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Super Mutant Gunpowder Gangsters
About This Mod
Powder Ganger is a small mod designed to bring variety to one of the most hollowed-out factions in the game, with a large number of unused dialog, player dialog, and world states (e.g. Legion can attack and capture NCRCF). What irritated particularly militant members of the New Vegas community, or those who were not interested in diversity and considered in-game excuses insufficient, was the fact that supermutants were virtually non-existent in Nevada, although there were many on the West Coast of Nevada, outside of Jacobstown and Black Mountain. In other words, Fallout's canonical history confirms that the NCR accepted supermutants as citizens and even had supermutants in military positions such as the main squad and ranger. Moreover, it is the super-mutant soldiers who are often sent as diplomats to the super-mutant clans and communities with which the NCR wants to establish peaceful relations. However, since supermutants are also active NCR citizens, it is certainly possible that a supermutant will commit a crime such as murder or theft and be placed there. However, this is never mentioned in the game. Indeed, given the scale of the game, there is very little information about the Super Mutants after Unification! Time limits? It doesn't matter. When almost everything was done for them, there was enough time to cut out all the interesting stuff about the Gunpowder Gangsters. However, some people wanted to see more. And here's what happened! The mod includes seven super mutants in Powder Ganger, four in NCRCF, and three super mutants that spawn in camps and ambush sites; their appearance and voice types are randomized at each spawn * * * = mutants in NCRCF are randomized Not randomized; NCRCF mutants are not random: they are stupid and smart. Each of them is voiced by two actors! These supermutants have dialog, reacting to various local events such as Sloan, Prim, and even the death of a gangster named Sloan! Compatible with almost all games.
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