 3 seconds instead of running the whole script every frame. Implants now heal only every 3 seconds, not every frame per microcount. Also, the delay for crippled limbs was changed from 25 to 24 seconds (to match the change of 3 seconds).
1.9
Implants began to heal up to 100% of their strength. However, after 65%, the recovery rate was reduced to the original implant recovery rate (1hp/10s). A more elegant script was made, a zip-file with readme was added, readme was standardized.
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