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Monster Wars

2
Mod version:2.3
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

I decided to make Mojave brighter and more diverse by adding new creatures, NPCs, weapons, armor and companions. The most important thing is that it does not interfere with other mods :) If you want to know what kind of mod it is, then I - Momod meets Warzones meets MMM... I was aiming for something like this. [size=16]Description[/size] This is my New Vegas version of Monster Wars, originally made for Skyrim to improve Monster Mod. However, it requires an NVSE. This mod dynamically changes the wasteland, changing spawns and adding many new encounters to the world. This is done by adding a large amount of new content via level lists, scripts, and manual placement, and is compatible with most mods already in use. The mods include: - new creatures - new NPCs - new armor - new weapons - updated FO3 content, including Mother Ship Zeta - new/improved factions - new companions - battles in the wasteland - new bosses This mod also adds a lot of new content for high-level players who feel the game is too easy. Players, many of whom have been aligned and combined into groups to make the number of spawns higher and enemies more difficult. All content has been added with Fallout's storyline in mind, themes and content from other games are not included in this mod. Recommended mods to use - Experience Level Tuning Mod - use this mod if you feel you are raising your level too quickly thanks to this mod. - WARZONES - use this mod if you want a massacre! With this fashion, war becomes much more interesting). [size=16]NVSE requirements[/size]. If you do not install it correctly, some things will not appear in the game. [size=16] If loading occurs during an existing game (not a new one), it is recommended to wait 4 days in the in-game cell (T) for spawns to regenerate and reduce the probability of failures. [size=16]Contents[/size] - Monster Wars.esm (main file to run mod) - Monster Wars.bsa (data file containing meshes, textures and sounds) - MonsterWarsReadme.txt (what to read to run mod) - Contents List.txt (full list of everything added by this mod) [size=16]Compatibility[/size] This mod has been carefully crafted and all the data added by this mod has been fully integrated with scripts, and all the data added by this mod has been fully integrated with scripts. If you are experiencing conflicts, we recommend using FNVEdit to create a simple unifying patch with the click of a button. Some of the vanilla parts that I've touched on are either not used in NV, or are used in a very small number of references. For help, I tested with active Monster Mod and Warzones, and there were no notable conflicts ;)

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Game Version *

all (Monster Wars 2_3-49331-2-3.7z)